Back Office · office.temerarii.xyz
One asset, all the way in — composition, the wireframe + storyboard, the output format stack, and the template, all read from the SAME content-index record. The expected output matches what /media surfaces for this post.
post thread-build-log-W34-Wedkind threadweek W34date 2026-08-26campaign thread · Wedpillar emerging_techbeat Wedasset videoduration 32.6sground redscenes 6

Checklist the per-video bar — engine/sim

83.6/100
plain languagevo coverageno dead airuniquenesscaption fitcompletenesscleanliness
quantitative quality · weights learn from your reviews (engine.sim.memory review thread-build-log-W34-Wed good|bad)
⚠ 6 flag(s) — not yet ship-ready: copy_genericlow_vo_coveragedead_airgeneric_scene · see docs/strategy/VIDEO-CHECKLIST.md

Composition comp · template family · expected output

composition SceneReelfamily / template BuildLog
9:16 Reelrendered1:1 Squarepending16:9 Widepending9:16 4Kpending1:1 4Kpending16:9 4KpendingGIF (SMS)pending
▶ open rendered mp4
expected output: 1/7 rendered — same matrix the /media preview surfaces for this asset.

Composition layer × scene 6 scenes · 32.6s · comp_id + rendered still + tier + the script

#Layer (comp_id · still · tier)BeatTimecodeMotionLogoAudioVO / on-screen / caption
1s1
matches intent
shared field
signature-3d
open0–6.9sspatial-parallaxicon·liquid-chrome♪ bed_in
Week twelve. We shipped a real three-D logo this week, extruded geometry, lit, rendered in the browser.
on-screen: Shipped: a 3D logo, in code
expected on screen: red ground · cone hero in the shared Signal Field · Augur leads · node-graph · spatial-parallax · icon·liquid-chrome logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape coneground redtreatment liquid-chromemotion spatial-parallaxpower summoninstrument summon→Shipped: a 3D logo, in code
2s2
matches intent
CodeWindow
template
build6.9–11.9stype-onicon·white-knockout♪ node_lock
The old way was a designer in an expensive three-D suite for a single hero shot.
on-screen: Old way
expected on screen: red ground · a CodeWindow panel over a dimmed Signal Field · Augur leads · code · type-on · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id CodeWindowvisual codeshape coneground redtreatment white-knockoutmotion type-onpower summoninstrument draw-on→Old way: a designer in a 3D suitecurate codeLines, windowTitle
3s3
matches intent
BuildLog
template
diff11.9–17.0scrossfade-8ficon·liquid-chrome♪ node_lock
It broke on geometry. The back faces of the logo went invisible from one angle.
on-screen: What broke: the back faces vanished
expected on screen: red ground · a BuildLog panel over a dimmed Signal Field · Augur leads · code · crossfade-8f · icon·liquid-chrome logo · caption bottom-left
spec (the prompt): comp_id BuildLogvisual codeshape coneground redtreatment liquid-chromemotion crossfade-8fpower morphinstrument morph→What broke: the back faces vanishedcurate codeLines, lines
4s4
matches intent
ProcessFlow
template
step17.0–22.6skinetic-buildicon·white-knockout♪ node_lock
Now the logo lives in three dimensions. Next, we animate it lifting off the page.
on-screen: Next: animate the lift-off
expected on screen: red ground · a ProcessFlow panel over a dimmed Signal Field · Augur leads · pipeline · kinetic-build · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id ProcessFlowvisual pipelineshape coneground redtreatment white-knockoutmotion kinetic-buildpower throwinstrument laser-trace→Next: animate the lift-offcurate stages, steps
5s5
first render · fix pending
RankList
templatedead_airgeneric_scene
proof22.6–27.6sreceipts-counticon·liquid-chrome♪ node_lock
Build Log
expected on screen: red ground · a RankList panel over a dimmed Signal Field · Augur leads · receipts · receipts-count · icon·liquid-chrome logo · caption bottom-left
spec (the prompt): comp_id RankListvisual receiptsshape coneground redtreatment liquid-chromemotion receipts-countpower receiptsinstrument spotlight→Build Logcurate rows, statsLabels
6s6
first render · fix pending
shared field
signature-3ddead_airgeneric_scene
resolve27.6–32.6scoalescenceicon·liquid-chrome♪ bed_out
Build Log
expected on screen: red ground · cone hero in the shared Signal Field · Augur leads · coalescence · coalescence · icon·liquid-chrome logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape coneground redtreatment liquid-chromemotion coalescencepower coalescenceinstrument coalescence→Build Log

Format stack 3 aspects · same scenes[], re-cropped

9:16
1080×1920
Stories · TikTok · YouTube Shorts · Reels
1:1
1080×1080
LinkedIn · Facebook · Instagram
16:9
1920×1080
X/Twitter · YouTube · LinkedIn video

Channels 9 destinations

LinkedInX/TwitterYouTubeInstagramFacebookThreadsTikTokPinterestBluesky

Social captions supplemental published copy · per channel (comp_id level)

tiktokWeek twelve build log. We shipped a real 3D logo in code: extruded geometry, lit, rendered in the browser. What broke: the back faces went invisible from one angle. Next, we animate it lifting off the page. (AI-assisted)
instagramBuild Log. Week 12. Shipped: a real 3D logo, in code. Extruded, lit, rendered in the browser. What broke: back faces vanished from one angle. Next: animate the lift-off. #buildinpublic #threejs #webgl #3d #devlog
linkedinBuild log, week twelve. Shipped: a real three-dimensional logo, in code. Extruded geometry, lit, rendered live in the browser, not a baked image. The old way was a designer in an expensive 3D suite producing a single hero shot you could never change. What broke: geometry. The back faces of the logo went invisible from one angle, a normals problem hiding in plain sight. Next: now that the logo lives in three dimensions, we animate it lifting off the page. Shown, not told.
xBuild log, week 12. Shipped: a real 3D logo in code. Extruded, lit, rendered in the browser. What broke: back faces vanished from one angle. Next: animate the lift-off.
facebookBuild log, week twelve. This week we shipped a real 3D logo built in code: extruded geometry, lit, and rendered live in the browser instead of a flat image. What broke was the geometry, because the back faces went invisible from one angle. The fix is in, and next we animate the logo lifting off the page. Follow along as we build it in public.
threadsBuild log, week twelve. Shipped: a real three-D logo, in code. Extruded geometry, lit, rendered in the browser. What broke: the back faces went invisible from one angle. Next: now it lives in three dimensions, we animate it lifting off the page.
pinterestBuild log: shipping a real 3D logo in code with Three.js and WebGL. Extruded geometry, lit and rendered live in the browser instead of a baked image. The bug: back faces went invisible from one angle. Next step animates the logo lifting off the page. A devlog on browser-based 3D for brand assets.
blueskyBuild log, week 12. Shipped a real 3D logo in code: extruded, lit, rendered in the browser. What broke: back faces vanished from one angle. Next: animate the lift-off.
youtubeTitle: Build Log: Shipping a Real 3D Logo in the Browser (And the Bug) Week twelve. We shipped a real three-dimensional logo built in code: extruded geometry, lit, and rendered live in the browser, not a baked image. The old way was a designer in an expensive 3D suite producing a single hero shot. What broke was the geometry: the back faces of the logo went invisible from one angle, a normals problem. The fix is in. Next, now that the logo lives in three dimensions, we animate it lifting off the page.

Cross-links every lens is a view on this one record