engine.sim.memory review social-W44-Mon-1 good|bad)| # | Layer (comp_id · still · tier) | Beat | Timecode | Motion | Logo | Audio | VO / on-screen / caption |
|---|---|---|---|---|---|---|---|
| 1 | ![]() first render · fix pending shared field signature-3ddead_airgeneric_scene | open | 0–5.0s | spatial-parallax | icon·wireframe | ♪ bed_in | AI & Automation — open |
expected on screen: black ground · box hero in the shared Signal Field · Faber leads · node-graph · spatial-parallax · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape boxground blacktreatment wireframemotion spatial-parallaxpower summoninstrument summon→AI & Automation — open | |||||||
| 2 | ![]() first render · fix pending shared field signature-3ddead_airgeneric_scene | hook | 5.0–10.0s | kinetic-build | icon·ember-fill | ♪ node_lock | AI & Automation |
expected on screen: black ground · box hero in the shared Signal Field · Faber leads · mark · kinetic-build · icon·ember-fill logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual markshape boxground blacktreatment ember-fillmotion kinetic-buildpower laser-lockinstrument laser-trace→AI & Automation | |||||||
| 3 | ![]() first render · fix pending NumberedList templatedead_airgeneric_scene | teach | 10.0–15.0s | kinetic-build | icon·wireframe | ♪ node_lock | AI & Automation — teach |
expected on screen: black ground · a NumberedList panel over a dimmed Signal Field · Faber leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id NumberedListvisual node-graphshape boxground blacktreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→AI & Automation — teachcurate items, nodes | |||||||
| 4 | ![]() first render · fix pending RankList templatedead_airgeneric_scene | proof | 15.0–20.0s | receipts-count | icon·white-knockout | ♪ node_lock | AI & Automation — proof |
expected on screen: black ground · a RankList panel over a dimmed Signal Field · Faber leads · receipts · receipts-count · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id RankListvisual receiptsshape boxground blacktreatment white-knockoutmotion receipts-countpower receiptsinstrument spotlight→AI & Automation — proofcurate rows, statsLabels | |||||||
| 5 | ![]() first render · fix pending BuildLog templatedead_airgeneric_scene | diff | 20.0–25.0s | crossfade-8f | icon·liquid-chrome | ♪ node_lock | AI & Automation — diff |
expected on screen: black ground · a BuildLog panel over a dimmed Signal Field · Faber leads · code · crossfade-8f · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id BuildLogvisual codeshape boxground blacktreatment liquid-chromemotion crossfade-8fpower morphinstrument morph→AI & Automation — diffcurate codeLines, lines | |||||||
| 6 | ![]() first render · fix pending ChecklistCard templatedead_airgeneric_scene | teach | 25.0–30.0s | kinetic-build | icon·ember-fill | ♪ node_lock | AI & Automation — teach |
expected on screen: black ground · a ChecklistCard panel over a dimmed Signal Field · Faber leads · node-graph · kinetic-build · icon·ember-fill logo · caption bottom-left spec (the prompt): comp_id ChecklistCardvisual node-graphshape boxground blacktreatment ember-fillmotion kinetic-buildpower morphinstrument morph+laser→AI & Automation — teachcurate items, nodes | |||||||
| 7 | ![]() first render · fix pending StatScoreboard templatedead_airgeneric_scene | proof | 30.0–35.0s | receipts-count | icon·wireframe | ♪ node_lock | AI & Automation — proof |
expected on screen: black ground · a StatScoreboard panel over a dimmed Signal Field · Faber leads · receipts · receipts-count · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id StatScoreboardvisual receiptsshape boxground blacktreatment wireframemotion receipts-countpower receiptsinstrument spotlight→AI & Automation — proofcurate pillar, stats, statsLabels | |||||||
| 8 | ![]() first render · fix pending ProcessFlow templatedead_airgeneric_scene | step | 35.0–40.0s | kinetic-build | icon·white-knockout | ♪ node_lock | AI & Automation — step |
expected on screen: black ground · a ProcessFlow panel over a dimmed Signal Field · Faber leads · pipeline · kinetic-build · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id ProcessFlowvisual pipelineshape boxground blacktreatment white-knockoutmotion kinetic-buildpower throwinstrument laser-trace→AI & Automation — stepcurate stages, steps | |||||||
| 9 | ![]() first render · fix pending shared field signature-3ddead_airgeneric_scene | resolve | 40.0–45.0s | coalescence | icon·wireframe | ♪ bed_out | AI & Automation — resolve |
expected on screen: black ground · box hero in the shared Signal Field · Faber leads · coalescence · coalescence · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape boxground blacktreatment wireframemotion coalescencepower coalescenceinstrument coalescence→AI & Automation — resolve | |||||||