engine.sim.memory review topic-brand-pos good|bad)| # | Layer (comp_id · still · tier) | Beat | Timecode | Motion | Logo | Audio | VO / on-screen / caption |
|---|---|---|---|---|---|---|---|
| 1 | ![]() matches intent shared field signature-3d | open | 0–6.1s | spatial-parallax | icon·white-knockout | ♪ — | All the marketing leads to one moment: the shelf, where your packaging makes the last pitch alone. on-screen: The shelf is the final pitch |
expected on screen: black ground · icosa hero in the shared Signal Field · Signum leads · node-graph · spatial-parallax · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape icosaground blacktreatment white-knockoutmotion spatial-parallaxpower summoninstrument summon→three-mark | |||||||
| 2 | ![]() matches intent WireframeMock template | legacy | 6.1–11.399999999999999s | crossfade-8f | icon·wireframe | ♪ — | The old way was guessing in a quiet studio what would pop on a loud, crowded shelf. on-screen: Old way: guess what stands out |
expected on screen: black ground · a WireframeMock panel over a dimmed Signal Field · Signum leads · crossfade-8f · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id WireframeMockshape icosaground blacktreatment wireframemotion crossfade-8fpower morphinstrument decay→three-symbolic | |||||||
| 3 | ![]() matches intent NumberedList template | teach | 11.4–17.9s | kinetic-build | icon·wireframe | ♪ — | Step one, we capture the actual shelf, the competitors, the lighting, the clutter you're fighting against. on-screen: Step 1: photograph the real shelf |
expected on screen: black ground · a NumberedList panel over a dimmed Signal Field · Signum leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id NumberedListvisual node-graphshape icosaground blacktreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→html-in-canvas-panelcurate items, nodes | |||||||
| 4 | ![]() matches intent ChecklistCard template | teach | 17.9–25.099999999999998s | kinetic-build | icon·wireframe | ♪ — | Step two, we composite the new design straight into that shelf photo with an image model, so we judge it in context. on-screen: Step 2 |
expected on screen: black ground · a ChecklistCard panel over a dimmed Signal Field · Signum leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id ChecklistCardvisual node-graphshape icosaground blacktreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→three-diagramcurate items, nodes | |||||||
| 5 | ![]() matches intent CheatSheet template | teach | 25.1–30.400000000000002s | kinetic-build | icon·wireframe | ♪ — | Step three, we run an attention check to see what the eye hits first in that busy frame. on-screen: Step 3: model the first-glance read |
expected on screen: black ground · a CheatSheet panel over a dimmed Signal Field · Signum leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id CheatSheetvisual node-graphshape icosaground blacktreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→html-in-canvas-codecurate nodes, points, uses | |||||||
| 6 | ![]() matches intent PipelineMap template | teach | 30.4–36.699999999999996s | kinetic-build | icon·wireframe | ♪ — | Step four, we generate the few variants that survive the glance test and skip the dozens that wouldn't. on-screen: Step 4: build the variants that win |
expected on screen: black ground · a PipelineMap panel over a dimmed Signal Field · Signum leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id PipelineMapvisual node-graphshape icosaground blacktreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→three-flowcurate nodes, stages | |||||||
| 7 | ![]() matches intent ComparisonTable template | proof | 36.7–42.300000000000004s | receipts-count | icon·wireframe | ♪ — | We show the design photographed on a real shelf next to the competition, not floating in white. on-screen: Receipts: read in the wild |
expected on screen: black ground · a ComparisonTable panel over a dimmed Signal Field · Signum leads · receipts · receipts-count · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id ComparisonTablevisual receiptsshape icosaground blacktreatment wireframemotion receipts-countpower receiptsinstrument spotlight→html-in-canvas-receiptscurate colA, colB, rows, statsLabels | |||||||
| 8 | ![]() matches intent shared field signature-3d | futurist | 42.3–47.699999999999996s | spatial-parallax | icon·wireframe | ♪ — | Soon you simulate the full aisle and test a design against it before a single unit is printed. on-screen: Next: test the shelf before you print |
expected on screen: black ground · icosa hero in the shared Signal Field · Signum leads · spatial-parallax · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldshape icosaground blacktreatment wireframemotion spatial-parallaxpower spatial-parallaxinstrument laser-fire→three-forward | |||||||
| 9 | ![]() matches intent shared field signature-3d | resolve | 47.7–54.800000000000004s | coalescence | icon·white-knockout | ♪ swell | Before your next packaging sign-off, composite it onto a real shelf photo and judge it honestly. That's the step. on-screen: Mock your pack on the real shelf |
expected on screen: black ground · icosa hero in the shared Signal Field · Signum leads · coalescence · coalescence · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape icosaground blacktreatment white-knockoutmotion coalescencepower coalescenceinstrument coalescence→three-coalescence | |||||||