
| Channel | Native caption |
|---|---|
| Tiktok | How we do AI illustration that actually looks like ONE brand: build a single style reference, then EDIT it instead of re-rolling. (AI-assisted) Lock palette + line weight in every prompt so it can't drift. #illustration #aiart #branddesign |
| Build one style reference. Edit it. Never re-roll. Lock palette + line weight. A family, not a fluke. #illustration #aiart #branddesign #designsystem #temerarii | |
| How to make AI illustration that reads as one brand instead of noise: build a single style reference image, then edit that reference instead of re-rolling from scratch. Write palette and line weight into every prompt so the model can't drift. The result is a family of images, not a lucky one-off. | |
| X | AI illustration that looks like one brand: build a style reference, then EDIT it, never re-roll. Lock palette + line weight in the prompt. A family, not a fluke. temerarii.com |
| Want AI illustration that actually looks like one brand? Build a single style reference, edit it instead of re-rolling, and lock the palette and line weight in every prompt. The full method is free on the site. | |
| Threads | A set of drawings with no shared style is noise, not a brand. Build one style reference, then edit it, never re-roll. Lock palette and line weight in the words. You get a family, not a fluke. |
| AI illustration workflow for consistent brand style: build one style reference image, edit it instead of regenerating, and lock palette and line weight into every prompt. Repeatable illustration system for cohesive brand design. | |
| Bluesky | AI illustration that looks like one brand: build a style reference, EDIT it, never re-roll. Lock palette + line weight in the prompt. A family, not a fluke. temerarii.com |
| Youtube | AI Illustration as a System: Build a Reference, Then Edit Stop re-rolling. Build a single style reference image, then edit that reference instead of starting over, and write palette and line weight into every prompt so the model can't drift. You get a family of images that clearly came from one hand. Free method at temerarii.com |
| # | Layer (comp_id · still · tier) | Beat | Timecode | Motion | Logo | Audio | VO / on-screen / caption |
|---|---|---|---|---|---|---|---|
| 1 | ![]() matches intent shared field signature-3d | open | 0–6.3s | spatial-parallax | icon·white-knockout | ♪ bed_in | Old illustration meant a brief, a wait of weeks, and one drawing you couldn't easily change. on-screen: Illustration meant waiting weeks |
expected on screen: red ground · icosa hero in the shared Signal Field · Signum leads · node-graph · spatial-parallax · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape icosaground redtreatment white-knockoutmotion spatial-parallaxpower summoninstrument summon→Illustration meant waiting weeks | |||||||
| 2 | ![]() matches intent shared field signature-3d | hook | 6.3–12.6s | kinetic-build | icon·white-knockout | ♪ node_lock | Dark truth: a set of drawings with no shared style reads as noise, not a brand. on-screen: One style, or it's noise |
expected on screen: red ground · icosa hero in the shared Signal Field · Signum leads · mark · kinetic-build · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual markshape icosaground redtreatment white-knockoutmotion kinetic-buildpower laser-lockinstrument laser-trace→One style, or it's noise | |||||||
| 3 | ![]() matches intent NumberedList template | teach | 12.6–19.2s | kinetic-build | icon·liquid-chrome | ♪ node_lock | So we do it now by building one style reference image, then editing it instead of restarting. on-screen: Build a style reference first |
expected on screen: red ground · a NumberedList panel over a dimmed Signal Field · Signum leads · node-graph · kinetic-build · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id NumberedListvisual node-graphshape icosaground redtreatment liquid-chromemotion kinetic-buildpower morphinstrument morph+laser→Build a style reference firstcurate items, nodes | |||||||
| 4 | ![]() matches intent ComparisonTable template | proof | 19.2–25.5s | receipts-count | icon·white-knockout | ♪ node_lock | Feed that reference back into the model and ask for changes, so the look stays locked. on-screen: Edit, never re-roll |
expected on screen: red ground · a ComparisonTable panel over a dimmed Signal Field · Signum leads · receipts · receipts-count · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id ComparisonTablevisual receiptsshape icosaground redtreatment white-knockoutmotion receipts-countpower receiptsinstrument spotlight→Edit, never re-rollcurate colA, colB, rows, statsLabels | |||||||
| 5 | ![]() matches intent CodeWindow template | diff | 25.5–32.1s | crossfade-8f | icon·liquid-chrome | ♪ node_lock | Old way drew one picture. New way grows a whole family that clearly came from one hand. on-screen: Old: one-off. Now: a system |
expected on screen: red ground · a CodeWindow panel over a dimmed Signal Field · Signum leads · code · crossfade-8f · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id CodeWindowvisual codeshape icosaground redtreatment liquid-chromemotion crossfade-8fpower morphinstrument morph→Old: one-off. Now: a systemcurate codeLines, windowTitle | |||||||
| 6 | ![]() matches intent ChecklistCard template | teach | 32.1–38.0s | kinetic-build | icon·white-knockout | ♪ node_lock | Write the palette and line weight into every prompt, so the model can't quietly drift. on-screen: Lock palette and line weight |
expected on screen: red ground · a ChecklistCard panel over a dimmed Signal Field · Signum leads · node-graph · kinetic-build · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id ChecklistCardvisual node-graphshape icosaground redtreatment white-knockoutmotion kinetic-buildpower morphinstrument morph+laser→Lock palette and line weightcurate items, nodes | |||||||
| 7 | ![]() matches intent KpiGrid template | proof | 38.0–45.3s | receipts-count | icon·liquid-chrome | ♪ node_lock | We do this at The Big T-M, and a stranger can tell two pieces are siblings at a glance. on-screen: A family, not a fluke |
expected on screen: red ground · a KpiGrid panel over a dimmed Signal Field · Signum leads · receipts · receipts-count · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id KpiGridvisual receiptsshape icosaground redtreatment liquid-chromemotion receipts-countpower receiptsinstrument spotlight→A family, not a flukecurate kpis, statsLabels | |||||||
| 8 | ![]() matches intent CheatSheet template | step | 45.3–50.8s | kinetic-build | icon·white-knockout | ♪ node_lock | Your move: make the reference, edit don't re-roll, lock the palette in the words. on-screen: Steps: reference, edit, lock |
expected on screen: red ground · a CheatSheet panel over a dimmed Signal Field · Signum leads · pipeline · kinetic-build · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id CheatSheetvisual pipelineshape icosaground redtreatment white-knockoutmotion kinetic-buildpower throwinstrument laser-trace→Steps: reference, edit, lockcurate points, stages, steps, uses | |||||||
| 9 | ![]() matches intent shared field signature-3d | resolve | 50.8–57.4s | coalescence | icon·white-knockout | ♪ bed_out | Now illustration is a system you can run on Tuesday, not a lucky drawing you can't repeat. on-screen: Illustration as a system |
expected on screen: red ground · icosa hero in the shared Signal Field · Signum leads · coalescence · coalescence · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape icosaground redtreatment white-knockoutmotion coalescencepower coalescenceinstrument coalescence→Illustration as a system | |||||||