engine.sim.memory review topic-brand-motion good|bad)| # | Layer (comp_id · still · tier) | Beat | Timecode | Motion | Logo | Audio | VO / on-screen / caption |
|---|---|---|---|---|---|---|---|
| 1 | ![]() matches intent shared field signature-3d | open | 0–5.6s | spatial-parallax | icon·liquid-chrome | ♪ — | Static logos sit still. Motion is how a brand actually breathes and moves through the world. on-screen: Motion is how a brand breathes |
expected on screen: black ground · icosa hero in the shared Signal Field · Signum leads · node-graph · spatial-parallax · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape icosaground blacktreatment liquid-chromemotion spatial-parallaxpower summoninstrument summon→three-mark | |||||||
| 2 | ![]() matches intent NodeGraphCard template | legacy | 5.6–11.7s | crossfade-8f | icon·wireframe | ♪ — | The old way meant hand-keyframing every frame in heavy software, days of work for ten seconds. on-screen: Old way: hand-keyframe every frame |
expected on screen: black ground · a NodeGraphCard panel over a dimmed Signal Field · Signum leads · crossfade-8f · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id NodeGraphCardshape icosaground blacktreatment wireframemotion crossfade-8fpower morphinstrument decay→three-symboliccurate hub, nodes | |||||||
| 3 | ![]() matches intent NumberedList template | teach | 11.7–17.299999999999997s | kinetic-build | icon·wireframe | ♪ — | Step one, we storyboard the beats, because motion without a plan is just things wiggling. on-screen: Step 1: storyboard the beats first |
expected on screen: black ground · a NumberedList panel over a dimmed Signal Field · Signum leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id NumberedListvisual node-graphshape icosaground blacktreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→html-in-canvas-panelcurate items, nodes | |||||||
| 4 | ![]() matches intent ChecklistCard template | teach | 17.3–24.4s | kinetic-build | icon·wireframe | ♪ — | Step two, we build the geometry in code with three.js, so every element is real, lit, and adjustable. on-screen: Step 2: build the shapes in code |
expected on screen: black ground · a ChecklistCard panel over a dimmed Signal Field · Signum leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id ChecklistCardvisual node-graphshape icosaground blacktreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→three-diagramcurate items, nodes | |||||||
| 5 | ![]() matches intent FlowSchematic template | teach | 24.4–31.2s | kinetic-build | icon·wireframe | ♪ — | Step three, we animate it in Remotion, where the timeline is code and a tweak takes seconds, not hours. on-screen: Step 3: drive timing with Remotion |
expected on screen: black ground · a FlowSchematic panel over a dimmed Signal Field · Signum leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id FlowSchematicvisual node-graphshape icosaground blacktreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→html-in-canvas-codecurate nodes, stages | |||||||
| 6 | ![]() matches intent AnnotatedDiagram template | teach | 31.2–37.5s | kinetic-build | icon·wireframe | ♪ — | Step four, an image model generates the surface textures, the chrome and the glow, in the brand palette. on-screen: Step 4: generate textures with a model |
expected on screen: black ground · a AnnotatedDiagram panel over a dimmed Signal Field · Signum leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id AnnotatedDiagramvisual node-graphshape icosaground blacktreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→three-flowcurate callouts, nodes | |||||||
| 7 | ![]() matches intent StackTrace template | teach | 37.5–43.7s | kinetic-build | icon·wireframe | ♪ — | Step five, we score it so the audio lands exactly on the motion, because sound is half the feeling. on-screen: Step 5 |
expected on screen: black ground · a StackTrace panel over a dimmed Signal Field · Signum leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id StackTracevisual node-graphshape icosaground blacktreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→html-in-canvas-panelcurate errMsg, errType, fix, frames, nodes | |||||||
| 8 | ![]() matches intent DiffCard template | teach | 43.7–50.5s | kinetic-build | icon·wireframe | ♪ — | Step six, one render command outputs vertical, square, and wide together, no re-cropping by hand. on-screen: Step 6: render every aspect at once |
expected on screen: black ground · a DiffCard panel over a dimmed Signal Field · Signum leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id DiffCardvisual node-graphshape icosaground blacktreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→three-diagramcurate lines, nodes | |||||||
| 9 | ![]() matches intent TerminalRun template | teach | 50.5–56.0s | kinetic-build | icon·wireframe | ♪ — | Step seven, captions burn in on the same timeline, so the piece reads with the sound off. on-screen: Step 7: burn captions on the timeline |
expected on screen: black ground · a TerminalRun panel over a dimmed Signal Field · Signum leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id TerminalRunvisual node-graphshape icosaground blacktreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→html-in-canvas-codecurate nodes | |||||||
| 10 | ![]() matches intent BuildLog template | teach | 56.0–62.4s | kinetic-build | icon·wireframe | ♪ — | Step eight, because it's all code, every version is saved and a client edit never means starting over. on-screen: Step 8: version it like software |
expected on screen: black ground · a BuildLog panel over a dimmed Signal Field · Signum leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id BuildLogvisual node-graphshape icosaground blacktreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→three-flowcurate lines, nodes | |||||||
| 11 | ![]() matches intent WireframeMock template | teach | 62.4–69.5s | kinetic-build | icon·wireframe | ♪ — | Step nine, change one rule and the whole library re-renders itself overnight, consistent across every asset. on-screen: Step 9 |
expected on screen: black ground · a WireframeMock panel over a dimmed Signal Field · Signum leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id WireframeMockvisual node-graphshape icosaground blacktreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→html-in-canvas-panelcurate nodes | |||||||
| 12 | ![]() matches intent KpiGrid template | proof | 69.5–74.5s | receipts-count | icon·wireframe | ♪ — | We show the render itself and the time it took, no hand-waving about the craft. on-screen: Receipts: ten seconds, rendered openly |
expected on screen: black ground · a KpiGrid panel over a dimmed Signal Field · Signum leads · receipts · receipts-count · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id KpiGridvisual receiptsshape icosaground blacktreatment wireframemotion receipts-countpower receiptsinstrument spotlight→html-in-canvas-receiptscurate kpis, statsLabels | |||||||
| 13 | ![]() matches intent shared field signature-3d | futurist | 74.5–80.1s | spatial-parallax | icon·wireframe | ♪ — | Soon you describe the motion in a sentence and the system drafts the first render for you to refine. on-screen: Next: type a brief, get the animation |
expected on screen: black ground · icosa hero in the shared Signal Field · Signum leads · spatial-parallax · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldshape icosaground blacktreatment wireframemotion spatial-parallaxpower spatial-parallaxinstrument laser-fire→three-forward | |||||||
| 14 | ![]() matches intent shared field signature-3d | resolve | 80.1–86.19999999999999s | coalescence | icon·liquid-chrome | ♪ swell | Pick one logo, build it in three.js, and animate it in Remotion this week. Start with one shape. on-screen: Animate one shape in Remotion |
expected on screen: black ground · icosa hero in the shared Signal Field · Signum leads · coalescence · coalescence · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape icosaground blacktreatment liquid-chromemotion coalescencepower coalescenceinstrument coalescence→three-coalescence | |||||||