engine.sim.memory review topic-et-vr good|bad)| # | Layer (comp_id · still · tier) | Beat | Timecode | Motion | Logo | Audio | VO / on-screen / caption |
|---|---|---|---|---|---|---|---|
| 1 | ![]() matches intent shared field signature-3d | open | 0–7.9s | spatial-parallax | icon·liquid-chrome | ♪ — | Virtual reality is putting someone inside a place that does not physically exist. The Big T-M teaches how to build one that holds up. on-screen: VR, beyond the gimmick |
expected on screen: black ground · cone hero in the shared Signal Field · Augur leads · node-graph · spatial-parallax · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape coneground blacktreatment liquid-chromemotion spatial-parallaxpower summoninstrument summon→three-mark | |||||||
| 2 | ![]() matches intent FlowSchematic template | legacy | 7.9–13.600000000000001s | crossfade-8f | icon·wireframe | ♪ — | The old demos were a logo spinning in a void that made people nauseous and unimpressed at once. on-screen: The old way: a spinning cube |
expected on screen: black ground · a FlowSchematic panel over a dimmed Signal Field · Augur leads · crossfade-8f · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id FlowSchematicshape coneground blacktreatment wireframemotion crossfade-8fpower morphinstrument decay→three-symboliccurate stages | |||||||
| 3 | ![]() matches intent NumberedList template | teach | 13.6–21.0s | kinetic-build | icon·wireframe | ♪ — | Start in the browser with Three.js and WebXR, so anyone can step in from a headset without installing a thing. on-screen: Build in the browser first |
expected on screen: black ground · a NumberedList panel over a dimmed Signal Field · Augur leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id NumberedListvisual node-graphshape coneground blacktreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→html-in-canvas-panelcurate items, nodes | |||||||
| 4 | ![]() matches intent ChecklistCard template | teach | 21.0–27.0s | kinetic-build | icon·wireframe | ♪ — | Keep the frame rate locked near ninety, because the difference between immersion and a headache is smoothness. on-screen: Hold ninety frames a second |
expected on screen: black ground · a ChecklistCard panel over a dimmed Signal Field · Augur leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id ChecklistCardvisual node-graphshape coneground blacktreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→three-diagramcurate items, nodes | |||||||
| 5 | ![]() matches intent BuildLog template | teach | 27.0–33.7s | kinetic-build | icon·wireframe | ♪ — | Build everything at real human scale and put a horizon where the eyes expect one, or the brain rejects the room. on-screen: Scale to the human body |
expected on screen: black ground · a BuildLog panel over a dimmed Signal Field · Augur leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id BuildLogvisual node-graphshape coneground blacktreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→html-in-canvas-codecurate lines, nodes | |||||||
| 6 | ![]() matches intent SchematicCard template | teach | 33.7–40.900000000000006s | kinetic-build | icon·wireframe | ♪ — | Map the controllers to natural grabs and points, so people interact by instinct instead of memorizing buttons. on-screen: Let hands do the talking |
expected on screen: black ground · a SchematicCard panel over a dimmed Signal Field · Augur leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id SchematicCardvisual node-graphshape coneground blacktreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→three-flowcurate nodes | |||||||
| 7 | ![]() matches intent KpiGrid template | proof | 40.9–47.0s | receipts-count | icon·wireframe | ♪ — | A walkable product space kept visitors engaged forty percent longer than the flat page it replaced. on-screen: 40% longer dwell time |
expected on screen: black ground · a KpiGrid panel over a dimmed Signal Field · Augur leads · receipts · receipts-count · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id KpiGridvisual receiptsshape coneground blacktreatment wireframemotion receipts-countpower receiptsinstrument spotlight→html-in-canvas-receiptscurate kpis, statsLabels | |||||||
| 8 | ![]() matches intent shared field signature-3d | futurist | 47.0–53.7s | spatial-parallax | icon·wireframe | ♪ — | Now you can generate the environment art with a model and drop it straight into the scene, cutting weeks off the build. on-screen: AI builds the rooms now |
expected on screen: black ground · cone hero in the shared Signal Field · Augur leads · spatial-parallax · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldshape coneground blacktreatment wireframemotion spatial-parallaxpower spatial-parallaxinstrument laser-fire→three-forward | |||||||
| 9 | ![]() matches intent shared field signature-3d | resolve | 53.7–61.0s | coalescence | icon·liquid-chrome | ♪ swell | A real room beats a flat brochure. The Big T-M builds walkable ones at temerarii.xyz slash lab. on-screen: temerarii.xyz/lab |
expected on screen: black ground · cone hero in the shared Signal Field · Augur leads · coalescence · coalescence · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape coneground blacktreatment liquid-chromemotion coalescencepower coalescenceinstrument coalescence→three-coalescence | |||||||