engine.sim.memory review thread-field-notes-W29-Sat good|bad)| # | Layer (comp_id · still · tier) | Beat | Timecode | Motion | Logo | Audio | VO / on-screen / caption |
|---|---|---|---|---|---|---|---|
| 1 | ![]() matches intent shared field signature-3d | hook | 0–6.1s | kinetic-build | icon·color | ♪ node_lock | Field note. Your video storyboard is trapped in a slide deck nobody can render. Dead on arrival. on-screen: Storyboards die in slides |
expected on screen: white ground · tetra hero in the shared Signal Field · Nexus leads · mark · kinetic-build · icon·color logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual markshape tetraground whitetreatment colormotion kinetic-buildpower laser-lockinstrument laser-trace→Storyboards die in slides | |||||||
| 2 | ![]() matches intent NumberedList template | teach | 6.1–11.1s | kinetic-build | icon·color | ♪ node_lock | Old way: draw every frame by hand in an editor. Then redo the deck when one line changes. on-screen: Storyboard in YAML, render in code |
expected on screen: white ground · a NumberedList panel over a dimmed Signal Field · Nexus leads · node-graph · kinetic-build · icon·color logo · caption bottom-left spec (the prompt): comp_id NumberedListvisual node-graphshape tetraground whitetreatment colormotion kinetic-buildpower morphinstrument morph+laser→Storyboard in YAML, render in codecurate items, nodes | |||||||
| 3 | ![]() matches intent StackTrace template | diff | 11.1–17.9s | crossfade-8f | icon·color | ♪ node_lock | Turn your next storyboard into a plain text file with fields. Once it's data, code can build it forever. on-screen: Make your script a file |
expected on screen: white ground · a StackTrace panel over a dimmed Signal Field · Nexus leads · code · crossfade-8f · icon·color logo · caption bottom-left spec (the prompt): comp_id StackTracevisual codeshape tetraground whitetreatment colormotion crossfade-8fpower morphinstrument morph→Make your script a filecurate codeLines, errMsg, errType, fix, frames | |||||||
| 4 | ![]() first render · fix pending FlowSchematic templatedead_airgeneric_scene | proof | 17.9–22.9s | receipts-count | icon·color | ♪ node_lock | Field Notes |
expected on screen: white ground · a FlowSchematic panel over a dimmed Signal Field · Nexus leads · receipts · receipts-count · icon·color logo · caption bottom-left spec (the prompt): comp_id FlowSchematicvisual receiptsshape tetraground whitetreatment colormotion receipts-countpower receiptsinstrument spotlight→Field Notescurate stages, statsLabels | |||||||
| 5 | ![]() first render · fix pending shared field signature-3ddead_airgeneric_scene | resolve | 22.9–27.9s | coalescence | icon·3d-extrude | ♪ bed_out | Field Notes |
expected on screen: white ground · tetra hero in the shared Signal Field · Nexus leads · coalescence · coalescence · icon·3d-extrude logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape tetraground whitetreatment 3d-extrudemotion coalescencepower coalescenceinstrument coalescence→Field Notes | |||||||