Back Office · office.temerarii.xyz
One asset, all the way in — composition, the wireframe + storyboard, the output format stack, and the template, all read from the SAME content-index record. The expected output matches what /media surfaces for this post.
post thread-build-log-W47-Wedkind threadweek W47date 2026-11-25campaign thread · Wedpillar strategic_relationsbeat Wedasset videoduration 33.5sground whitescenes 6

Checklist the per-video bar — engine/sim

83.1/100
plain languagevo coverageno dead airuniquenesscaption fitcompletenesscleanliness
quantitative quality · weights learn from your reviews (engine.sim.memory review thread-build-log-W47-Wed good|bad)
⚠ 6 flag(s) — not yet ship-ready: copy_genericlow_vo_coveragedead_airgeneric_scene · see docs/strategy/VIDEO-CHECKLIST.md

Composition comp · template family · expected output

composition SceneReelfamily / template BuildLog
9:16 Reelrendered1:1 Squarepending16:9 Widepending9:16 4Kpending1:1 4Kpending16:9 4KpendingGIF (SMS)pending
▶ open rendered mp4
expected output: 1/7 rendered — same matrix the /media preview surfaces for this asset.

Composition layer × scene 6 scenes · 33.5s · comp_id + rendered still + tier + the script

#Layer (comp_id · still · tier)BeatTimecodeMotionLogoAudioVO / on-screen / caption
1s1
matches intent
shared field
signature-3d
open0–6.6sspatial-parallaxicon·3d-extrude♪ bed_in
Week twenty-five. We shipped the whole pipeline as one command this week, topic in, posted video out.
on-screen: Shipped: the full pipeline, one call
expected on screen: white ground · tetra hero in the shared Signal Field · Nexus leads · node-graph · spatial-parallax · icon·3d-extrude logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape tetraground whitetreatment 3d-extrudemotion spatial-parallaxpower summoninstrument summon→Shipped: the full pipeline, one call
2s2
matches intent
JsonDiff
template
build6.6–11.6stype-onicon·color♪ node_lock
This used to be a twenty-seven-node flow in a visual tool, with one node per step and lots of wiring.
on-screen: Old way
expected on screen: white ground · a JsonDiff panel over a dimmed Signal Field · Nexus leads · code · type-on · icon·color logo · caption bottom-left
spec (the prompt): comp_id JsonDiffvisual codeshape tetraground whitetreatment colormotion type-onpower summoninstrument draw-on→Old waycurate codeLines, fileName, lines
3s3
matches intent
StackTrace
template
diff11.6–17.7scrossfade-8ficon·color♪ node_lock
It broke on a handoff. The render step ran before the audio finished, so it had nothing to use.
on-screen: What broke: step 4 had no input
expected on screen: white ground · a StackTrace panel over a dimmed Signal Field · Nexus leads · code · crossfade-8f · icon·color logo · caption bottom-left
spec (the prompt): comp_id StackTracevisual codeshape tetraground whitetreatment colormotion crossfade-8fpower morphinstrument morph→What broke: step 4 had no inputcurate codeLines, errMsg, errType, fix, frames
4s4
matches intent
NodeGraphCard
template
step17.7–23.5skinetic-buildicon·color♪ node_lock
Now a video is one sentence away. Next, we log every run to the database for review.
on-screen: Next: log every run
expected on screen: white ground · a NodeGraphCard panel over a dimmed Signal Field · Nexus leads · pipeline · kinetic-build · icon·color logo · caption bottom-left
spec (the prompt): comp_id NodeGraphCardvisual pipelineshape tetraground whitetreatment colormotion kinetic-buildpower throwinstrument laser-trace→Next: log every runcurate hub, nodes, stages, steps
5s5
first render · fix pending
StatScoreboard
templatedead_airgeneric_scene
proof23.5–28.5sreceipts-counticon·color♪ node_lock
Build Log
expected on screen: white ground · a StatScoreboard panel over a dimmed Signal Field · Nexus leads · receipts · receipts-count · icon·color logo · caption bottom-left
spec (the prompt): comp_id StatScoreboardvisual receiptsshape tetraground whitetreatment colormotion receipts-countpower receiptsinstrument spotlight→Build Logcurate pillar, stats, statsLabels
6s6
first render · fix pending
shared field
signature-3ddead_airgeneric_scene
resolve28.5–33.5scoalescenceicon·3d-extrude♪ bed_out
Build Log
expected on screen: white ground · tetra hero in the shared Signal Field · Nexus leads · coalescence · coalescence · icon·3d-extrude logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape tetraground whitetreatment 3d-extrudemotion coalescencepower coalescenceinstrument coalescence→Build Log

Format stack 3 aspects · same scenes[], re-cropped

9:16
1080×1920
Stories · TikTok · YouTube Shorts · Reels
1:1
1080×1080
LinkedIn · Facebook · Instagram
16:9
1920×1080
X/Twitter · YouTube · LinkedIn video

Channels 9 destinations

LinkedInX/TwitterYouTubeInstagramFacebookThreadsTikTokPinterestBluesky

Social captions supplemental published copy · per channel (comp_id level)

tiktokBuild log: we shipped the whole video pipeline as one command. Topic in, posted video out. It used to be a 27-node visual flow. It broke on a handoff: render ran before the audio finished, so it had nothing to use. Next we log every run. (AI-assisted)
instagramBuild log. Shipped: the full pipeline in one call. Topic in. Posted video out. Was: a 27-node visual flow. Broke: render ran before audio finished. Next: log every run. #buildinpublic #automation #devlog #AI #pipeline
linkedinBuild log, this week: we shipped the whole content pipeline as a single command. Topic in, posted video out. This used to be a 27-node flow in a visual tool. It broke on a handoff: the render step ran before the audio finished, so it had nothing to work with. We fixed the ordering. Now a video is one sentence away. Next, we log every run to the database for review. Building in public, including the breaks.
xBuild log: shipped the whole video pipeline as one command. Topic in, posted video out. It broke on a handoff: render ran before audio finished. Fixed. Next: log every run. temerarii.xyz
facebookThis week's build log: we shipped the whole content pipeline as one command. Topic in, posted video out. It used to be a 27-node visual flow, and it broke on a handoff when the render step ran before the audio finished. Fixed it. Next we log every run. Follow along at temerarii.xyz.
threadsBuild log. We shipped the whole pipeline as one command this week. Topic in, posted video out. It used to be a 27-node flow in a visual tool. It broke on a handoff: render ran before audio finished, so it had nothing to use. Fixed. Next, we log every run for review.
pinterestBuild log: turning a 27-node visual workflow into a single-command content pipeline, topic in and posted video out. How a handoff bug, the render step running before audio finished, got caught and fixed. Building an AI video automation pipeline in public, with the next step being logging every run.
blueskyBuild log: shipped the whole video pipeline as one command. Topic in, posted video out. It broke on a handoff (render ran before audio finished). Fixed. Next: log every run.
youtubeTitle: Build Log: A 27-Node Workflow Becomes One Command This week we shipped the whole content pipeline as a single command, topic in and posted video out. It used to be a 27-node flow in a visual tool. We walk through the handoff bug, the render step ran before the audio finished, and how we fixed it. Next, we log every run to the database. Building in public. temerarii.xyz.

Cross-links every lens is a view on this one record