engine.sim.memory review social-W31-Thu-4 good|bad)| # | Layer (comp_id · still · tier) | Beat | Timecode | Motion | Logo | Audio | VO / on-screen / caption |
|---|---|---|---|---|---|---|---|
| 1 | ![]() matches intent shared field signature-3d | open | 0–6.6s | spatial-parallax | icon·wireframe | ♪ bed_in | Screenwriting used to be a hundred pages written on a hunch and rewritten on a producer's mood. on-screen: Scripts written by the gut |
expected on screen: white ground · icosa hero in the shared Signal Field · Signum leads · node-graph · spatial-parallax · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape icosaground whitetreatment wireframemotion spatial-parallaxpower summoninstrument summon→Scripts written by the gut | |||||||
| 2 | ![]() matches intent shared field signature-3d | hook | 6.6–13.2s | kinetic-build | icon·wireframe | ♪ node_lock | Dark truth: a scene where nobody wants anything is filler, no matter how pretty the dialogue sounds. on-screen: A scene with no want is filler |
expected on screen: white ground · icosa hero in the shared Signal Field · Signum leads · mark · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual markshape icosaground whitetreatment wireframemotion kinetic-buildpower laser-lockinstrument laser-trace→A scene with no want is filler | |||||||
| 3 | ![]() matches intent NumberedList template | teach | 13.2–20.5s | kinetic-build | icon·wireframe | ♪ node_lock | The old craft still rules: give each scene a clear want and a thing standing in the want's way. on-screen: Give every scene one want |
expected on screen: white ground · a NumberedList panel over a dimmed Signal Field · Signum leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id NumberedListvisual node-graphshape icosaground whitetreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→Give every scene one wantcurate items, nodes | |||||||
| 4 | ![]() matches intent RankList template | proof | 20.5–28.2s | receipts-count | icon·wireframe | ♪ node_lock | Use a model as a brutal first reader, asking it where a scene drags, then you keep your own taste. on-screen: Use AI as a stubborn editor |
expected on screen: white ground · a RankList panel over a dimmed Signal Field · Signum leads · receipts · receipts-count · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id RankListvisual receiptsshape icosaground whitetreatment wireframemotion receipts-countpower receiptsinstrument spotlight→Use AI as a stubborn editorcurate rows, statsLabels | |||||||
| 5 | ![]() matches intent BuildLog template | diff | 28.2–34.8s | crossfade-8f | icon·wireframe | ♪ node_lock | Old way wrote more pages. The honest way cuts everything that isn't the want fighting the wall. on-screen: Old |
expected on screen: white ground · a BuildLog panel over a dimmed Signal Field · Signum leads · code · crossfade-8f · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id BuildLogvisual codeshape icosaground whitetreatment wireframemotion crossfade-8fpower morphinstrument morph→Old: more pages. Right: cut to the wantcurate codeLines, lines | |||||||
| 6 | ![]() matches intent ChecklistCard template | teach | 34.8–41.8s | kinetic-build | icon·wireframe | ♪ node_lock | Read the script out loud and mark the lines where you got bored, because the reader will too. on-screen: Read it aloud, mark the dead air |
expected on screen: white ground · a ChecklistCard panel over a dimmed Signal Field · Signum leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id ChecklistCardvisual node-graphshape icosaground whitetreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→Read it aloud, mark the dead aircurate items, nodes | |||||||
| 7 | ![]() matches intent StatScoreboard template | proof | 41.8–49.9s | receipts-count | icon·wireframe | ♪ node_lock | We write this way at The Big T-M, and a scene earns its place only if it moves a want forward. on-screen: Want and obstacle, every scene |
expected on screen: white ground · a StatScoreboard panel over a dimmed Signal Field · Signum leads · receipts · receipts-count · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id StatScoreboardvisual receiptsshape icosaground whitetreatment wireframemotion receipts-countpower receiptsinstrument spotlight→Want and obstacle, every scenecurate pillar, stats, statsLabels | |||||||
| 8 | ![]() matches intent AnnotatedDiagram template | step | 49.9–56.9s | kinetic-build | icon·wireframe | ♪ node_lock | Your move: name the want, name the wall, let the model flag the drag, then cut without mercy. on-screen: Steps: want, obstacle, cut |
expected on screen: white ground · a AnnotatedDiagram panel over a dimmed Signal Field · Signum leads · pipeline · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id AnnotatedDiagramvisual pipelineshape icosaground whitetreatment wireframemotion kinetic-buildpower throwinstrument laser-trace→Steps: want, obstacle, cutcurate callouts, stages, steps | |||||||
| 9 | ![]() matches intent shared field signature-3d | resolve | 56.9–63.5s | coalescence | icon·wireframe | ♪ bed_out | Now every scene pulls its weight, and the page stops being a place where attention quietly dies. on-screen: Scripts that don't drag |
expected on screen: white ground · icosa hero in the shared Signal Field · Signum leads · coalescence · coalescence · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape icosaground whitetreatment wireframemotion coalescencepower coalescenceinstrument coalescence→Scripts that don't drag | |||||||