Back Office · office.temerarii.xyz
One cell, all the way in — the full scene-by-scene gameplan, every output format, and every channel it ships to. Each roll-up view (week · day · channel · all-cells wireframe) is a lens on this same record.
cell topic-brand-motionweek date campaign brand-pillarpillar brandbeat template SceneReelasset videoduration 92sground blackmotion comp SceneReel

Scene-by-scene 14 scenes · 92s total

#BeatTimecodeMotionLogoAudioVO / on-screen
1open0–7sspatial-parallaxicon·liquid-chrome♪ —
Static logos sit still. Motion is how a brand actually breathes and moves through the world.
on-screen: Motion is how a brand breathes
2legacy7.0–14.0scrossfade-8ficon·wireframe♪ —
The old way meant hand-keyframing every frame in heavy software, days of work for ten seconds.
on-screen: Old way: hand-keyframe every frame
3teach14.0–21.0skinetic-buildicon·wireframe♪ —
Step one, we storyboard the beats, because motion without a plan is just things wiggling.
on-screen: Step 1: storyboard the beats first
4teach21.0–28.0skinetic-buildicon·wireframe♪ —
Step two, we build the geometry in code with three.js, so every element is real, lit, and adjustable.
on-screen: Step 2: build the shapes in code
5teach28.0–35.0skinetic-buildicon·wireframe♪ —
Step three, we animate it in Remotion, where the timeline is code and a tweak takes seconds, not hours.
on-screen: Step 3: drive timing with Remotion
6teach35.0–42.0skinetic-buildicon·wireframe♪ —
Step four, an image model generates the surface textures, the chrome and the glow, in the brand palette.
on-screen: Step 4: generate textures with a model
7teach42.0–48.8skinetic-buildicon·wireframe♪ —
Step five, we score it so the audio lands exactly on the motion, because sound is half the feeling.
on-screen: Step 5
8teach48.8–54.8skinetic-buildicon·wireframe♪ —
Step six, one render command outputs vertical, square, and wide together, no re-cropping by hand.
on-screen: Step 6: render every aspect at once
9teach54.8–60.8skinetic-buildicon·wireframe♪ —
Step seven, captions burn in on the same timeline, so the piece reads with the sound off.
on-screen: Step 7: burn captions on the timeline
10teach60.8–66.8skinetic-buildicon·wireframe♪ —
Step eight, because it's all code, every version is saved and a client edit never means starting over.
on-screen: Step 8: version it like software
11teach66.8–72.8skinetic-buildicon·wireframe♪ —
Step nine, change one rule and the whole library re-renders itself overnight, consistent across every asset.
on-screen: Step 9
12proof72.8–78.8sreceipts-counticon·wireframe♪ —
We show the render itself and the time it took, no hand-waving about the craft.
on-screen: Receipts: ten seconds, rendered openly
13futurist78.8–85.6sspatial-parallaxicon·wireframe♪ —
Soon you describe the motion in a sentence and the system drafts the first render for you to refine.
on-screen: Next: type a brief, get the animation
14resolve85.6–91.6scoalescencestacked·liquid-chrome♪ swell
Pick one logo, build it in three.js, and animate it in Remotion this week. Start with one shape.
on-screen: Animate one shape in Remotion

Format stack 3 aspects · same scenes[], re-cropped

9:16
1080×1920
Stories · TikTok · YouTube Shorts · Reels
1:1
1080×1080
LinkedIn · Facebook · Instagram
16:9
1920×1080
X/Twitter · YouTube · LinkedIn video

Channels 12 destinations

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