Back Office · office.temerarii.xyz
One asset, all the way in — composition, the wireframe + storyboard, the output format stack, and the template, all read from the SAME content-index record. The expected output matches what /media surfaces for this post.
post social-W44-Wed-2kind threadweek W44date 2026-11-04campaign thread · Wedpillar it_devbeat Wedasset videoduration 46.6sground whitescenes 9

Checklist the per-video bar — engine/sim

69.1/100
plain languagevo coverageno dead airuniquenesscaption fitcompletenesscleanliness
quantitative quality · weights learn from your reviews (engine.sim.memory review social-W44-Wed-2 good|bad)
⚠ 14 flag(s) — not yet ship-ready: copy_genericdup_sequence_across_assetsdup_set_across_assetssocial_caption_missingcopy_dup_across_assetsgeneric_scene · see docs/strategy/VIDEO-CHECKLIST.md

Composition comp · template family · expected output

composition SceneReelfamily / template SignalFieldReel
9:16 Reelpending1:1 Squarepending16:9 Widepending9:16 4Kpending1:1 4Kpending16:9 4KpendingGIF (SMS)pending
render pending — silent master not yet on disk
expected output: 0/7 rendered — same matrix the /media preview surfaces for this asset.

Composition layer × scene 9 scenes · 46.6s · comp_id + rendered still + tier + the script

#Layer (comp_id · still · tier)BeatTimecodeMotionLogoAudioVO / on-screen / caption
1s1
first render · fix pending
shared field
signature-3dgeneric_scene
open0–5.2sspatial-parallaxicon·wireframe♪ bed_in
It actually works — the open, running machine (proof on screen) — open
on-screen: It actually works
expected on screen: white ground · box hero in the shared Signal Field · Faber leads · node-graph · spatial-parallax · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape boxground whitetreatment wireframemotion spatial-parallaxpower summoninstrument summon→It actually works — the open, running machine (proof on scre
2s2
first render · fix pending
shared field
signature-3dgeneric_scene
hook5.2–10.2skinetic-buildicon·color♪ node_lock
It actually works — the open, running machine (proof on screen)
on-screen: It actually works
expected on screen: white ground · box hero in the shared Signal Field · Faber leads · mark · kinetic-build · icon·color logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual markshape boxground whitetreatment colormotion kinetic-buildpower laser-lockinstrument laser-trace→It actually works — the open, running machine (proof on scre
3s3
first render · fix pending
NumberedList
templategeneric_scene
teach10.2–15.399999999999999skinetic-buildicon·color♪ node_lock
It actually works — the open, running machine (proof on screen) — teach
on-screen: It actually works
expected on screen: white ground · a NumberedList panel over a dimmed Signal Field · Faber leads · node-graph · kinetic-build · icon·color logo · caption bottom-left
spec (the prompt): comp_id NumberedListvisual node-graphshape boxground whitetreatment colormotion kinetic-buildpower morphinstrument morph+laser→It actually works — the open, running machine (proof on screcurate items, nodes
4s4
first render · fix pending
RankList
templategeneric_scene
proof15.4–20.6sreceipts-counticon·color♪ node_lock
It actually works — the open, running machine (proof on screen) — proof
on-screen: It actually works
expected on screen: white ground · a RankList panel over a dimmed Signal Field · Faber leads · receipts · receipts-count · icon·color logo · caption bottom-left
spec (the prompt): comp_id RankListvisual receiptsshape boxground whitetreatment colormotion receipts-countpower receiptsinstrument spotlight→It actually works — the open, running machine (proof on screcurate rows, statsLabels
5s5
first render · fix pending
DiffCard
templategeneric_scene
diff20.6–25.8scrossfade-8ficon·color♪ node_lock
It actually works — the open, running machine (proof on screen) — diff
on-screen: It actually works
expected on screen: white ground · a DiffCard panel over a dimmed Signal Field · Faber leads · code · crossfade-8f · icon·color logo · caption bottom-left
spec (the prompt): comp_id DiffCardvisual codeshape boxground whitetreatment colormotion crossfade-8fpower morphinstrument morph→It actually works — the open, running machine (proof on screcurate codeLines, lines
6s6
first render · fix pending
ChecklistCard
templategeneric_scene
teach25.8–31.0skinetic-buildicon·color♪ node_lock
It actually works — the open, running machine (proof on screen) — teach
on-screen: It actually works
expected on screen: white ground · a ChecklistCard panel over a dimmed Signal Field · Faber leads · node-graph · kinetic-build · icon·color logo · caption bottom-left
spec (the prompt): comp_id ChecklistCardvisual node-graphshape boxground whitetreatment colormotion kinetic-buildpower morphinstrument morph+laser→It actually works — the open, running machine (proof on screcurate items, nodes
7s7
first render · fix pending
StatScoreboard
templategeneric_scene
proof31.0–36.2sreceipts-counticon·color♪ node_lock
It actually works — the open, running machine (proof on screen) — proof
on-screen: It actually works
expected on screen: white ground · a StatScoreboard panel over a dimmed Signal Field · Faber leads · receipts · receipts-count · icon·color logo · caption bottom-left
spec (the prompt): comp_id StatScoreboardvisual receiptsshape boxground whitetreatment colormotion receipts-countpower receiptsinstrument spotlight→It actually works — the open, running machine (proof on screcurate pillar, stats, statsLabels
8s8
first render · fix pending
BlueprintGrid
templategeneric_scene
step36.2–41.400000000000006skinetic-buildicon·color♪ node_lock
It actually works — the open, running machine (proof on screen) — step
on-screen: It actually works
expected on screen: white ground · a BlueprintGrid panel over a dimmed Signal Field · Faber leads · pipeline · kinetic-build · icon·color logo · caption bottom-left
spec (the prompt): comp_id BlueprintGridvisual pipelineshape boxground whitetreatment colormotion kinetic-buildpower throwinstrument laser-trace→It actually works — the open, running machine (proof on screcurate rows, stages, steps
9s9
first render · fix pending
shared field
signature-3dgeneric_scene
resolve41.4–46.6scoalescenceicon·wireframe♪ bed_out
It actually works — the open, running machine (proof on screen) — resolve
on-screen: It actually works
expected on screen: white ground · box hero in the shared Signal Field · Faber leads · coalescence · coalescence · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape boxground whitetreatment wireframemotion coalescencepower coalescenceinstrument coalescence→It actually works — the open, running machine (proof on scre

Format stack 3 aspects · same scenes[], re-cropped

9:16
1080×1920
Stories · TikTok · YouTube Shorts · Reels
1:1
1080×1080
LinkedIn · Facebook · Instagram
16:9
1920×1080
X/Twitter · YouTube · LinkedIn video

Channels 9 destinations

LinkedInX/TwitterYouTubeInstagramFacebookThreadsTikTokPinterestBluesky

Social captions supplemental published copy · per channel (comp_id level)

no social captions authored yet — ST-3 authors them per channel (the published post copy)

Cross-links every lens is a view on this one record