engine.sim.memory review topic-brand-creative good|bad)| # | Layer (comp_id · still · tier) | Beat | Timecode | Motion | Logo | Audio | VO / on-screen / caption |
|---|---|---|---|---|---|---|---|
| 1 | ![]() matches intent shared field signature-3d | open | 0–5.5s | spatial-parallax | icon·white-knockout | ♪ — | Every brand starts as a single idea, and getting that idea right is harder than any logo. on-screen: A brand starts as one idea |
expected on screen: black ground · icosa hero in the shared Signal Field · Signum leads · node-graph · spatial-parallax · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape icosaground blacktreatment white-knockoutmotion spatial-parallaxpower summoninstrument summon→three-mark | |||||||
| 2 | ![]() matches intent LogStream template | legacy | 5.5–11.0s | crossfade-8f | icon·ember-fill | ♪ — | The old way was weeks of mood boards and meetings before anyone could even see the idea. on-screen: Old way: weeks of mood boards |
expected on screen: black ground · a LogStream panel over a dimmed Signal Field · Signum leads · crossfade-8f · icon·ember-fill logo · caption bottom-left spec (the prompt): comp_id LogStreamshape icosaground blacktreatment ember-fillmotion crossfade-8fpower morphinstrument decay→three-symboliccurate rows | |||||||
| 3 | ![]() matches intent NumberedList template | teach | 11.0–18.0s | kinetic-build | icon·wireframe | ♪ — | Step one, we turn the brief into sharp prompts, naming the feeling, the audience, and the world it lives in. on-screen: Step 1: turn the brief into prompts |
expected on screen: black ground · a NumberedList panel over a dimmed Signal Field · Signum leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id NumberedListvisual node-graphshape icosaground blacktreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→html-in-canvas-panelcurate items, nodes | |||||||
| 4 | ![]() matches intent ChecklistCard template | teach | 18.0–26.1s | kinetic-build | icon·white-knockout | ♪ — | Step two, an image model spins up twelve visual directions in an hour, so we react to real pictures, not adjectives. on-screen: Step 2: generate twelve directions fast |
expected on screen: black ground · a ChecklistCard panel over a dimmed Signal Field · Signum leads · node-graph · kinetic-build · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id ChecklistCardvisual node-graphshape icosaground blacktreatment white-knockoutmotion kinetic-buildpower morphinstrument morph+laser→three-diagramcurate items, nodes | |||||||
| 5 | ![]() matches intent BlueprintGrid template | teach | 26.1–32.300000000000004s | kinetic-build | icon·liquid-chrome | ♪ — | Step three, we cut twelve down to three and write the reason each one earns its place, in plain language. on-screen: Step 3 |
expected on screen: black ground · a BlueprintGrid panel over a dimmed Signal Field · Signum leads · node-graph · kinetic-build · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id BlueprintGridvisual node-graphshape icosaground blacktreatment liquid-chromemotion kinetic-buildpower morphinstrument morph+laser→html-in-canvas-codecurate nodes, rows | |||||||
| 6 | ![]() matches intent CodeWindow template | teach | 32.3–39.9s | kinetic-build | icon·ember-fill | ♪ — | Step four, once a direction is picked we extract its rules, color, shape, motion, into a system anyone can follow. on-screen: Step 4 |
expected on screen: black ground · a CodeWindow panel over a dimmed Signal Field · Signum leads · node-graph · kinetic-build · icon·ember-fill logo · caption bottom-left spec (the prompt): comp_id CodeWindowvisual node-graphshape icosaground blacktreatment ember-fillmotion kinetic-buildpower morphinstrument morph+laser→three-flowcurate codeLines, nodes, windowTitle | |||||||
| 7 | ![]() matches intent ComparisonTable template | proof | 39.9–45.6s | receipts-count | icon·wireframe | ♪ — | We show the timeline openly, brief in the morning, three real concepts by end of day. on-screen: Receipts: brief to concept in a day |
expected on screen: black ground · a ComparisonTable panel over a dimmed Signal Field · Signum leads · receipts · receipts-count · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id ComparisonTablevisual receiptsshape icosaground blacktreatment wireframemotion receipts-countpower receiptsinstrument spotlight→html-in-canvas-receiptscurate colA, colB, rows, statsLabels | |||||||
| 8 | ![]() matches intent shared field signature-3d | futurist | 45.6–51.800000000000004s | spatial-parallax | icon·white-knockout | ♪ — | Soon the concept arrives in 3D, a world you can rotate and step into before a line is finalized. on-screen: Next: concepts you can walk around |
expected on screen: black ground · icosa hero in the shared Signal Field · Signum leads · spatial-parallax · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldshape icosaground blacktreatment white-knockoutmotion spatial-parallaxpower spatial-parallaxinstrument laser-fire→three-forward | |||||||
| 9 | ![]() matches intent shared field signature-3d | resolve | 51.8–57.3s | coalescence | icon·white-knockout | ♪ swell | Take your next brief, generate three directions before the first meeting, and walk in with pictures. on-screen: Prompt three directions from your brief |
expected on screen: black ground · icosa hero in the shared Signal Field · Signum leads · coalescence · coalescence · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape icosaground blacktreatment white-knockoutmotion coalescencepower coalescenceinstrument coalescence→three-coalescence | |||||||