engine.sim.memory review thread-ask-the-operator-W47-Tue good|bad)| # | Layer (comp_id · still · tier) | Beat | Timecode | Motion | Logo | Audio | VO / on-screen / caption |
|---|---|---|---|---|---|---|---|
| 1 | ![]() matches intent shared field signature-3d | hook | 0–5.1s | kinetic-build | icon·liquid-chrome | ♪ node_lock | Question: I want analytics but I don't want to creep people out. Possible? on-screen: "Track without spying?" |
expected on screen: red ground · tetra hero in the shared Signal Field · Nexus leads · mark · kinetic-build · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual markshape tetraground redtreatment liquid-chromemotion kinetic-buildpower laser-lockinstrument laser-trace→"Track without spying?" | |||||||
| 2 | ![]() matches intent NumberedList template | teach | 5.1–13.0s | kinetic-build | icon·white-knockout | ♪ node_lock | We dropped heavy third-party pixels for a few first-party events you define yourself: this click, that scroll, this signup. on-screen: Events, not surveillance |
expected on screen: red ground · a NumberedList panel over a dimmed Signal Field · Nexus leads · node-graph · kinetic-build · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id NumberedListvisual node-graphshape tetraground redtreatment white-knockoutmotion kinetic-buildpower morphinstrument morph+laser→Events, not surveillancecurate items, nodes | |||||||
| 3 | ![]() matches intent RankList template | proof | 13.0–18.0s | receipts-count | icon·liquid-chrome | ♪ node_lock | Pick the three actions that actually matter and track only those. on-screen: Define 3 events |
expected on screen: red ground · a RankList panel over a dimmed Signal Field · Nexus leads · receipts · receipts-count · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id RankListvisual receiptsshape tetraground redtreatment liquid-chromemotion receipts-countpower receiptsinstrument spotlight→Define 3 eventscurate rows, statsLabels | |||||||
| 4 | ![]() first render · fix pending CheatSheet templatedead_airgeneric_scene | step | 18.0–23.0s | kinetic-build | icon·white-knockout | ♪ node_lock | Ask the Operator |
expected on screen: red ground · a CheatSheet panel over a dimmed Signal Field · Nexus leads · pipeline · kinetic-build · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id CheatSheetvisual pipelineshape tetraground redtreatment white-knockoutmotion kinetic-buildpower throwinstrument laser-trace→Ask the Operatorcurate points, stages, steps, uses | |||||||
| 5 | ![]() first render · fix pending shared field signature-3ddead_airgeneric_scene | resolve | 23.0–28.0s | coalescence | icon·white-knockout | ♪ bed_out | Ask the Operator |
expected on screen: red ground · tetra hero in the shared Signal Field · Nexus leads · coalescence · coalescence · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape tetraground redtreatment white-knockoutmotion coalescencepower coalescenceinstrument coalescence→Ask the Operator | |||||||