engine.sim.memory review thread-build-log-W37-Wed good|bad)| # | Layer (comp_id · still · tier) | Beat | Timecode | Motion | Logo | Audio | VO / on-screen / caption |
|---|---|---|---|---|---|---|---|
| 1 | ![]() matches intent shared field signature-3d | open | 0–7.2s | spatial-parallax | icon·white-knockout | ♪ bed_in | Week fifteen. We shipped generated music beds this week, custom audio under every video, no licensing. on-screen: Shipped: AI music beds |
expected on screen: red ground · octa hero in the shared Signal Field · Lumen leads · node-graph · spatial-parallax · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape octaground redtreatment white-knockoutmotion spatial-parallaxpower summoninstrument summon→Shipped: AI music beds | |||||||
| 2 | ![]() matches intent StackTrace template | build | 7.2–12.2s | type-on | icon·white-knockout | ♪ node_lock | The old way was licensing a stock track and hoping nobody else used it. on-screen: Old way: license a stock track |
expected on screen: red ground · a StackTrace panel over a dimmed Signal Field · Lumen leads · code · type-on · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id StackTracevisual codeshape octaground redtreatment white-knockoutmotion type-onpower summoninstrument draw-on→Old way: license a stock trackcurate codeLines, errMsg, errType, fix, frames | |||||||
| 3 | ![]() matches intent CodeWindow template | diff | 12.2–18.0s | crossfade-8f | icon·liquid-chrome | ♪ node_lock | It broke on the mix. The music sat as loud as the voiceover, so you couldn't hear the words. on-screen: What broke: the bed buried the VO |
expected on screen: red ground · a CodeWindow panel over a dimmed Signal Field · Lumen leads · code · crossfade-8f · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id CodeWindowvisual codeshape octaground redtreatment liquid-chromemotion crossfade-8fpower morphinstrument morph→What broke: the bed buried the VOcurate codeLines, windowTitle | |||||||
| 4 | ![]() matches intent NodeGraphCard template | step | 18.0–23.7s | kinetic-build | icon·white-knockout | ♪ node_lock | Now every video has its own score. Next, we build a distinct sound per content pillar. on-screen: Next: a per-pillar sound palette |
expected on screen: red ground · a NodeGraphCard panel over a dimmed Signal Field · Lumen leads · pipeline · kinetic-build · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id NodeGraphCardvisual pipelineshape octaground redtreatment white-knockoutmotion kinetic-buildpower throwinstrument laser-trace→Next: a per-pillar sound palettecurate hub, nodes, stages, steps | |||||||
| 5 | ![]() first render · fix pending KpiGrid templatedead_airgeneric_scene | proof | 23.7–28.7s | receipts-count | icon·liquid-chrome | ♪ node_lock | Build Log |
expected on screen: red ground · a KpiGrid panel over a dimmed Signal Field · Lumen leads · receipts · receipts-count · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id KpiGridvisual receiptsshape octaground redtreatment liquid-chromemotion receipts-countpower receiptsinstrument spotlight→Build Logcurate kpis, statsLabels | |||||||
| 6 | ![]() first render · fix pending shared field signature-3ddead_airgeneric_scene | resolve | 28.7–33.7s | coalescence | icon·white-knockout | ♪ bed_out | Build Log |
expected on screen: red ground · octa hero in the shared Signal Field · Lumen leads · coalescence · coalescence · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape octaground redtreatment white-knockoutmotion coalescencepower coalescenceinstrument coalescence→Build Log | |||||||