Back Office · office.temerarii.xyz
One published post, granular — the Social for W29 Sat, its copy, its output-policy format, and the video master it derives from. Part of the day's full output set.
postW29-Sat-social-5kindSocialweekW29daySatdate2026-07-25campaignlongform-youtubecadence5/day floor × 9 channels

Copy the published post text

Field Notes
copy ready · render pending

Output-policy spec format · dimensions (asset_specs.output_policy)

formatnative cut · 9:16 · 1:1 · 16:9 dims1080×1920 · 1080×1080 · 1920×1080 cadence5/day floor × 9 channels

Channels 9 destinations

TikTokInstagramLinkedInX/TwitterFacebookThreadsPinterestBlueskyYouTube

This post a distinct social asset — its own angle, storyboard, and cuts

thread-field-notes-W29-Sat
5-distinct-social/day · 9:16 master → 1:1 / 16:9 cuts per channel

Channel-cuts this asset → 9 native captions (one master · per-platform aspect+copy)

ChannelNative caption
TiktokField note: your video storyboard is trapped in a slide deck nobody can render. Dead on arrival. The old way was designing every frame by hand. Turn your next storyboard into a plain text file with fields. Once it's data, code can build it forever. (AI-assisted)
InstagramField note. Your storyboard is trapped in a slide deck nobody can render. Dead on arrival. The move: storyboard in YAML render in code Once it's data, code can build it forever. #storyboard #videoproduction #yaml #buildinpublic #fieldnotes
LinkedinField note: your video storyboard is trapped in a slide deck nobody can render. Dead on arrival. The old way was designing every frame by hand in an editor, then redoing the deck when one line of the script changed. The shift: turn your storyboard into a plain text file with fields. Once it's data, code can build it forever. Make your next script a file, not a slide.
XField note: your storyboard is trapped in a slide deck nobody can render. Dead on arrival. The move: storyboard in YAML, render in code. Once it's data, code can build it forever.
FacebookField note: your video storyboard is trapped in a slide deck nobody can render. Dead on arrival. The old way was designing every frame by hand in an editor. The fix is to turn your next storyboard into a plain text file with fields, because once it's data, code can build it forever. Try making your next script a file, not a slide.
ThreadsField note. Your video storyboard is trapped in a slide deck nobody can render. Dead on arrival. Old way: design every frame by hand. The move: storyboard in YAML, render in code. Once it's data, code can build it forever. Make your next script a file.
PinterestField note for video teams: storyboards trapped in slide decks are dead on arrival because nobody can render them. The method: write your storyboard as a plain text file with fields, like YAML, then render it in code. Once your script is data instead of a slide, code can build the video forever.
BlueskyField note: your storyboard is trapped in a slide deck nobody can render. Dead on arrival. The move: storyboard in YAML, render in code. Once it's data, code can build it forever.
YoutubeTitle: Stop Storyboarding in Slides: Make Your Script a File Field note: your video storyboard is trapped in a slide deck nobody can render, which makes it dead on arrival. The old way was designing every frame by hand in an editor. We give away the move: turn your storyboard into a plain text file with fields, so once it's data, code can build the video forever. Make your next script a file, not a slide.

Composition layer × scene 5 scenes · this post's OWN storyboard (distinct per asset)

#Layer (comp_id · still · tier)BeatTimecodeMotionLogoAudioVO / on-screen / caption
1s1
matches intent
shared field
signature-3d
hook0–6.1skinetic-buildicon·color♪ node_lock
Field note. Your video storyboard is trapped in a slide deck nobody can render. Dead on arrival.
on-screen: Storyboards die in slides
expected on screen: white ground · tetra hero in the shared Signal Field · Nexus leads · mark · kinetic-build · icon·color logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual markshape tetraground whitetreatment colormotion kinetic-buildpower laser-lockinstrument laser-trace→Storyboards die in slides
2s2
matches intent
NumberedList
template
teach6.1–11.1skinetic-buildicon·color♪ node_lock
Old way: draw every frame by hand in an editor. Then redo the deck when one line changes.
on-screen: Storyboard in YAML, render in code
expected on screen: white ground · a NumberedList panel over a dimmed Signal Field · Nexus leads · node-graph · kinetic-build · icon·color logo · caption bottom-left
spec (the prompt): comp_id NumberedListvisual node-graphshape tetraground whitetreatment colormotion kinetic-buildpower morphinstrument morph+laser→Storyboard in YAML, render in codecurate items, nodes
3s3
matches intent
StackTrace
template
diff11.1–17.9scrossfade-8ficon·color♪ node_lock
Turn your next storyboard into a plain text file with fields. Once it's data, code can build it forever.
on-screen: Make your script a file
expected on screen: white ground · a StackTrace panel over a dimmed Signal Field · Nexus leads · code · crossfade-8f · icon·color logo · caption bottom-left
spec (the prompt): comp_id StackTracevisual codeshape tetraground whitetreatment colormotion crossfade-8fpower morphinstrument morph→Make your script a filecurate codeLines, errMsg, errType, fix, frames
4s4
first render · fix pending
FlowSchematic
templatedead_airgeneric_scene
proof17.9–22.9sreceipts-counticon·color♪ node_lock
Field Notes
expected on screen: white ground · a FlowSchematic panel over a dimmed Signal Field · Nexus leads · receipts · receipts-count · icon·color logo · caption bottom-left
spec (the prompt): comp_id FlowSchematicvisual receiptsshape tetraground whitetreatment colormotion receipts-countpower receiptsinstrument spotlight→Field Notescurate stages, statsLabels
5s5
first render · fix pending
shared field
signature-3ddead_airgeneric_scene
resolve22.9–27.9scoalescenceicon·3d-extrude♪ bed_out
Field Notes
expected on screen: white ground · tetra hero in the shared Signal Field · Nexus leads · coalescence · coalescence · icon·3d-extrude logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape tetraground whitetreatment 3d-extrudemotion coalescencepower coalescenceinstrument coalescence→Field Notes

Cross-links this post in the day's output set