engine.sim.memory review social-W37-Sun-2 good|bad)| # | Layer (comp_id · still · tier) | Beat | Timecode | Motion | Logo | Audio | VO / on-screen / caption |
|---|---|---|---|---|---|---|---|
| 1 | ![]() matches intent shared field signature-3d | open | 0–6.3s | spatial-parallax | icon·liquid-chrome | ♪ bed_in | For years virtual reality meant a heavy headset, a tangle of cables, and a sore neck. on-screen: VR meant a heavy headset |
expected on screen: red ground · knot hero in the shared Signal Field · Magister leads · node-graph · spatial-parallax · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape knotground redtreatment liquid-chromemotion spatial-parallaxpower summoninstrument summon→VR meant a heavy headset | |||||||
| 2 | ![]() matches intent shared field signature-3d | hook | 6.3–12.899999999999999s | kinetic-build | icon·white-knockout | ♪ node_lock | The dirty secret: most early VR demos made people queasy and they quietly took the headset off. on-screen: Most demos made people queasy |
expected on screen: red ground · knot hero in the shared Signal Field · Magister leads · mark · kinetic-build · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual markshape knotground redtreatment white-knockoutmotion kinetic-buildpower laser-lockinstrument laser-trace→Most demos made people queasy | |||||||
| 3 | ![]() matches intent NumberedList template | teach | 12.9–21.3s | kinetic-build | icon·liquid-chrome | ♪ node_lock | Here is the real lesson: comfort is not art, it is frame timing held steady so your inner ear trusts your eyes. on-screen: Comfort comes from frame timing |
expected on screen: red ground · a NumberedList panel over a dimmed Signal Field · Magister leads · node-graph · kinetic-build · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id NumberedListvisual node-graphshape knotground redtreatment liquid-chromemotion kinetic-buildpower morphinstrument morph+laser→Comfort comes from frame timingcurate items, nodes | |||||||
| 4 | ![]() matches intent RankList template | proof | 21.3–27.9s | receipts-count | icon·white-knockout | ♪ node_lock | Drop below a steady frame rate and the brain senses a lie, and the stomach votes no. on-screen: Drop a frame, lose the stomach |
expected on screen: red ground · a RankList panel over a dimmed Signal Field · Magister leads · receipts · receipts-count · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id RankListvisual receiptsshape knotground redtreatment white-knockoutmotion receipts-countpower receiptsinstrument spotlight→Drop a frame, lose the stomachcurate rows, statsLabels | |||||||
| 5 | ![]() matches intent JsonDiff template | diff | 27.9–34.199999999999996s | crossfade-8f | icon·liquid-chrome | ♪ node_lock | The old fix was to shrink the whole scene until it ran smooth and looked cheap. on-screen: Old fix: shrink the whole world |
expected on screen: red ground · a JsonDiff panel over a dimmed Signal Field · Magister leads · code · crossfade-8f · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id JsonDiffvisual codeshape knotground redtreatment liquid-chromemotion crossfade-8fpower morphinstrument morph→Old fix: shrink the whole worldcurate codeLines, fileName, lines | |||||||
| 6 | ![]() matches intent ChecklistCard template | teach | 34.2–42.300000000000004s | kinetic-build | icon·white-knockout | ♪ node_lock | Now we do it with AI: a model predicts in-between frames, so the world stays rich and the motion stays smooth. on-screen: Now AI fills the missing frames |
expected on screen: red ground · a ChecklistCard panel over a dimmed Signal Field · Magister leads · node-graph · kinetic-build · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id ChecklistCardvisual node-graphshape knotground redtreatment white-knockoutmotion kinetic-buildpower morphinstrument morph+laser→Now AI fills the missing framescurate items, nodes | |||||||
| 7 | ![]() matches intent StatScoreboard template | proof | 42.3–47.5s | receipts-count | icon·liquid-chrome | ♪ node_lock | When the frames hold, people forget the headset and stay inside the story. on-screen: Smooth frames keep people inside |
expected on screen: red ground · a StatScoreboard panel over a dimmed Signal Field · Magister leads · receipts · receipts-count · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id StatScoreboardvisual receiptsshape knotground redtreatment liquid-chromemotion receipts-countpower receiptsinstrument spotlight→Smooth frames keep people insidecurate pillar, stats, statsLabels | |||||||
| 8 | ![]() matches intent WireframeMock template | step | 47.5–55.9s | kinetic-build | icon·white-knockout | ♪ node_lock | Your move: test every build on a tired person at the end of the day, because that is when motion sickness shows. on-screen: Test on a tired person first |
expected on screen: red ground · a WireframeMock panel over a dimmed Signal Field · Magister leads · pipeline · kinetic-build · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id WireframeMockvisual pipelineshape knotground redtreatment white-knockoutmotion kinetic-buildpower throwinstrument laser-trace→Test on a tired person firstcurate stages, steps | |||||||
| 9 | ![]() matches intent shared field signature-3d | resolve | 55.9–60.9s | coalescence | icon·liquid-chrome | ♪ bed_out | That is how The Big T-M builds worlds the body actually believes. on-screen: Build worlds the body believes |
expected on screen: red ground · knot hero in the shared Signal Field · Magister leads · coalescence · coalescence · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape knotground redtreatment liquid-chromemotion coalescencepower coalescenceinstrument coalescence→Build worlds the body believes | |||||||