Back Office · office.temerarii.xyz
CREATIVE-SYSTEM.md

← all docs

Temerarii Creative System — "The Signal Field"

The bar: every piece of content, on every channel, is built to win a Webby. The rail: for a "minus the hype" brand, award-grade spectacle is only on-brand as proof, not peacocking — one focal motion per moment, skippable, real payoffs, every effect earning its place. Space and 3D are not decoration; they are the brand's signature world, made literal on every surface.

This doc is the single creative source of truth. It governs what storyboards and templates look like, which effect goes where (and why not, where not), and which repo renders what. It sits over governance/brand.json (tokens/voice/motion), governance/asset_specs.yaml (sizes/routing), and the brand book (the human reference).


1. The world — "The Signal Field"

One coherent universe carried across the Lab, video, email, blog, and social. Extends the Lab's already-built R3F world (apps/lab/src/lab3d/).

  • Ground — deep near-black space (#0a0a0c), a faint 44px grid receding into depth, ember particle drift (red sparks rising; sanctioned ember-drift, 9s linear). Red accent stays under ~8% of frame.
  • The orbiting cast = the 8 pillars as 3D wireframe solids (EdgesGeometry, white glow, slow elliptical orbits, parallax/scroll-reactive). Each pillar's content stars its own shape as the hero object — instant per-territory identity:
PillarShapePillarShape
Performance MarketingdodecahedronStrategic Relationstetrahedron
Brand MarketingicosahedronIT & Developmentbox
MultimediaoctahedronStaff Trainingknot
Social MarketingtorusEmerging Techcone
  • The hero = the TM mark as real ExtrudeGeometry, in its 6 §02 treatments: white-knockout · color · liquid-chrome · ember-fill · wireframe · 3D-extrude. Materials cross-fade as the camera moves.
  • Laser beams (signature accent) — the ember-laser (the Lab's domenicobrz cursor) becomes a content effect: beams trace between orbiting shapes, lock onto a shape (target-reticle glow) to introduce a pillar, and draw the connective lines of "range under one house." Interactive surfaces = cursor-driven; video/email = a scripted beam sweep. The laser is the focal accent that directs the eye; the shapes are ever-present texture.
  • ★ COALESCENCE ★ (the ownable peak) — embers + orbiting shapes + laser beams converge and ignite into the TM mark. The one shareable beat; recurs as the resolve across every format.

Camera & depth: one continuous camera that dollies through real depth (never resets), parallax by layer (Signal Field slowest/back · shapes mid · mark/type front). Translate-only on type.


2. Motion vocabulary (what's allowed, what's banned)

Drawn from brand.json:motion — tokens are law.

Tokens: durations fast 120ms · base 240ms · slow 480ms · cinematic 6s. Easing standard (.22,.61,.36,1) · entrance (.16,1,.3,1) · exit (.55,.06,.68,.19).

Sanctioned (the only moves that ship): kinetic-build (headline rise+settle) · logo-reveal · crossfade-8f · receipts-count (count-up, holds) · ember-drift · spatial-parallax · cinematic-push (≤6s, 1.05–1.18 scale) · laser-lock (beam acquires a shape) · coalescence (the peak).

Forbidden, everywhere: bounce/elastic, confetti/sparkle/fireworks, spin-without-meaning, autoplay audio w/o captions, AI-generated on-screen text (type is always composited), cheesy transitions (star-wipe/page-curl), motion >6s that isn't a cinematic push, performed-excitement/exclamation energy.

Reduced motion: every asset ships a static first-frame poster; honor prefers-reduced-motion.


3. Tool routing — maximize every repo, each to its strength

Repo / toolJob in the system
three.js / React-Three-Fiberthe real-time 3D — the Lab + interactive 3D heroes (apps/lab/src/lab3d/)
Remotion + @remotion/threethe 9-output video matrix with REAL 3D in-frame (the Signal Field as comps)
html-in-canvas → HyperFramesbrand-accurate type / UI / receipts data panels as textures inside the 3D video (pixel-perfect, deterministic)
ffmpeg (GPU, NVENC)the aspect-ratio matrix + encode + GIF dithering
CSS keyframesemail html-motion blocks + web micro-interactions + brand-book demos
fal · kie · Replicate · Higgsfield (Soul ID) · Seedancebackplates · textures · ambassador characters ONLY — never on-screen text
ComfyUI · Blender · TouchDesignerdesigned set-pieces + generative space/nebula textures
CSS3DRenderer / poster fallbackthe reduced-motion + no-WebGL path

4. The effect × platform COVERAGE AUDIT (scattered, maximal use — every gap justified)

The discipline: **every effect / logo treatment / asset type appears on every surface it can run** — and every blank is labeled with why (C = platform constraint · D = fidelity downgrade · E = editorial/rail choice). Use this as a gap-finder: anything thin gets scheduled into upcoming cells so the full library is exercised across the calendar.

Asset-type fidelity ladder (how an effect degrades by surface):

real-time 3D (Lab/web)pre-rendered 3D video (YouTube/social)GIF loop (email Primary, MMS)static poster (SMS text, dark email, reduced-motion).

