engine.sim.memory review thread-build-log-W51-Wed good|bad)| # | Layer (comp_id · still · tier) | Beat | Timecode | Motion | Logo | Audio | VO / on-screen / caption |
|---|---|---|---|---|---|---|---|
| 1 | ![]() matches intent shared field signature-3d | open | 0–7.2s | spatial-parallax | icon·white-knockout | ♪ bed_in | Week twenty-nine. We shipped scheduled agents this week, the studio now runs jobs on a clock without anyone present. on-screen: Shipped: scheduled agents on cron |
expected on screen: black ground · dodeca hero in the shared Signal Field · Mensor leads · node-graph · spatial-parallax · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape dodecaground blacktreatment white-knockoutmotion spatial-parallaxpower summoninstrument summon→Shipped: scheduled agents on cron | |||||||
| 2 | ![]() matches intent StackTrace template | build | 7.2–12.2s | type-on | icon·wireframe | ♪ node_lock | The old way was remembering to run the daily job yourself, by hand, every single morning before anything else. on-screen: Old way: remember to run it |
expected on screen: black ground · a StackTrace panel over a dimmed Signal Field · Mensor leads · code · type-on · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id StackTracevisual codeshape dodecaground blacktreatment wireframemotion type-onpower summoninstrument draw-on→Old way: remember to run itcurate codeLines, errMsg, errType, fix, frames | |||||||
| 3 | ![]() matches intent CodeWindow template | diff | 12.2–18.2s | crossfade-8f | icon·wireframe | ♪ node_lock | It broke on overlap. A slow run was still going when the next one started, so they collided. on-screen: What broke: two runs at once |
expected on screen: black ground · a CodeWindow panel over a dimmed Signal Field · Mensor leads · code · crossfade-8f · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id CodeWindowvisual codeshape dodecaground blacktreatment wireframemotion crossfade-8fpower morphinstrument morph→What broke: two runs at oncecurate codeLines, windowTitle | |||||||
| 4 | ![]() matches intent PipelineMap template | step | 18.2–24.5s | kinetic-build | icon·wireframe | ♪ node_lock | Now the studio runs while we sleep. Next, we get a ping the moment a scheduled run fails. on-screen: Next: alert me on a failure |
expected on screen: black ground · a PipelineMap panel over a dimmed Signal Field · Mensor leads · pipeline · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id PipelineMapvisual pipelineshape dodecaground blacktreatment wireframemotion kinetic-buildpower throwinstrument laser-trace→Next: alert me on a failurecurate stages, steps | |||||||
| 5 | ![]() first render · fix pending StatScoreboard templatedead_airgeneric_scene | proof | 24.5–29.5s | receipts-count | icon·wireframe | ♪ node_lock | Build Log |
expected on screen: black ground · a StatScoreboard panel over a dimmed Signal Field · Mensor leads · receipts · receipts-count · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id StatScoreboardvisual receiptsshape dodecaground blacktreatment wireframemotion receipts-countpower receiptsinstrument spotlight→Build Logcurate pillar, stats, statsLabels | |||||||
| 6 | ![]() first render · fix pending shared field signature-3ddead_airgeneric_scene | resolve | 29.5–34.5s | coalescence | icon·white-knockout | ♪ bed_out | Build Log |
expected on screen: black ground · dodeca hero in the shared Signal Field · Mensor leads · coalescence · coalescence · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape dodecaground blacktreatment white-knockoutmotion coalescencepower coalescenceinstrument coalescence→Build Log | |||||||