Back Office · office.temerarii.xyz
One asset, all the way in — composition, the wireframe + storyboard, the output format stack, and the template, all read from the SAME content-index record. The expected output matches what /media surfaces for this post.
post topic-perf-advertisingkind topicweek date campaign performance-pillarpillar performancebeat asset videoduration 94.3sground blackscenes 14

Checklist the per-video bar — engine/sim

100.0/100
plain languagevo coverageno dead airuniquenesscaption fitcompletenesscleanliness
quantitative quality · weights learn from your reviews (engine.sim.memory review topic-perf-advertising good|bad)
✓ all static checks pass — one-focal/scene · tier-by-beat · one-track caption · colorway · cast+shape correct · no banned/fabricated. (audio + visual tiers verify on the rendered finals — Phase 2)

Composition comp · template family · expected output

composition SceneReelfamily / template SceneReel
9:16 Reelrendered1:1 Squarepending16:9 Widepending9:16 4Kpending1:1 4Kpending16:9 4KpendingGIF (SMS)pending
▶ open rendered mp4
expected output: 1/7 rendered — same matrix the /media preview surfaces for this asset.

Composition layer × scene 14 scenes · 94.3s · comp_id + rendered still + tier + the script

#Layer (comp_id · still · tier)BeatTimecodeMotionLogoAudioVO / on-screen / caption
1s1
matches intent
shared field
signature-3d
open0–6.4sspatial-parallaxicon·white-knockout♪ —
Advertising. The fastest way to set money on fire, unless you wire it tight. Here is the wiring.
on-screen: Advertising
expected on screen: black ground · dodeca hero in the shared Signal Field · Mensor leads · node-graph · spatial-parallax · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape dodecaground blacktreatment white-knockoutmotion spatial-parallaxpower summoninstrument summon→three-mark
2s2
matches intent
RankList
template
legacy6.4–11.4scrossfade-8ficon·ember-fill♪ —
The old way was one big creative, one broad audience, and a prayer.
on-screen: Old way: spray and pray
expected on screen: black ground · a RankList panel over a dimmed Signal Field · Mensor leads · crossfade-8f · icon·ember-fill logo · caption bottom-left
spec (the prompt): comp_id RankListshape dodecaground blacktreatment ember-fillmotion crossfade-8fpower morphinstrument decay→three-symboliccurate rows
3s3
matches intent
NumberedList
template
teach11.4–18.1skinetic-buildicon·wireframe♪ —
Step one, pin one offer so sharp a stranger gets it in three seconds. Vague offers cannot be optimized.
on-screen: Step 1: one clear offer
expected on screen: black ground · a NumberedList panel over a dimmed Signal Field · Mensor leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id NumberedListvisual node-graphshape dodecaground blacktreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→html-in-canvas-panelcurate items, nodes
4s4
matches intent
ChecklistCard
template
teach18.1–25.400000000000002skinetic-buildicon·white-knockout♪ —
Step two, generate five distinct angles for that offer with AI, then keep only the two you would actually say out loud.
on-screen: Step 2: five angles, AI
expected on screen: black ground · a ChecklistCard panel over a dimmed Signal Field · Mensor leads · node-graph · kinetic-build · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id ChecklistCardvisual node-graphshape dodecaground blacktreatment white-knockoutmotion kinetic-buildpower morphinstrument morph+laser→three-diagramcurate items, nodes
5s5
matches intent
FlowSchematic
template
teach25.4–32.5skinetic-buildicon·liquid-chrome♪ —
Step three, render each angle into native cuts with Remotion, so testing creative costs minutes, not a shoot.
on-screen: Step 3: render variants
expected on screen: black ground · a FlowSchematic panel over a dimmed Signal Field · Mensor leads · node-graph · kinetic-build · icon·liquid-chrome logo · caption bottom-left
spec (the prompt): comp_id FlowSchematicvisual node-graphshape dodecaground blacktreatment liquid-chromemotion kinetic-buildpower morphinstrument morph+laser→html-in-canvas-codecurate nodes, stages
6s6
matches intent
StackTrace
template
teach32.5–39.4skinetic-buildicon·ember-fill♪ —
Step four, build small, specific audiences. Narrow first, broaden only once something is clearly winning.
on-screen: Step 4: tight audiences
expected on screen: black ground · a StackTrace panel over a dimmed Signal Field · Mensor leads · node-graph · kinetic-build · icon·ember-fill logo · caption bottom-left
spec (the prompt): comp_id StackTracevisual node-graphshape dodecaground blacktreatment ember-fillmotion kinetic-buildpower morphinstrument morph+laser→three-flowcurate errMsg, errType, fix, frames, nodes
7s7
matches intent
BlueprintGrid
template
