engine.sim.memory review topic-et-ar good|bad)| # | Layer (comp_id · still · tier) | Beat | Timecode | Motion | Logo | Audio | VO / on-screen / caption |
|---|---|---|---|---|---|---|---|
| 1 | ![]() matches intent shared field signature-3d | open | 0–5.0s | spatial-parallax | icon·white-knockout | ♪ — | What if a customer could place your product in their own room before they ever paid for it? on-screen: Try it before you buy it |
expected on screen: black ground · cone hero in the shared Signal Field · Augur leads · node-graph · spatial-parallax · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape coneground blacktreatment white-knockoutmotion spatial-parallaxpower summoninstrument summon→three-mark | |||||||
| 2 | ![]() matches intent WireframeMock template | legacy | 5.0–11.1s | crossfade-8f | icon·ember-fill | ♪ — | The old way demanded a heavy app download, and most people bounced before the loading bar finished. on-screen: The app nobody downloads |
expected on screen: black ground · a WireframeMock panel over a dimmed Signal Field · Augur leads · crossfade-8f · icon·ember-fill logo · caption bottom-left spec (the prompt): comp_id WireframeMockshape coneground blacktreatment ember-fillmotion crossfade-8fpower morphinstrument decay→three-symbolic | |||||||
| 3 | ![]() matches intent NumberedList template | teach | 11.1–17.9s | kinetic-build | icon·wireframe | ♪ — | We build it on WebXR, so it opens from a link, no install, the phone they already have is the headset. on-screen: Step 1: AR in the browser |
expected on screen: black ground · a NumberedList panel over a dimmed Signal Field · Augur leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id NumberedListvisual node-graphshape coneground blacktreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→html-in-canvas-panelcurate items, nodes | |||||||
| 4 | ![]() matches intent ChecklistCard template | teach | 17.9–24.4s | kinetic-build | icon·white-knockout | ♪ — | We turn your product into a true 3D model, so it casts shadows and sits on the floor like it belongs there. on-screen: Step 2: a real 3D model |
expected on screen: black ground · a ChecklistCard panel over a dimmed Signal Field · Augur leads · node-graph · kinetic-build · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id ChecklistCardvisual node-graphshape coneground blacktreatment white-knockoutmotion kinetic-buildpower morphinstrument morph+laser→three-diagramcurate items, nodes | |||||||
| 5 | ![]() matches intent BlueprintGrid template | teach | 24.4–30.4s | kinetic-build | icon·liquid-chrome | ♪ — | The phone reads the surfaces, so the object stays put on the table as the customer walks around it. on-screen: Step 3: anchor to the room |
expected on screen: black ground · a BlueprintGrid panel over a dimmed Signal Field · Augur leads · node-graph · kinetic-build · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id BlueprintGridvisual node-graphshape coneground blacktreatment liquid-chromemotion kinetic-buildpower morphinstrument morph+laser→html-in-canvas-codecurate nodes, rows | |||||||
| 6 | ![]() matches intent LegacyCard template | teach | 30.4–36.199999999999996s | kinetic-build | icon·ember-fill | ♪ — | We compress the model hard, because an AR scene that stutters is worse than no AR at all. on-screen: Step 4: keep it light |
expected on screen: black ground · a LegacyCard panel over a dimmed Signal Field · Augur leads · node-graph · kinetic-build · icon·ember-fill logo · caption bottom-left spec (the prompt): comp_id LegacyCardvisual node-graphshape coneground blacktreatment ember-fillmotion kinetic-buildpower morphinstrument morph+laser→three-flowcurate nodes | |||||||
| 7 | ![]() matches intent ComparisonTable template | proof | 36.2–41.900000000000006s | receipts-count | icon·wireframe | ♪ — | That is your product, true to scale, standing in the customer's living room from a single tap. on-screen: In their room, instantly |
expected on screen: black ground · a ComparisonTable panel over a dimmed Signal Field · Augur leads · receipts · receipts-count · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id ComparisonTablevisual receiptsshape coneground blacktreatment wireframemotion receipts-countpower receiptsinstrument spotlight→html-in-canvas-receiptscurate colA, colB, rows, statsLabels | |||||||
| 8 | ![]() matches intent shared field signature-3d | futurist | 41.9–46.9s | spatial-parallax | icon·white-knockout | ♪ — | When trying is this easy, the gap between curious and committed gets a lot shorter. on-screen: What this unlocks |
expected on screen: black ground · cone hero in the shared Signal Field · Augur leads · spatial-parallax · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldshape coneground blacktreatment white-knockoutmotion spatial-parallaxpower spatial-parallaxinstrument laser-fire→three-forward | |||||||
| 9 | ![]() matches intent shared field signature-3d | resolve | 46.9–52.8s | coalescence | icon·white-knockout | ♪ swell | Want to see your product standing in a room from a link? We will build the demo. temerarii.xyz. on-screen: Place your product |
expected on screen: black ground · cone hero in the shared Signal Field · Augur leads · coalescence · coalescence · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape coneground blacktreatment white-knockoutmotion coalescencepower coalescenceinstrument coalescence→three-coalescence | |||||||