engine.sim.memory review thread-build-log-W31-Wed good|bad)| # | Layer (comp_id · still · tier) | Beat | Timecode | Motion | Logo | Audio | VO / on-screen / caption |
|---|---|---|---|---|---|---|---|
| 1 | ![]() matches intent shared field signature-3d | open | 0–6.6s | spatial-parallax | icon·white-knockout | ♪ bed_in | Week nine. We shipped on-brand AI image generation this week, every asset in our exact palette. on-screen: Shipped: AI images on brand |
expected on screen: red ground · tetra hero in the shared Signal Field · Nexus leads · node-graph · spatial-parallax · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape tetraground redtreatment white-knockoutmotion spatial-parallaxpower summoninstrument summon→Shipped: AI images on brand | |||||||
| 2 | ![]() matches intent BuildLog template | build | 6.6–11.6s | type-on | icon·white-knockout | ♪ node_lock | The old way was hunting stock photos that never matched the brand palette or the type. on-screen: Old way: stock photos, off-brand |
expected on screen: red ground · a BuildLog panel over a dimmed Signal Field · Nexus leads · code · type-on · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id BuildLogvisual codeshape tetraground redtreatment white-knockoutmotion type-onpower summoninstrument draw-on→Old way: stock photos, off-brandcurate codeLines, lines | |||||||
| 3 | ![]() first render · fix pending DiffCard templatedead_air | diff | 11.6–16.6s | crossfade-8f | icon·liquid-chrome | ♪ node_lock | It broke a rule. It kept typing the brand name into the image, so we banned that in the prompt. on-screen: What broke: it typed the name |
expected on screen: red ground · a DiffCard panel over a dimmed Signal Field · Nexus leads · code · crossfade-8f · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id DiffCardvisual codeshape tetraground redtreatment liquid-chromemotion crossfade-8fpower morphinstrument morph→What broke: it typed the namecurate codeLines, lines | |||||||
| 4 | ![]() matches intent PipelineMap template | step | 16.6–22.8s | kinetic-build | icon·white-knockout | ♪ node_lock | Now every image lands on-brand the first time. Next, we lock a recurring cast of characters. on-screen: Next: a reusable cast |
expected on screen: red ground · a PipelineMap panel over a dimmed Signal Field · Nexus leads · pipeline · kinetic-build · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id PipelineMapvisual pipelineshape tetraground redtreatment white-knockoutmotion kinetic-buildpower throwinstrument laser-trace→Next: a reusable castcurate stages, steps | |||||||
| 5 | ![]() first render · fix pending StatScoreboard templatedead_airgeneric_scene | proof | 22.8–27.8s | receipts-count | icon·liquid-chrome | ♪ node_lock | Build Log |
expected on screen: red ground · a StatScoreboard panel over a dimmed Signal Field · Nexus leads · receipts · receipts-count · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id StatScoreboardvisual receiptsshape tetraground redtreatment liquid-chromemotion receipts-countpower receiptsinstrument spotlight→Build Logcurate pillar, stats, statsLabels | |||||||
| 6 | ![]() first render · fix pending shared field signature-3ddead_airgeneric_scene | resolve | 27.8–32.8s | coalescence | icon·white-knockout | ♪ bed_out | Build Log |
expected on screen: red ground · tetra hero in the shared Signal Field · Nexus leads · coalescence · coalescence · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape tetraground redtreatment white-knockoutmotion coalescencepower coalescenceinstrument coalescence→Build Log | |||||||