
| Channel | Native caption |
|---|---|
| Tiktok | Build log: we shipped per-agent budgets this week. Every automated worker is capped so a runaway loop can't drain the account. It broke once because the cap counted too late. Now we surface live spend on a dashboard. (AI-assisted) |
| Build log. Shipped: a token budget per agent. Every automated worker is capped so a runaway loop can't drain the account. What broke: the cap counted too late and overspent by one request. Fixed it. Next: a live spend dashboard. #buildinpublic #aiagents #devlog #automation #thebigtm | |
| Build log from this week: we shipped a token budget per agent. Every automated worker is now capped, so a runaway loop can't drain the account. The old way was finding out about a runaway agent on the invoice. What broke: the cap checked spend after the call ran, so it already overspent by one expensive request. We moved the check before the call. The takeaway: cap each worker, and check the cap before the spend, not after. Next, we surface live spend on a dashboard. | |
| X | Build log: shipped per-agent token budgets. Each worker capped so a runaway loop can't drain the account. It broke because the cap counted too late, so we moved the check before the call. Next: a live spend dashboard. temerarii.xyz |
| Build log from this week: we shipped a token budget for every agent. Now each automated worker is capped, so a runaway loop can't drain the account. The old way was finding out on the invoice. It broke once because the cap counted too late, so we moved the check before the call. Next up: a live spend dashboard. | |
| Threads | Build log. Shipped per-agent token budgets. Every worker capped so a runaway loop can't drain the account. What broke: the cap counted too late and overspent by one request. Moved the check before the call. Next: a live spend dashboard. |
| Build log: how we cap AI agent spend. We shipped a token budget per agent so a runaway loop can't drain the account. The fix that mattered: check the cap before the call runs, not after, so it can't overspend. Next, a live spend dashboard. | |
| Bluesky | Build log: shipped per-agent token budgets. Each worker capped so a runaway loop can't drain the account. It broke because the cap counted too late, so we moved the check before the call. Next: live spend dashboard. |
| Youtube | Title: Build Log: Per-Agent Token Budgets So a Runaway Loop Can't Drain the Account This week we shipped a token budget per agent. Every automated worker is now capped, so a runaway loop can't drain the account. The old way was finding out about a runaway agent on the invoice. It broke once because the cap counted spend after the call ran, so it already overspent by one request. We moved the check before the call. Next, we surface live spend on a dashboard. More at temerarii.xyz |
| # | Layer (comp_id · still · tier) | Beat | Timecode | Motion | Logo | Audio | VO / on-screen / caption |
|---|---|---|---|---|---|---|---|
| 1 | ![]() matches intent shared field signature-3d | open | 0–7.8s | spatial-parallax | icon·wireframe | ♪ bed_in | Week twenty-eight. We shipped per-agent budgets this week, every automated worker capped so a runaway loop can't drain the account. on-screen: Shipped: a token budget per agent |
expected on screen: white ground · cone hero in the shared Signal Field · Augur leads · node-graph · spatial-parallax · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape coneground whitetreatment wireframemotion spatial-parallaxpower summoninstrument summon→Shipped: a token budget per agent | |||||||
| 2 | ![]() matches intent LogStream template | build | 7.8–12.8s | type-on | icon·color | ♪ node_lock | The old way was learning about a runaway agent on the invoice, after the money was already gone. on-screen: Old way: find out on the invoice |
expected on screen: white ground · a LogStream panel over a dimmed Signal Field · Augur leads · code · type-on · icon·color logo · caption bottom-left spec (the prompt): comp_id LogStreamvisual codeshape coneground whitetreatment colormotion type-onpower summoninstrument draw-on→Old way: find out on the invoicecurate codeLines, rows | |||||||
| 3 | ![]() matches intent JsonDiff template | diff | 12.8–19.5s | crossfade-8f | icon·color | ♪ node_lock | It broke on timing. The check ran after the call, so it already overspent by one expensive request. on-screen: What broke: the cap counted too late |
expected on screen: white ground · a JsonDiff panel over a dimmed Signal Field · Augur leads · code · crossfade-8f · icon·color logo · caption bottom-left spec (the prompt): comp_id JsonDiffvisual codeshape coneground whitetreatment colormotion crossfade-8fpower morphinstrument morph→What broke: the cap counted too latecurate codeLines, fileName, lines | |||||||
| 4 | ![]() matches intent WireframeMock template | step | 19.5–24.9s | kinetic-build | icon·color | ♪ node_lock | Now no agent can blow the budget. Next, we surface live spend on a dashboard. on-screen: Next: a live spend dashboard |
expected on screen: white ground · a WireframeMock panel over a dimmed Signal Field · Augur leads · pipeline · kinetic-build · icon·color logo · caption bottom-left spec (the prompt): comp_id WireframeMockvisual pipelineshape coneground whitetreatment colormotion kinetic-buildpower throwinstrument laser-trace→Next: a live spend dashboardcurate stages, steps | |||||||
| 5 | ![]() first render · fix pending RankList templatedead_airgeneric_scene | proof | 24.9–29.9s | receipts-count | icon·color | ♪ node_lock | Build Log |
expected on screen: white ground · a RankList panel over a dimmed Signal Field · Augur leads · receipts · receipts-count · icon·color logo · caption bottom-left spec (the prompt): comp_id RankListvisual receiptsshape coneground whitetreatment colormotion receipts-countpower receiptsinstrument spotlight→Build Logcurate rows, statsLabels | |||||||
| 6 | ![]() first render · fix pending shared field signature-3ddead_airgeneric_scene | resolve | 29.9–34.9s | coalescence | icon·wireframe | ♪ bed_out | Build Log |
expected on screen: white ground · cone hero in the shared Signal Field · Augur leads · coalescence · coalescence · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape coneground whitetreatment wireframemotion coalescencepower coalescenceinstrument coalescence→Build Log | |||||||