engine.sim.memory review social-W43-Wed-1 good|bad)| # | Layer (comp_id · still · tier) | Beat | Timecode | Motion | Logo | Audio | VO / on-screen / caption |
|---|---|---|---|---|---|---|---|
| 1 | ![]() first render · fix pending shared field signature-3ddead_airgeneric_scene | open | 0–5.0s | spatial-parallax | icon·liquid-chrome | ♪ bed_in | Artificial Intelligence — open |
expected on screen: red ground · cone hero in the shared Signal Field · Augur leads · node-graph · spatial-parallax · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape coneground redtreatment liquid-chromemotion spatial-parallaxpower summoninstrument summon→Artificial Intelligence — open | |||||||
| 2 | ![]() first render · fix pending shared field signature-3ddead_airgeneric_scene | hook | 5.0–10.0s | kinetic-build | icon·white-knockout | ♪ node_lock | Artificial Intelligence |
expected on screen: red ground · cone hero in the shared Signal Field · Augur leads · mark · kinetic-build · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual markshape coneground redtreatment white-knockoutmotion kinetic-buildpower laser-lockinstrument laser-trace→Artificial Intelligence | |||||||
| 3 | ![]() first render · fix pending NumberedList templatedead_airgeneric_scene | teach | 10.0–15.0s | kinetic-build | icon·liquid-chrome | ♪ node_lock | Artificial Intelligence — teach |
expected on screen: red ground · a NumberedList panel over a dimmed Signal Field · Augur leads · node-graph · kinetic-build · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id NumberedListvisual node-graphshape coneground redtreatment liquid-chromemotion kinetic-buildpower morphinstrument morph+laser→Artificial Intelligence — teachcurate items, nodes | |||||||
| 4 | ![]() first render · fix pending RankList templatedead_airgeneric_scene | proof | 15.0–20.0s | receipts-count | icon·white-knockout | ♪ node_lock | Artificial Intelligence — proof |
expected on screen: red ground · a RankList panel over a dimmed Signal Field · Augur leads · receipts · receipts-count · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id RankListvisual receiptsshape coneground redtreatment white-knockoutmotion receipts-countpower receiptsinstrument spotlight→Artificial Intelligence — proofcurate rows, statsLabels | |||||||
| 5 | ![]() first render · fix pending DiffCard templatedead_airgeneric_scene | diff | 20.0–25.0s | crossfade-8f | icon·liquid-chrome | ♪ node_lock | Artificial Intelligence — diff |
expected on screen: red ground · a DiffCard panel over a dimmed Signal Field · Augur leads · code · crossfade-8f · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id DiffCardvisual codeshape coneground redtreatment liquid-chromemotion crossfade-8fpower morphinstrument morph→Artificial Intelligence — diffcurate codeLines, lines | |||||||
| 6 | ![]() first render · fix pending ChecklistCard templatedead_airgeneric_scene | teach | 25.0–30.0s | kinetic-build | icon·white-knockout | ♪ node_lock | Artificial Intelligence — teach |
expected on screen: red ground · a ChecklistCard panel over a dimmed Signal Field · Augur leads · node-graph · kinetic-build · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id ChecklistCardvisual node-graphshape coneground redtreatment white-knockoutmotion kinetic-buildpower morphinstrument morph+laser→Artificial Intelligence — teachcurate items, nodes | |||||||
| 7 | ![]() first render · fix pending StatScoreboard templatedead_airgeneric_scene | proof | 30.0–35.0s | receipts-count | icon·liquid-chrome | ♪ node_lock | Artificial Intelligence — proof |
expected on screen: red ground · a StatScoreboard panel over a dimmed Signal Field · Augur leads · receipts · receipts-count · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id StatScoreboardvisual receiptsshape coneground redtreatment liquid-chromemotion receipts-countpower receiptsinstrument spotlight→Artificial Intelligence — proofcurate pillar, stats, statsLabels | |||||||
| 8 | ![]() first render · fix pending StepFlow templatedead_airgeneric_scene | step | 35.0–40.0s | kinetic-build | icon·white-knockout | ♪ node_lock | Artificial Intelligence — step |
expected on screen: red ground · a StepFlow panel over a dimmed Signal Field · Augur leads · pipeline · kinetic-build · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id StepFlowvisual pipelineshape coneground redtreatment white-knockoutmotion kinetic-buildpower throwinstrument laser-trace→Artificial Intelligence — stepcurate stages, steps | |||||||
| 9 | ![]() first render · fix pending shared field signature-3ddead_airgeneric_scene | resolve | 40.0–45.0s | coalescence | icon·liquid-chrome | ♪ bed_out | Artificial Intelligence — resolve |
expected on screen: red ground · cone hero in the shared Signal Field · Augur leads · coalescence · coalescence · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape coneground redtreatment liquid-chromemotion coalescencepower coalescenceinstrument coalescence→Artificial Intelligence — resolve | |||||||