engine.sim.memory review thread-receipts-W49-Fri good|bad)| # | Layer (comp_id · still · tier) | Beat | Timecode | Motion | Logo | Audio | VO / on-screen / caption |
|---|---|---|---|---|---|---|---|
| 1 | ![]() matches intent KpiGrid template | stat | 0–5.7s | receipts-count | icon·wireframe | ♪ node_lock | Thirty-two new video comps registered and checked in one pass, and none of them came back broken. on-screen: 32 comps. All valid. |
expected on screen: black ground · a KpiGrid panel over a dimmed Signal Field · Nexus leads · receipts · receipts-count · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id KpiGridvisual receiptsshape tetraground blacktreatment wireframemotion receipts-countpower receiptsinstrument spotlight→32 comps. All valid.curate kpis, statsLabels | |||||||
| 2 | ![]() matches intent RankList template | proof | 5.7–10.7s | receipts-count | icon·wireframe | ♪ node_lock | Broken comps used to show up only at render time, after you had already waited for the job to run. on-screen: Register. Validate. Done. |
expected on screen: black ground · a RankList panel over a dimmed Signal Field · Nexus leads · receipts · receipts-count · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id RankListvisual receiptsshape tetraground blacktreatment wireframemotion receipts-countpower receiptsinstrument spotlight→Register. Validate. Done.curate rows, statsLabels | |||||||
| 3 | ![]() matches intent BuildLog template | diff | 10.7–15.7s | crossfade-8f | icon·wireframe | ♪ node_lock | Now we check every comp before the render starts, so a break gets caught for free and never costs you a render. on-screen: Validate before render. |
expected on screen: black ground · a BuildLog panel over a dimmed Signal Field · Nexus leads · code · crossfade-8f · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id BuildLogvisual codeshape tetraground blacktreatment wireframemotion crossfade-8fpower morphinstrument morph→Validate before render.curate codeLines, lines | |||||||
| 4 | ![]() first render · fix pending ProcessFlow templatedead_airgeneric_scene | step | 15.7–20.7s | kinetic-build | icon·wireframe | ♪ node_lock | Receipts |
expected on screen: black ground · a ProcessFlow panel over a dimmed Signal Field · Nexus leads · pipeline · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id ProcessFlowvisual pipelineshape tetraground blacktreatment wireframemotion kinetic-buildpower throwinstrument laser-trace→Receiptscurate stages, steps | |||||||
| 5 | ![]() first render · fix pending shared field signature-3ddead_airgeneric_scene | resolve | 20.7–25.7s | coalescence | icon·white-knockout | ♪ bed_out | Receipts |
expected on screen: black ground · tetra hero in the shared Signal Field · Nexus leads · coalescence · coalescence · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape tetraground blacktreatment white-knockoutmotion coalescencepower coalescenceinstrument coalescence→Receipts | |||||||