Back Office · office.temerarii.xyz
One published post, granular — the Social for W37 Sun, its copy, its output-policy format, and the video master it derives from. Part of the day's full output set.
postW37-Sun-social-2kindSocialweekW37daySundate2026-09-13campaignalways-oncadence5/day floor × 9 channels

Copy the published post text

AI & Automation for GTM
copy ready · render pending

Output-policy spec format · dimensions (asset_specs.output_policy)

formatnative cut · 9:16 · 1:1 · 16:9 dims1080×1920 · 1080×1080 · 1920×1080 cadence5/day floor × 9 channels

Channels 9 destinations

TikTokInstagramLinkedInX/TwitterFacebookThreadsPinterestBlueskyYouTube

This post a distinct social asset — its own angle, storyboard, and cuts

social-W37-Sun-2
5-distinct-social/day · 9:16 master → 1:1 / 16:9 cuts per channel

Channel-cuts this asset → 9 native captions (one master · per-platform aspect+copy)

ChannelNative caption
TiktokWhy old VR made you sick (and the fix): comfort is just steady frame timing. Drop a frame and your stomach knows you're lying to it. Now AI predicts the in-between frames so the world stays smooth. AI-assisted. #VR #virtualreality #gamedev #XR #tech
InstagramVR sickness isn't the art. It's the frame timing. Steady frames = your body believes it. #vr #virtualreality #xr #immersive #emergingtech
LinkedinEarly VR failed for a boring reason: comfort. Motion sickness comes from frame timing, not visuals. When the frame rate dips, the brain senses a mismatch between eyes and inner ear and rejects the experience. The old fix was to strip the scene until it ran smooth. Now AI frame prediction fills in-between frames, keeping the world rich and the motion steady. Test every build on a tired user, because fatigue is when discomfort surfaces.
XOld VR made you queasy because the frame rate dipped and your inner ear caught the lie. Now: AI predicts in-between frames, motion stays smooth. temerarii.com
FacebookVR used to mean a sore neck and a queasy stomach. The real cause was frame timing, not the visuals. Now AI fills the in-between frames so worlds stay smooth and your body believes them. See how at temerarii.com.
ThreadsVR sickness is a frame-timing problem, not an art problem. Dip below a steady frame rate and your inner ear catches the lie. AI now predicts the in-between frames so motion stays smooth. Test on a tired person, that's when it shows.
PinterestVirtual reality comfort explained: motion sickness is caused by frame timing, not graphics. AI frame prediction keeps VR smooth and immersive. VR design tips, XR development, immersive experience basics.
BlueskyOld VR made you sick because the frame rate dipped and your body caught the lie. Now AI predicts in-between frames so motion stays smooth. temerarii.com
YoutubeWhy Old VR Made You Sick — And the Frame-Timing Fix VR comfort is an engineering problem, not an art one. When the frame rate dips, your inner ear and eyes disagree and your stomach votes no. We explain how AI frame prediction fills the in-between frames to keep worlds smooth and believable, and why you should test every build on a tired user. AI-assisted, human-edited. More at temerarii.com. #VR #VirtualReality #XR

Composition layer × scene 9 scenes · this post's OWN storyboard (distinct per asset)

