Back Office · office.temerarii.xyz
One asset, all the way in — composition, the wireframe + storyboard, the output format stack, and the template, all read from the SAME content-index record. The expected output matches what /media surfaces for this post.
post social-W31-Sun-4kind threadweek W31date 2026-08-02campaign thread · Sunpillar brandbeat Sunasset videoduration 57.4sground redscenes 9

Checklist the per-video bar — engine/sim

86.6/100
plain languagevo coverageno dead airuniquenesscaption fitcompletenesscleanliness
quantitative quality · weights learn from your reviews (engine.sim.memory review social-W31-Sun-4 good|bad)
⚠ 3 flag(s) — not yet ship-ready: copy_genericdup_sequence_across_assetsdup_set_across_assets · see docs/strategy/VIDEO-CHECKLIST.md

Composition comp · template family · expected output

composition SceneReelfamily / template SignalFieldReel
9:16 Reelpending1:1 Squarepending16:9 Widepending9:16 4Kpending1:1 4Kpending16:9 4KpendingGIF (SMS)pending
render pending — silent master not yet on disk
expected output: 0/7 rendered — same matrix the /media preview surfaces for this asset.

Composition layer × scene 9 scenes · 57.4s · comp_id + rendered still + tier + the script

#Layer (comp_id · still · tier)BeatTimecodeMotionLogoAudioVO / on-screen / caption
1s1
matches intent
shared field
signature-3d
open0–6.3sspatial-parallaxicon·white-knockout♪ bed_in
Old illustration meant a brief, a wait of weeks, and one drawing you couldn't easily change.
on-screen: Illustration meant waiting weeks
expected on screen: red ground · icosa hero in the shared Signal Field · Signum leads · node-graph · spatial-parallax · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape icosaground redtreatment white-knockoutmotion spatial-parallaxpower summoninstrument summon→Illustration meant waiting weeks
2s2
matches intent
shared field
signature-3d
hook6.3–12.6skinetic-buildicon·white-knockout♪ node_lock
Dark truth: a set of drawings with no shared style reads as noise, not a brand.
on-screen: One style, or it's noise
expected on screen: red ground · icosa hero in the shared Signal Field · Signum leads · mark · kinetic-build · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual markshape icosaground redtreatment white-knockoutmotion kinetic-buildpower laser-lockinstrument laser-trace→One style, or it's noise
3s3
matches intent
NumberedList
template
teach12.6–19.2skinetic-buildicon·liquid-chrome♪ node_lock
So we do it now by building one style reference image, then editing it instead of restarting.
on-screen: Build a style reference first
expected on screen: red ground · a NumberedList panel over a dimmed Signal Field · Signum leads · node-graph · kinetic-build · icon·liquid-chrome logo · caption bottom-left
spec (the prompt): comp_id NumberedListvisual node-graphshape icosaground redtreatment liquid-chromemotion kinetic-buildpower morphinstrument morph+laser→Build a style reference firstcurate items, nodes
4s4
matches intent
ComparisonTable
template
proof19.2–25.5sreceipts-counticon·white-knockout♪ node_lock
Feed that reference back into the model and ask for changes, so the look stays locked.
on-screen: Edit, never re-roll
expected on screen: red ground · a ComparisonTable panel over a dimmed Signal Field · Signum leads · receipts · receipts-count · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id ComparisonTablevisual receiptsshape icosaground redtreatment white-knockoutmotion receipts-countpower receiptsinstrument spotlight→Edit, never re-rollcurate colA, colB, rows, statsLabels
5s5
matches intent
CodeWindow
template
diff25.5–32.1scrossfade-8ficon·liquid-chrome♪ node_lock
Old way drew one picture. New way grows a whole family that clearly came from one hand.
on-screen: Old: one-off. Now: a system
expected on screen: red ground · a CodeWindow panel over a dimmed Signal Field · Signum leads · code · crossfade-8f · icon·liquid-chrome logo · caption bottom-left
spec (the prompt): comp_id CodeWindowvisual codeshape icosaground redtreatment liquid-chromemotion crossfade-8fpower morphinstrument morph→Old: one-off. Now: a systemcurate codeLines, windowTitle
6s6
matches intent
ChecklistCard
template
teach32.1–38.0skinetic-buildicon·white-knockout♪ node_lock
Write the palette and line weight into every prompt, so the model can't quietly drift.
on-screen: Lock palette and line weight
expected on screen: red ground · a ChecklistCard panel over a dimmed Signal Field · Signum leads · node-graph · kinetic-build · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id ChecklistCardvisual node-graphshape icosaground redtreatment white-knockoutmotion kinetic-buildpower morphinstrument morph+laser→Lock palette and line weightcurate items, nodes
7s7
matches intent
KpiGrid
template
proof38.0–45.3sreceipts-counticon·liquid-chrome♪ node_lock
We do this at The Big T-M, and a stranger can tell two pieces are siblings at a glance.
on-screen: A family, not a fluke
expected on screen: red ground · a KpiGrid panel over a dimmed Signal Field · Signum leads · receipts · receipts-count · icon·liquid-chrome logo · caption bottom-left
spec (the prompt): comp_id KpiGridvisual receiptsshape icosaground redtreatment liquid-chromemotion receipts-countpower receiptsinstrument spotlight→A family, not a flukecurate kpis, statsLabels
8s8
matches intent
CheatSheet
template
step45.3–50.8skinetic-buildicon·white-knockout♪ node_lock
Your move: make the reference, edit don't re-roll, lock the palette in the words.
on-screen: Steps: reference, edit, lock
expected on screen: red ground · a CheatSheet panel over a dimmed Signal Field · Signum leads · pipeline · kinetic-build · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id CheatSheetvisual pipelineshape icosaground redtreatment white-knockoutmotion kinetic-buildpower throwinstrument laser-trace→Steps: reference, edit, lockcurate points, stages, steps, uses
9s9
matches intent
shared field
signature-3d
resolve50.8–57.4scoalescenceicon·white-knockout♪ bed_out
Now illustration is a system you can run on Tuesday, not a lucky drawing you can't repeat.
on-screen: Illustration as a system
expected on screen: red ground · icosa hero in the shared Signal Field · Signum leads · coalescence · coalescence · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape icosaground redtreatment white-knockoutmotion coalescencepower coalescenceinstrument coalescence→Illustration as a system

