| # | Beat | Timecode | Motion | Logo | Audio | VO / on-screen |
|---|---|---|---|---|---|---|
| 1 | open | 0–7.9s | spatial-parallax | icon·liquid-chrome | ♪ — | Virtual reality is putting someone inside a place that does not physically exist. Temerarii teaches how to build one that holds up. on-screen: VR, beyond the gimmick |
| 2 | legacy | 7.9–14.9s | crossfade-8f | icon·wireframe | ♪ — | The old demos were a logo spinning in a void that made people nauseous and unimpressed at once. on-screen: The old way: a spinning cube |
| 3 | teach | 14.9–21.9s | kinetic-build | icon·wireframe | ♪ — | Start in the browser with Three.js and WebXR, so anyone can step in from a headset without installing a thing. on-screen: Build in the browser first |
| 4 | teach | 21.9–28.9s | kinetic-build | icon·wireframe | ♪ — | Keep the frame rate locked near ninety, because the difference between immersion and a headache is smoothness. on-screen: Hold ninety frames a second |
| 5 | teach | 28.9–36.4s | kinetic-build | icon·wireframe | ♪ — | Build everything at real human scale and put a horizon where the eyes expect one, or the brain rejects the room. on-screen: Scale to the human body |
| 6 | teach | 36.4–43.4s | kinetic-build | icon·wireframe | ♪ — | Map the controllers to natural grabs and points, so people interact by instinct instead of memorizing buttons. on-screen: Let hands do the talking |
| 7 | proof | 43.4–49.4s | receipts-count | icon·wireframe | ♪ — | A walkable product space kept visitors engaged forty percent longer than the flat page it replaced. on-screen: 40% longer dwell time |
| 8 | futurist | 49.4–57.3s | spatial-parallax | icon·wireframe | ♪ — | Now you can generate the environment art with a model and drop it straight into the scene, cutting weeks off the build. on-screen: AI builds the rooms now |
| 9 | resolve | 57.3–63.3s | coalescence | stacked·liquid-chrome | ♪ swell | A real room beats a flat brochure. Temerarii builds walkable ones at temerarii.xyz slash lab. on-screen: temerarii.xyz/lab |