engine.sim.memory review thread-build-log-W23-Wed good|bad)| # | Layer (comp_id · still · tier) | Beat | Timecode | Motion | Logo | Audio | VO / on-screen / caption |
|---|---|---|---|---|---|---|---|
| 1 | ![]() matches intent shared field signature-3d | open | 0–11.5s | spatial-parallax | icon·3d-extrude | ♪ bed_in | Build log, launch week. The content engine is live, the office site is public, and the blog shipped its first posts. Here is how it went. on-screen: Launch week: engine, office, blog |
expected on screen: white ground · tetra hero in the shared Signal Field · Nexus leads · node-graph · spatial-parallax · icon·3d-extrude logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape tetraground whitetreatment 3d-extrudemotion spatial-parallaxpower summoninstrument summon→Launch week: engine, office, blog | |||||||
| 2 | ![]() matches intent StackTrace template | build | 11.5–18.2s | type-on | icon·color | ♪ node_lock | Every asset starts as a row in one plan file. The engine turns each row into scenes. on-screen: One plan file feeds everything |
expected on screen: white ground · a StackTrace panel over a dimmed Signal Field · Nexus leads · code · type-on · icon·color logo · caption bottom-left spec (the prompt): comp_id StackTracevisual codeshape tetraground whitetreatment colormotion type-onpower summoninstrument draw-on→One plan file feeds everythingcurate codeLines, errMsg, errType, fix, frames | |||||||
| 3 | ![]() matches intent CodeWindow template | diff | 18.2–27.0s | crossfade-8f | icon·color | ♪ node_lock | What broke: one renamed prop. Our long videos rendered pure black because a component still expected the old prop name. on-screen: One renamed prop, black video |
expected on screen: white ground · a CodeWindow panel over a dimmed Signal Field · Nexus leads · code · crossfade-8f · icon·color logo · caption bottom-left spec (the prompt): comp_id CodeWindowvisual codeshape tetraground whitetreatment colormotion crossfade-8fpower morphinstrument morph→One renamed prop, black videocurate codeLines, windowTitle | |||||||
| 4 | ![]() matches intent AnnotatedDiagram template | step | 27.0–32.9s | kinetic-build | icon·color | ♪ node_lock | The fix was small, the lesson was not. Now a pixel check runs after every render. on-screen: Pixel check after every render |
expected on screen: white ground · a AnnotatedDiagram panel over a dimmed Signal Field · Nexus leads · pipeline · kinetic-build · icon·color logo · caption bottom-left spec (the prompt): comp_id AnnotatedDiagramvisual pipelineshape tetraground whitetreatment colormotion kinetic-buildpower throwinstrument laser-trace→Pixel check after every rendercurate callouts, stages, steps | |||||||
| 5 | ![]() matches intent StatScoreboard template | proof | 32.9–37.9s | receipts-count | icon·color | ♪ node_lock | Proof is public. The whole calendar sits on the office site right now. on-screen: The calendar is public |
expected on screen: white ground · a StatScoreboard panel over a dimmed Signal Field · Nexus leads · receipts · receipts-count · icon·color logo · caption bottom-left spec (the prompt): comp_id StatScoreboardvisual receiptsshape tetraground whitetreatment colormotion receipts-countpower receiptsinstrument spotlight→The calendar is publiccurate pillar, stats, statsLabels | |||||||
| 6 | ![]() matches intent shared field signature-3d | resolve | 37.9–43.4s | coalescence | icon·3d-extrude | ♪ bed_out | Same time next Wednesday. We build it, it breaks, we log it here. on-screen: Next entry: Wednesday |
expected on screen: white ground · tetra hero in the shared Signal Field · Nexus leads · coalescence · coalescence · icon·3d-extrude logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape tetraground whitetreatment 3d-extrudemotion coalescencepower coalescenceinstrument coalescence→Next entry: Wednesday | |||||||