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One published post, granular — the Social for W31 Thu, its copy, its output-policy format, and the video master it derives from. Part of the day's full output set.
postW31-Thu-social-4kindSocialweekW31dayThudate2026-08-06campaignlongform-youtubecadence5/day floor × 9 channels

Copy the published post text

Traditional Media
copy ready · render pending

Output-policy spec format · dimensions (asset_specs.output_policy)

formatnative cut · 9:16 · 1:1 · 16:9 dims1080×1920 · 1080×1080 · 1920×1080 cadence5/day floor × 9 channels

Channels 9 destinations

TikTokInstagramLinkedInX/TwitterFacebookThreadsPinterestBlueskyYouTube

This post a distinct social asset — its own angle, storyboard, and cuts

social-W31-Thu-4
5-distinct-social/day · 9:16 master → 1:1 / 16:9 cuts per channel

Channel-cuts this asset → 9 native captions (one master · per-platform aspect+copy)

ChannelNative caption
TiktokA scene where nobody WANTS anything is filler, pretty dialogue doesn't save it. Give every scene one want + one obstacle, use AI as a brutal first reader to flag the drag, then cut without mercy. #screenwriting #writing #film
InstagramOne want per scene. One obstacle in the way. AI flags the drag. Cut without mercy. #screenwriting #writing #film #storytelling #temerarii
LinkedinA scene where nobody wants anything is filler, no matter how pretty the dialogue. The durable craft: give each scene a clear want and an obstacle in the way, use a model as a brutal first reader to flag where it drags (you keep your taste), and cut everything that isn't the want fighting the wall. Every scene must earn its place.
XA scene where nobody wants anything is filler. One want, one obstacle per scene. Use AI as a brutal first reader. Cut without mercy. temerarii.com
FacebookWrite scripts that don't drag: give every scene one want and one obstacle, use AI as a brutal first reader to flag the boring parts, then cut without mercy. Full method free on the site.
ThreadsA scene where nobody wants anything is filler, no matter how pretty the dialogue. Give each scene one want and one obstacle, use the model as a brutal first reader, cut everything else. Every scene must earn its place.
PinterestScreenwriting best practices: give every scene a clear want and an obstacle, use AI as a first-pass editor to flag pacing drag, and cut anything that doesn't move the want forward. Tight screenwriting craft for scenes that earn their place.
BlueskyA scene where nobody wants anything is filler. One want, one obstacle per scene. Use AI as a brutal first reader. Cut without mercy. temerarii.com
YoutubeScreenwriting That Doesn't Drag: Want, Obstacle, Cut A scene where nobody wants anything is filler, no matter how pretty the dialogue. Give each scene a clear want and an obstacle in the way, use a model as a brutal first reader to flag where it drags (you keep your taste), and cut everything that isn't the want fighting the wall. Every scene must earn its place. Free at temerarii.com

Composition layer × scene 9 scenes · this post's OWN storyboard (distinct per asset)

#Layer (comp_id · still · tier)BeatTimecodeMotionLogoAudioVO / on-screen / caption
1s1
matches intent
shared field
signature-3d
open0–6.6sspatial-parallaxicon·wireframe♪ bed_in
Screenwriting used to be a hundred pages written on a hunch and rewritten on a producer's mood.
on-screen: Scripts written by the gut
expected on screen: white ground · icosa hero in the shared Signal Field · Signum leads · node-graph · spatial-parallax · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape icosaground whitetreatment wireframemotion spatial-parallaxpower summoninstrument summon→Scripts written by the gut
2s2
matches intent
shared field
signature-3d
hook6.6–13.2skinetic-buildicon·wireframe♪ node_lock
Dark truth: a scene where nobody wants anything is filler, no matter how pretty the dialogue sounds.
on-screen: A scene with no want is filler
expected on screen: white ground · icosa hero in the shared Signal Field · Signum leads · mark · kinetic-build · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual markshape icosaground whitetreatment wireframemotion kinetic-buildpower laser-lockinstrument laser-trace→A scene with no want is filler
3s3
matches intent
NumberedList
template
teach13.2–20.5skinetic-buildicon·wireframe♪ node_lock
The old craft still rules: give each scene a clear want and a thing standing in the want's way.
on-screen: Give every scene one want
expected on screen: white ground · a NumberedList panel over a dimmed Signal Field · Signum leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id NumberedListvisual node-graphshape icosaground whitetreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→Give every scene one wantcurate items, nodes
4s4
matches intent
RankList
template
proof20.5–28.2sreceipts-counticon·wireframe♪ node_lock
Use a model as a brutal first reader, asking it where a scene drags, then you keep your own taste.
on-screen: Use AI as a stubborn editor
expected on screen: white ground · a RankList panel over a dimmed Signal Field · Signum leads · receipts · receipts-count · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id RankListvisual receiptsshape icosaground whitetreatment wireframemotion receipts-countpower receiptsinstrument spotlight→Use AI as a stubborn editorcurate rows, statsLabels
5s5
matches intent
BuildLog
template
diff28.2–34.8scrossfade-8ficon·wireframe♪ node_lock
Old way wrote more pages. The honest way cuts everything that isn't the want fighting the wall.
on-screen: Old
expected on screen: white ground · a BuildLog panel over a dimmed Signal Field · Signum leads · code · crossfade-8f · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id BuildLogvisual codeshape icosaground whitetreatment wireframemotion crossfade-8fpower morphinstrument morph→Old: more pages. Right: cut to the wantcurate codeLines, lines
6s6
matches intent
ChecklistCard
template
teach34.8–41.8skinetic-buildicon·wireframe♪ node_lock
Read the script out loud and mark the lines where you got bored, because the reader will too.
on-screen: Read it aloud, mark the dead air
expected on screen: white ground · a ChecklistCard panel over a dimmed Signal Field · Signum leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id ChecklistCardvisual node-graphshape icosaground whitetreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→Read it aloud, mark the dead aircurate items, nodes
7s7
matches intent
StatScoreboard
template
proof41.8–49.9sreceipts-counticon·wireframe♪ node_lock
We write this way at The Big T-M, and a scene earns its place only if it moves a want forward.
on-screen: Want and obstacle, every scene
expected on screen: white ground · a StatScoreboard panel over a dimmed Signal Field · Signum leads · receipts · receipts-count · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id StatScoreboardvisual receiptsshape icosaground whitetreatment wireframemotion receipts-countpower receiptsinstrument spotlight→Want and obstacle, every scenecurate pillar, stats, statsLabels
8s8
matches intent
AnnotatedDiagram
template
step49.9–56.9skinetic-buildicon·wireframe♪ node_lock
Your move: name the want, name the wall, let the model flag the drag, then cut without mercy.
on-screen: Steps: want, obstacle, cut
expected on screen: white ground · a AnnotatedDiagram panel over a dimmed Signal Field · Signum leads · pipeline · kinetic-build · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id AnnotatedDiagramvisual pipelineshape icosaground whitetreatment wireframemotion kinetic-buildpower throwinstrument laser-trace→Steps: want, obstacle, cutcurate callouts, stages, steps
9s9
matches intent
shared field
signature-3d
resolve56.9–63.5scoalescenceicon·wireframe♪ bed_out
Now every scene pulls its weight, and the page stops being a place where attention quietly dies.
on-screen: Scripts that don't drag
expected on screen: white ground · icosa hero in the shared Signal Field · Signum leads · coalescence · coalescence · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape icosaground whitetreatment wireframemotion coalescencepower coalescenceinstrument coalescence→Scripts that don't drag

Cross-links this post in the day's output set