Back Office · office.temerarii.xyz
One asset, all the way in — composition, the wireframe + storyboard, the output format stack, and the template, all read from the SAME content-index record. The expected output matches what /media surfaces for this post.
post social-W45-Mon-1kind threadweek W45date 2026-11-09campaign thread · Monpillar it_devbeat Monasset videoduration 45.0sground redscenes 9

Checklist the per-video bar — engine/sim

57.9/100
plain languagevo coverageno dead airuniquenesscaption fitcompletenesscleanliness
quantitative quality · weights learn from your reviews (engine.sim.memory review social-W45-Mon-1 good|bad)
⚠ 15 flag(s) — not yet ship-ready: too_complexlow_vo_coveragedup_sequence_across_assetsdup_set_across_assetssocial_caption_missingcopy_dup_across_assetsgeneric_scene · see docs/strategy/VIDEO-CHECKLIST.md

Composition comp · template family · expected output

composition SceneReelfamily / template SignalFieldReel
9:16 Reelpending1:1 Squarepending16:9 Widepending9:16 4Kpending1:1 4Kpending16:9 4KpendingGIF (SMS)pending
render pending — silent master not yet on disk
expected output: 0/7 rendered — same matrix the /media preview surfaces for this asset.

Composition layer × scene 9 scenes · 45.0s · comp_id + rendered still + tier + the script

#Layer (comp_id · still · tier)BeatTimecodeMotionLogoAudioVO / on-screen / caption
1s1
first render · fix pending
shared field
signature-3dgeneric_scene
open0–5.0sspatial-parallaxicon·white-knockout♪ bed_in
SlotSlot — the omnichannel marketing command center (the product) — open
on-screen: SlotSlot
expected on screen: red ground · box hero in the shared Signal Field · Faber leads · node-graph · spatial-parallax · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape boxground redtreatment white-knockoutmotion spatial-parallaxpower summoninstrument summon→SlotSlot — the omnichannel marketing command center (the pro
2s2
first render · fix pending
shared field
signature-3dgeneric_scene
hook5.0–10.0skinetic-buildicon·white-knockout♪ node_lock
SlotSlot — the omnichannel marketing command center (the product)
on-screen: SlotSlot
expected on screen: red ground · box hero in the shared Signal Field · Faber leads · mark · kinetic-build · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual markshape boxground redtreatment white-knockoutmotion kinetic-buildpower laser-lockinstrument laser-trace→SlotSlot — the omnichannel marketing command center (the pro
3s3
first render · fix pending
NumberedList
templategeneric_scene
teach10.0–15.0skinetic-buildicon·liquid-chrome♪ node_lock
SlotSlot — the omnichannel marketing command center (the product) — teach
on-screen: SlotSlot
expected on screen: red ground · a NumberedList panel over a dimmed Signal Field · Faber leads · node-graph · kinetic-build · icon·liquid-chrome logo · caption bottom-left
spec (the prompt): comp_id NumberedListvisual node-graphshape boxground redtreatment liquid-chromemotion kinetic-buildpower morphinstrument morph+laser→SlotSlot — the omnichannel marketing command center (the procurate items, nodes
4s4
first render · fix pending
ComparisonTable
templategeneric_scene
proof15.0–20.0sreceipts-counticon·white-knockout♪ node_lock
SlotSlot — the omnichannel marketing command center (the product) — proof
on-screen: SlotSlot
expected on screen: red ground · a ComparisonTable panel over a dimmed Signal Field · Faber leads · receipts · receipts-count · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id ComparisonTablevisual receiptsshape boxground redtreatment white-knockoutmotion receipts-countpower receiptsinstrument spotlight→SlotSlot — the omnichannel marketing command center (the procurate colA, colB, rows, statsLabels
5s5
first render · fix pending
CodeWindow
templategeneric_scene
diff20.0–25.0scrossfade-8ficon·liquid-chrome♪ node_lock
SlotSlot — the omnichannel marketing command center (the product) — diff
on-screen: SlotSlot
expected on screen: red ground · a CodeWindow panel over a dimmed Signal Field · Faber leads · code · crossfade-8f · icon·liquid-chrome logo · caption bottom-left
spec (the prompt): comp_id CodeWindowvisual codeshape boxground redtreatment liquid-chromemotion crossfade-8fpower morphinstrument morph→SlotSlot — the omnichannel marketing command center (the procurate codeLines, windowTitle
6s6
first render · fix pending
ChecklistCard
templategeneric_scene
teach25.0–30.0skinetic-buildicon·white-knockout♪ node_lock
SlotSlot — the omnichannel marketing command center (the product) — teach
on-screen: SlotSlot
expected on screen: red ground · a ChecklistCard panel over a dimmed Signal Field · Faber leads · node-graph · kinetic-build · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id ChecklistCardvisual node-graphshape boxground redtreatment white-knockoutmotion kinetic-buildpower morphinstrument morph+laser→SlotSlot — the omnichannel marketing command center (the procurate items, nodes
7s7
first render · fix pending
KpiGrid
templategeneric_scene
proof30.0–35.0sreceipts-counticon·liquid-chrome♪ node_lock
SlotSlot — the omnichannel marketing command center (the product) — proof
on-screen: SlotSlot
expected on screen: red ground · a KpiGrid panel over a dimmed Signal Field · Faber leads · receipts · receipts-count · icon·liquid-chrome logo · caption bottom-left
spec (the prompt): comp_id KpiGridvisual receiptsshape boxground redtreatment liquid-chromemotion receipts-countpower receiptsinstrument spotlight→SlotSlot — the omnichannel marketing command center (the procurate kpis, statsLabels
8s8
first render · fix pending
AnnotatedDiagram
templategeneric_scene
step35.0–40.0skinetic-buildicon·white-knockout♪ node_lock
SlotSlot — the omnichannel marketing command center (the product) — step
on-screen: SlotSlot
expected on screen: red ground · a AnnotatedDiagram panel over a dimmed Signal Field · Faber leads · pipeline · kinetic-build · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id AnnotatedDiagramvisual pipelineshape boxground redtreatment white-knockoutmotion kinetic-buildpower throwinstrument laser-trace→SlotSlot — the omnichannel marketing command center (the procurate callouts, stages, steps
9s9
first render · fix pending
shared field
signature-3dgeneric_scene
resolve40.0–45.0scoalescenceicon·white-knockout♪ bed_out
SlotSlot — the omnichannel marketing command center (the product) — resolve
on-screen: SlotSlot
expected on screen: red ground · box hero in the shared Signal Field · Faber leads · coalescence · coalescence · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape boxground redtreatment white-knockoutmotion coalescencepower coalescenceinstrument coalescence→SlotSlot — the omnichannel marketing command center (the pro

Format stack 3 aspects · same scenes[], re-cropped

9:16
1080×1920
Stories · TikTok · YouTube Shorts · Reels
1:1
1080×1080
LinkedIn · Facebook · Instagram
16:9
1920×1080
X/Twitter · YouTube · LinkedIn video

Channels 9 destinations

LinkedInX/TwitterYouTubeInstagramFacebookThreadsTikTokPinterestBluesky

Social captions supplemental published copy · per channel (comp_id level)

no social captions authored yet — ST-3 authors them per channel (the published post copy)

Cross-links every lens is a view on this one record