Effect × surface matrix — ✅ used · ⬇ used as downgrade · ✖ not used (reason):

Effect / treatmentLab/webYouTube + 9:16/1:1/4:5/16:9 socialEmailSMS/MMSBlog (.xyz/blog + Duda)
Orbiting pillar shapes (3D)✅ real-time✅ pre-rendered⬇ GIF (Primary)⬇ GIF (MMS) / ✖ text-SMS (C)✅ hero loop/still
Ember drift⬇ GIF/CSS⬇ flattened
Laser-lock beams✅ cursor-driven✅ scripted sweep⬇ GIF (Primary)⬇ MMS / ✖ text (C)⬇ hero loop
Kinetic-build type⬇ html-motion+GIF✖ (C — no motion)⬇ CSS on page
Receipts count-up⬇ GIF✖ static number (D)✅ CSS on page
Cinematic push-in✖ (E — single block, no room)✖ (C)⬇ subtle
html-in-canvas data panel✅ (HyperFrames)⬇ static block (D)✖ (C)✅ live HTML
★ Coalescence peak✅ (the resolve)⬇ GIF end-frame⬇ MMS still⬇ hero
Logo: white-knockout✅ (dark blocks)⬇ MMS
Logo: color✖ (E — dark world)⬇ light cards✅ (light blocks)✅ light UI
Logo: liquid-chrome✅ hero✅ feature beats✖ (E — premium only)⬇ hero
Logo: ember-fill✅ announce beats⬇ GIF
Logo: wireframe✅ technical beats
Logo: 3D-extrude✅ large title✖ (E — large only)⬇ hero

(C = platform can't run it · D = fidelity downgrade is the intended form there · E = editorial choice / would break the one-focal-motion rail.) The matrix lives here and is enforced at scale by the per-cell finalize gate (§7): a cell may not under-use the library without a logged reason.


5. Per-template treatment (the look of each asset_specs slot)

Layered on the existing sizes in governance/asset_specs.yaml (add as a treatment: block per slot).

  • Video — YouTube hero (16:9 long-form): the full Signal Field arc (§6 scene template), pillar shape as hero, html-in-canvas receipts panel, coalescence resolve, mark treatment hold. Built once in Remotion(+three).
  • Social reels (the 9 outputs): per-aspect cuts of the hero — 9:16 vertical-native (TikTok/Reels/Shorts/Stories), 4:5 (Instagram/LinkedIn), 1:1 (Facebook/LinkedIn/IG), 16:9 (X/YouTube/LinkedIn-video). Hook-first, burned captions, channel-tuned. ffmpeg matrix + 4K masters + a 4:5 GIF.
  • Email block stack (Header 600×300 · Primary 600×600 · Secondary 600×400 · Tertiary 600×250 · Footer): Header = animated lockup+nav (html-motion → GIF); Primary = a looping rendered 3D pillar-shape hero (GIF); Secondary/Tertiary = kinetic copy + CTA; Footer = static logo·links·NAP. Progressive enhancement: html-motion → GIF → static, every block.
  • SMS/MMS: plain-text body (≤160, one UTM link, no emoji/no exclamation) + optional MMS = a flattened 720×720 GIF of the pillar-shape loop.
  • Blog hero (1600×900): a still or short loop from the Signal Field (pillar shape) for the static temerarii.xyz/blog + Duda; body uses live html-in-canvas data panels where useful.

6. The canonical storyboard — the Webby reel scene template

Authored into each brands/temerarii-media/content/storyboards/**/reel.md + its storyboard-registry.json cell. The ~10s reel (the long-form YouTube hero = an expanded version of the same arc):

#tScene3D / motion treatmentVO + on-screen (composited)Audio
10–1.5sCold opendeep-space field, ember drift, pillar shape drifts in (spatial-parallax)— / pillar eyebrowbed in
21.5–4sThe hookkinetic-build claim linethe claim, sourced
34–7sThe proofshape rotates → html-in-canvas receipts panel, receipts count-up, laser-lock on the figurethe method + the number
47–9s★ Coalescence ★embers + shape + beams converge → ignite into the TM markswell
59–10sResolvemark holds (its treatment), CTA stance + lockupthe one next stepbed out

Each storyboard cell carries: composition · cut spec (frames@fps) · the per-scene table · timecoded VO · per-channel caption variants · audio note (VO + ducked bed, −16 LUFS) · the pillar shape + mark treatment + motion patterns named (these are what the finalize gate checks).


7. The "we're good" check — per-cell finalize gate

engine/gates/verify_storyboard_finalized.py (or extend verify_cell_manifest.py): every scheduled video/social cell MUST carry (a) a template assignment from asset_specs, (b) a finalized storyboard (scene table populated, not a stub), (c) the pillar shape + mark treatment + motion patterns named, (d) no coverage-audit gap without a logged reason. Gate green across W23–52 = good to execute at scale.


8. Brand-rail gate (every asset, every channel)

Red <8% of frame · one focal motion per moment · 0 forbidden patterns · 0 AI on-screen text (composited only) · reduced-motion poster ships · voice clean (no banned words, no exclamation/emoji) · the spectacle reads as proof, not performance. If a frame looks like it's trying to impress rather than to show the work, it doesn't ship.