#Layer (comp_id · still · tier)BeatTimecodeMotionLogoAudioVO / on-screen / caption
1s1
matches intent
shared field
signature-3d
open0–6.3sspatial-parallaxicon·liquid-chrome♪ bed_in
For years virtual reality meant a heavy headset, a tangle of cables, and a sore neck.
on-screen: VR meant a heavy headset
expected on screen: red ground · knot hero in the shared Signal Field · Magister leads · node-graph · spatial-parallax · icon·liquid-chrome logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape knotground redtreatment liquid-chromemotion spatial-parallaxpower summoninstrument summon→VR meant a heavy headset
2s2
matches intent
shared field
signature-3d
hook6.3–12.899999999999999skinetic-buildicon·white-knockout♪ node_lock
The dirty secret: most early VR demos made people queasy and they quietly took the headset off.
on-screen: Most demos made people queasy
expected on screen: red ground · knot hero in the shared Signal Field · Magister leads · mark · kinetic-build · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual markshape knotground redtreatment white-knockoutmotion kinetic-buildpower laser-lockinstrument laser-trace→Most demos made people queasy
3s3
matches intent
NumberedList
template
teach12.9–21.3skinetic-buildicon·liquid-chrome♪ node_lock
Here is the real lesson: comfort is not art, it is frame timing held steady so your inner ear trusts your eyes.
on-screen: Comfort comes from frame timing
expected on screen: red ground · a NumberedList panel over a dimmed Signal Field · Magister leads · node-graph · kinetic-build · icon·liquid-chrome logo · caption bottom-left
spec (the prompt): comp_id NumberedListvisual node-graphshape knotground redtreatment liquid-chromemotion kinetic-buildpower morphinstrument morph+laser→Comfort comes from frame timingcurate items, nodes
4s4
matches intent
RankList
template
proof21.3–27.9sreceipts-counticon·white-knockout♪ node_lock
Drop below a steady frame rate and the brain senses a lie, and the stomach votes no.
on-screen: Drop a frame, lose the stomach
expected on screen: red ground · a RankList panel over a dimmed Signal Field · Magister leads · receipts · receipts-count · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id RankListvisual receiptsshape knotground redtreatment white-knockoutmotion receipts-countpower receiptsinstrument spotlight→Drop a frame, lose the stomachcurate rows, statsLabels
5s5
matches intent
JsonDiff
template
diff27.9–34.199999999999996scrossfade-8ficon·liquid-chrome♪ node_lock
The old fix was to shrink the whole scene until it ran smooth and looked cheap.
on-screen: Old fix: shrink the whole world
expected on screen: red ground · a JsonDiff panel over a dimmed Signal Field · Magister leads · code · crossfade-8f · icon·liquid-chrome logo · caption bottom-left
spec (the prompt): comp_id JsonDiffvisual codeshape knotground redtreatment liquid-chromemotion crossfade-8fpower morphinstrument morph→Old fix: shrink the whole worldcurate codeLines, fileName, lines
6s6
matches intent
ChecklistCard
template
teach34.2–42.300000000000004skinetic-buildicon·white-knockout♪ node_lock
Now we do it with AI: a model predicts in-between frames, so the world stays rich and the motion stays smooth.
on-screen: Now AI fills the missing frames
expected on screen: red ground · a ChecklistCard panel over a dimmed Signal Field · Magister leads · node-graph · kinetic-build · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id ChecklistCardvisual node-graphshape knotground redtreatment white-knockoutmotion kinetic-buildpower morphinstrument morph+laser→Now AI fills the missing framescurate items, nodes
7s7
matches intent
StatScoreboard
template
proof42.3–47.5sreceipts-counticon·liquid-chrome♪ node_lock
When the frames hold, people forget the headset and stay inside the story.
on-screen: Smooth frames keep people inside
expected on screen: red ground · a StatScoreboard panel over a dimmed Signal Field · Magister leads · receipts · receipts-count · icon·liquid-chrome logo · caption bottom-left
spec (the prompt): comp_id StatScoreboardvisual receiptsshape knotground redtreatment liquid-chromemotion receipts-countpower receiptsinstrument spotlight→Smooth frames keep people insidecurate pillar, stats, statsLabels
8s8
matches intent
WireframeMock
template
step47.5–55.9skinetic-buildicon·white-knockout♪ node_lock
Your move: test every build on a tired person at the end of the day, because that is when motion sickness shows.
on-screen: Test on a tired person first
expected on screen: red ground · a WireframeMock panel over a dimmed Signal Field · Magister leads · pipeline · kinetic-build · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id WireframeMockvisual pipelineshape knotground redtreatment white-knockoutmotion kinetic-buildpower throwinstrument laser-trace→Test on a tired person firstcurate stages, steps
9s9
matches intent
shared field
signature-3d
resolve55.9–60.9scoalescenceicon·liquid-chrome♪ bed_out
That is how The Big T-M builds worlds the body actually believes.
on-screen: Build worlds the body believes
expected on screen: red ground · knot hero in the shared Signal Field · Magister leads · coalescence · coalescence · icon·liquid-chrome logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape knotground redtreatment liquid-chromemotion coalescencepower coalescenceinstrument coalescence→Build worlds the body believes

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