engine.sim.memory review thread-build-log-W34-Wed good|bad)| # | Layer (comp_id · still · tier) | Beat | Timecode | Motion | Logo | Audio | VO / on-screen / caption |
|---|---|---|---|---|---|---|---|
| 1 | ![]() matches intent shared field signature-3d | open | 0–6.9s | spatial-parallax | icon·liquid-chrome | ♪ bed_in | Week twelve. We shipped a real three-D logo this week, extruded geometry, lit, rendered in the browser. on-screen: Shipped: a 3D logo, in code |
expected on screen: red ground · cone hero in the shared Signal Field · Augur leads · node-graph · spatial-parallax · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape coneground redtreatment liquid-chromemotion spatial-parallaxpower summoninstrument summon→Shipped: a 3D logo, in code | |||||||
| 2 | ![]() matches intent CodeWindow template | build | 6.9–11.9s | type-on | icon·white-knockout | ♪ node_lock | The old way was a designer in an expensive three-D suite for a single hero shot. on-screen: Old way |
expected on screen: red ground · a CodeWindow panel over a dimmed Signal Field · Augur leads · code · type-on · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id CodeWindowvisual codeshape coneground redtreatment white-knockoutmotion type-onpower summoninstrument draw-on→Old way: a designer in a 3D suitecurate codeLines, windowTitle | |||||||
| 3 | ![]() matches intent BuildLog template | diff | 11.9–17.0s | crossfade-8f | icon·liquid-chrome | ♪ node_lock | It broke on geometry. The back faces of the logo went invisible from one angle. on-screen: What broke: the back faces vanished |
expected on screen: red ground · a BuildLog panel over a dimmed Signal Field · Augur leads · code · crossfade-8f · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id BuildLogvisual codeshape coneground redtreatment liquid-chromemotion crossfade-8fpower morphinstrument morph→What broke: the back faces vanishedcurate codeLines, lines | |||||||
| 4 | ![]() matches intent ProcessFlow template | step | 17.0–22.6s | kinetic-build | icon·white-knockout | ♪ node_lock | Now the logo lives in three dimensions. Next, we animate it lifting off the page. on-screen: Next: animate the lift-off |
expected on screen: red ground · a ProcessFlow panel over a dimmed Signal Field · Augur leads · pipeline · kinetic-build · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id ProcessFlowvisual pipelineshape coneground redtreatment white-knockoutmotion kinetic-buildpower throwinstrument laser-trace→Next: animate the lift-offcurate stages, steps | |||||||
| 5 | ![]() first render · fix pending RankList templatedead_airgeneric_scene | proof | 22.6–27.6s | receipts-count | icon·liquid-chrome | ♪ node_lock | Build Log |
expected on screen: red ground · a RankList panel over a dimmed Signal Field · Augur leads · receipts · receipts-count · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id RankListvisual receiptsshape coneground redtreatment liquid-chromemotion receipts-countpower receiptsinstrument spotlight→Build Logcurate rows, statsLabels | |||||||
| 6 | ![]() first render · fix pending shared field signature-3ddead_airgeneric_scene | resolve | 27.6–32.6s | coalescence | icon·liquid-chrome | ♪ bed_out | Build Log |
expected on screen: red ground · cone hero in the shared Signal Field · Augur leads · coalescence · coalescence · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape coneground redtreatment liquid-chromemotion coalescencepower coalescenceinstrument coalescence→Build Log | |||||||