teach39.4–46.699999999999996skinetic-buildicon·wireframe♪ —
Step five, fire the conversion event server-side so the platform optimizes toward revenue, not toward cheap clicks.
on-screen: Step 5: pixel the outcome
expected on screen: black ground · a BlueprintGrid panel over a dimmed Signal Field · Mensor leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id BlueprintGridvisual node-graphshape dodecaground blacktreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→html-in-canvas-panelcurate nodes, rows
8s8
matches intent
ProcessFlow
template
teach46.7–53.1skinetic-buildicon·white-knockout♪ —
Step six, give each variant a small fixed test budget and a kill line. No emotional rescues.
on-screen: Step 6: small test budgets
expected on screen: black ground · a ProcessFlow panel over a dimmed Signal Field · Mensor leads · node-graph · kinetic-build · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id ProcessFlowvisual node-graphshape dodecaground blacktreatment white-knockoutmotion kinetic-buildpower morphinstrument morph+laser→three-diagramcurate nodes, steps
9s9
matches intent
NodeGraphCard
template
teach53.1–59.9skinetic-buildicon·liquid-chrome♪ —
Step seven, do not touch it for three days, then read. Reacting daily just trains the algorithm to panic.
on-screen: Step 7: read at 3 days
expected on screen: black ground · a NodeGraphCard panel over a dimmed Signal Field · Mensor leads · node-graph · kinetic-build · icon·liquid-chrome logo · caption bottom-left
spec (the prompt): comp_id NodeGraphCardvisual node-graphshape dodecaground blacktreatment liquid-chromemotion kinetic-buildpower morphinstrument morph+laser→html-in-canvas-codecurate hub, nodes
10s10
matches intent
CheatSheet
template
teach59.9–67.0skinetic-buildicon·ember-fill♪ —
Step eight, pour budget into the one variant that beats your cost-per-revenue line, slowly, so it does not reset
on-screen: Step 8: scale the winner
expected on screen: black ground · a CheatSheet panel over a dimmed Signal Field · Mensor leads · node-graph · kinetic-build · icon·ember-fill logo · caption bottom-left
spec (the prompt): comp_id CheatSheetvisual node-graphshape dodecaground blacktreatment ember-fillmotion kinetic-buildpower morphinstrument morph+laser→three-flowcurate nodes, points, uses
11s11
matches intent
AnnotatedDiagram
template
teach67.0–74.1skinetic-buildicon·wireframe♪ —
Step nine, watch frequency. When the same people have seen it too often, swap creative before performance rots.
on-screen: Step 9: refresh on fatigue
expected on screen: black ground · a AnnotatedDiagram panel over a dimmed Signal Field · Mensor leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id AnnotatedDiagramvisual node-graphshape dodecaground blacktreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→html-in-canvas-panelcurate callouts, nodes
12s12
matches intent
StatScoreboard
template
proof74.1–80.89999999999999sreceipts-counticon·white-knockout♪ —
That is the loop: sharp offer, cheap tests, ruthless scaling. We run it ourselves and show the math.
on-screen: Receipts, in the open
expected on screen: black ground · a StatScoreboard panel over a dimmed Signal Field · Mensor leads · receipts · receipts-count · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id StatScoreboardvisual receiptsshape dodecaground blacktreatment white-knockoutmotion receipts-countpower receiptsinstrument spotlight→html-in-canvas-receiptscurate pillar, stats, statsLabels
13s13
matches intent
shared field
signature-3d
futurist80.9–88.4sspatial-parallaxicon·liquid-chrome♪ —
What is next is the test rig running on its own, drafting angles, launching, killing losers, and only pinging you on the
on-screen: Next: it tunes itself
expected on screen: black ground · dodeca hero in the shared Signal Field · Mensor leads · spatial-parallax · icon·liquid-chrome logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldshape dodecaground blacktreatment liquid-chromemotion spatial-parallaxpower spatial-parallaxinstrument laser-fire→three-forward
14s14
matches intent
shared field
signature-3d
resolve88.4–94.30000000000001scoalescenceicon·white-knockout♪ swell
Advertising that pays for itself, on purpose. The method is at temerarii dot com.
on-screen: temerarii.com
expected on screen: black ground · dodeca hero in the shared Signal Field · Mensor leads · coalescence · coalescence · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape dodecaground blacktreatment white-knockoutmotion coalescencepower coalescenceinstrument coalescence→three-coalescence

Format stack 3 aspects · same scenes[], re-cropped

9:16
1080×1920
Stories · TikTok · YouTube Shorts · Reels
1:1
1080×1080
LinkedIn · Facebook · Instagram
16:9
1920×1080
X/Twitter · YouTube · LinkedIn video

