engine.sim.memory review thread-build-log-W50-Wed good|bad)| # | Layer (comp_id · still · tier) | Beat | Timecode | Motion | Logo | Audio | VO / on-screen / caption |
|---|---|---|---|---|---|---|---|
| 1 | ![]() matches intent shared field signature-3d | open | 0–7.8s | spatial-parallax | icon·wireframe | ♪ bed_in | Week twenty-eight. We shipped per-agent budgets this week, every automated worker capped so a runaway loop can't drain the account. on-screen: Shipped: a token budget per agent |
expected on screen: white ground · cone hero in the shared Signal Field · Augur leads · node-graph · spatial-parallax · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape coneground whitetreatment wireframemotion spatial-parallaxpower summoninstrument summon→Shipped: a token budget per agent | |||||||
| 2 | ![]() matches intent LogStream template | build | 7.8–12.8s | type-on | icon·color | ♪ node_lock | The old way was learning about a runaway agent on the invoice, after the money was already gone. on-screen: Old way: find out on the invoice |
expected on screen: white ground · a LogStream panel over a dimmed Signal Field · Augur leads · code · type-on · icon·color logo · caption bottom-left spec (the prompt): comp_id LogStreamvisual codeshape coneground whitetreatment colormotion type-onpower summoninstrument draw-on→Old way: find out on the invoicecurate codeLines, rows | |||||||
| 3 | ![]() matches intent JsonDiff template | diff | 12.8–19.5s | crossfade-8f | icon·color | ♪ node_lock | It broke on timing. The check ran after the call, so it already overspent by one expensive request. on-screen: What broke: the cap counted too late |
expected on screen: white ground · a JsonDiff panel over a dimmed Signal Field · Augur leads · code · crossfade-8f · icon·color logo · caption bottom-left spec (the prompt): comp_id JsonDiffvisual codeshape coneground whitetreatment colormotion crossfade-8fpower morphinstrument morph→What broke: the cap counted too latecurate codeLines, fileName, lines | |||||||
| 4 | ![]() matches intent WireframeMock template | step | 19.5–24.9s | kinetic-build | icon·color | ♪ node_lock | Now no agent can blow the budget. Next, we surface live spend on a dashboard. on-screen: Next: a live spend dashboard |
expected on screen: white ground · a WireframeMock panel over a dimmed Signal Field · Augur leads · pipeline · kinetic-build · icon·color logo · caption bottom-left spec (the prompt): comp_id WireframeMockvisual pipelineshape coneground whitetreatment colormotion kinetic-buildpower throwinstrument laser-trace→Next: a live spend dashboardcurate stages, steps | |||||||
| 5 | ![]() first render · fix pending RankList templatedead_airgeneric_scene | proof | 24.9–29.9s | receipts-count | icon·color | ♪ node_lock | Build Log |
expected on screen: white ground · a RankList panel over a dimmed Signal Field · Augur leads · receipts · receipts-count · icon·color logo · caption bottom-left spec (the prompt): comp_id RankListvisual receiptsshape coneground whitetreatment colormotion receipts-countpower receiptsinstrument spotlight→Build Logcurate rows, statsLabels | |||||||
| 6 | ![]() first render · fix pending shared field signature-3ddead_airgeneric_scene | resolve | 29.9–34.9s | coalescence | icon·wireframe | ♪ bed_out | Build Log |
expected on screen: white ground · cone hero in the shared Signal Field · Augur leads · coalescence · coalescence · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape coneground whitetreatment wireframemotion coalescencepower coalescenceinstrument coalescence→Build Log | |||||||