Format stack 3 aspects · same scenes[], re-cropped

9:16
1080×1920
Stories · TikTok · YouTube Shorts · Reels
1:1
1080×1080
LinkedIn · Facebook · Instagram
16:9
1920×1080
X/Twitter · YouTube · LinkedIn video

Channels 9 destinations

LinkedInX/TwitterYouTubeInstagramFacebookThreadsTikTokPinterestBluesky

Social captions supplemental published copy · per channel (comp_id level)

tiktokHow we do AI illustration that actually looks like ONE brand: build a single style reference, then EDIT it instead of re-rolling. (AI-assisted) Lock palette + line weight in every prompt so it can't drift. #illustration #aiart #branddesign
instagramBuild one style reference. Edit it. Never re-roll. Lock palette + line weight. A family, not a fluke. #illustration #aiart #branddesign #designsystem #temerarii
linkedinHow to make AI illustration that reads as one brand instead of noise: build a single style reference image, then edit that reference instead of re-rolling from scratch. Write palette and line weight into every prompt so the model can't drift. The result is a family of images, not a lucky one-off.
xAI illustration that looks like one brand: build a style reference, then EDIT it, never re-roll. Lock palette + line weight in the prompt. A family, not a fluke. temerarii.com
facebookWant AI illustration that actually looks like one brand? Build a single style reference, edit it instead of re-rolling, and lock the palette and line weight in every prompt. The full method is free on the site.
threadsA set of drawings with no shared style is noise, not a brand. Build one style reference, then edit it, never re-roll. Lock palette and line weight in the words. You get a family, not a fluke.
pinterestAI illustration workflow for consistent brand style: build one style reference image, edit it instead of regenerating, and lock palette and line weight into every prompt. Repeatable illustration system for cohesive brand design.
blueskyAI illustration that looks like one brand: build a style reference, EDIT it, never re-roll. Lock palette + line weight in the prompt. A family, not a fluke. temerarii.com
youtubeAI Illustration as a System: Build a Reference, Then Edit Stop re-rolling. Build a single style reference image, then edit that reference instead of starting over, and write palette and line weight into every prompt so the model can't drift. You get a family of images that clearly came from one hand. Free method at temerarii.com

Cross-links every lens is a view on this one record