Channels 12 destinations

LinkedInX/TwitterYouTubeInstagramFacebookThreadsTikTokPinterestBlueskyEmailSMSBlog

Social captions supplemental published copy · per channel (comp_id level)

tiktokAdvertising is the fastest way to set money on fire, unless you wire it tight. AI-assisted wiring: pin one offer a stranger gets in three seconds. Generate five angles, keep the two you would say out loud. Render variants with Remotion so testing creative costs minutes. Build small specific audiences first. Fire the conversion event server-side so the platform optimizes toward revenue. Give each variant a fixed test budget and a kill line. Do not touch it for three days, then read. Pour budget into the one winner, slowly. temerarii.com
instagramAdvertising sets money on fire unless you wire it tight. One offer a stranger gets in three seconds. Five AI angles, keep the two you would say out loud. Render variants with Remotion in minutes. Fire the conversion event server-side. Fixed test budget, a kill line, read at three days. Scale the one winner slowly. temerarii.com #paidads #performancemarketing #remotion #adtesting #temerarii
linkedinAdvertising is the fastest way to set money on fire, unless you wire it tight. The old way was one big creative, one broad audience, and a prayer. Here is the wiring, given away. Pin one offer so sharp a stranger gets it in three seconds. Vague offers cannot be optimized. Generate five distinct angles with AI, then keep only the two you would say out loud. Render each angle into native cuts with Remotion, so testing creative costs minutes, not a shoot. Build small, specific audiences, narrow first, broaden only once something is clearly winning. Fire the conversion event server-side so the platform optimizes toward revenue, not cheap clicks. Give each variant a small fixed test budget and a kill line, no emotional rescues. Do not touch it for three days, then read, reacting daily just trains the algorithm to panic. Pour budget into the one variant that beats your cost-per-revenue line, slowly. Watch frequency and swap creative before it rots. Sharp offer, cheap tests, ruthless scaling. We run it ourselves and show the math. temerarii.com
xAdvertising sets money on fire unless you wire it tight. One offer a stranger gets in 3 seconds. Five AI angles, keep two. Render with Remotion. Pixel the outcome server-side. Fixed test budget, kill line, read at 3 days. temerarii.com
facebookAdvertising is the fastest way to set money on fire, unless you wire it tight. The old way was one big creative, one broad audience, and a prayer. Here is the wiring. Pin one offer a stranger gets in three seconds. Generate five angles with AI, keep the two you would say out loud. Render variants with Remotion so testing creative costs minutes. Build small, specific audiences first. Fire the conversion event server-side so the platform optimizes toward revenue, not cheap clicks. Give each variant a fixed test budget and a kill line. Leave it for three days, then read. Scale the one winner slowly. We run this ourselves and show the math at temerarii.com
threadsAdvertising sets money on fire unless you wire it tight. One offer a stranger gets in three seconds. Five AI angles, keep two. Render with Remotion in minutes. Pixel the outcome server-side. Fixed test budget, a kill line, read at three days, scale the winner slowly. temerarii.com
pinterestPerformance advertising method that pays for itself: pin one sharp offer, generate five AI angles and keep two, render variants with Remotion, build small specific audiences, fire the conversion event server-side, give each variant a fixed test budget and kill line, read at three days, scale the winner slowly. Save this paid ads wiring guide.
blueskyAdvertising sets money on fire unless you wire it tight. One offer a stranger gets in three seconds. Five AI angles, keep two. Render with Remotion. Pixel the outcome server-side. Fixed test budget, kill line, read at three days, scale the winner slowly. temerarii.com
youtubeAdvertising That Pays For Itself: The Full Wiring, Offer to Scale Advertising is the fastest way to set money on fire, unless you wire it tight. The old way was one big creative, one broad audience, and a prayer. Here is the wiring, given away. Pin one offer so sharp a stranger gets it in three seconds, vague offers cannot be optimized. Generate five distinct angles with AI, then keep only the two you would say out loud. Render each angle into native cuts with Remotion, so testing creative costs minutes, not a shoot. Build small, specific audiences, narrow first, broaden only once something is clearly winning. Fire the conversion event server-side so the platform optimizes toward revenue, not cheap clicks. Give each variant a small fixed test budget and a kill line, no emotional rescues. Do not touch it for three days, then read, reacting daily just trains the algorithm to panic. Pour budget into the one variant that beats your cost-per-revenue line, slowly, so it does not reset learning. Watch frequency and swap creative before performance rots. That is the loop: sharp offer, cheap tests, ruthless scaling. What is next: the test rig running on its own, drafting angles, launching, killing losers. We run it ourselves and show the math. temerarii.com

Cross-links every lens is a view on this one record