engine.sim.memory review social-W41-Sun-4 good|bad)| # | Layer (comp_id · still · tier) | Beat | Timecode | Motion | Logo | Audio | VO / on-screen / caption |
|---|---|---|---|---|---|---|---|
| 1 | ![]() first render · fix pending shared field signature-3dgeneric_scene | open | 0–5.0s | spatial-parallax | icon·color | ♪ bed_in | Staying current without burning out (triage, don't chase) — open on-screen: Staying current without burning out (triage, don't |
expected on screen: white ground · cone hero in the shared Signal Field · Augur leads · node-graph · spatial-parallax · icon·color logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape coneground whitetreatment colormotion spatial-parallaxpower summoninstrument summon→Staying current without burning out (triage, don't chase) — | |||||||
| 2 | ![]() first render · fix pending shared field signature-3dgeneric_scene | hook | 5.0–10.0s | kinetic-build | icon·color | ♪ node_lock | Staying current without burning out (triage, don't chase) on-screen: Staying current without burning out (triage, don't |
expected on screen: white ground · cone hero in the shared Signal Field · Augur leads · mark · kinetic-build · icon·color logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual markshape coneground whitetreatment colormotion kinetic-buildpower laser-lockinstrument laser-trace→Staying current without burning out (triage, don't chase) | |||||||
| 3 | ![]() first render · fix pending NumberedList templategeneric_scene | teach | 10.0–15.0s | kinetic-build | icon·color | ♪ node_lock | Staying current without burning out (triage, don't chase) — teach on-screen: Staying current without burning out (triage, don't |
expected on screen: white ground · a NumberedList panel over a dimmed Signal Field · Augur leads · node-graph · kinetic-build · icon·color logo · caption bottom-left spec (the prompt): comp_id NumberedListvisual node-graphshape coneground whitetreatment colormotion kinetic-buildpower morphinstrument morph+laser→Staying current without burning out (triage, don't chase) — curate items, nodes | |||||||
| 4 | ![]() first render · fix pending RankList templategeneric_scene | proof | 15.0–20.0s | receipts-count | icon·color | ♪ node_lock | Staying current without burning out (triage, don't chase) — proof on-screen: Staying current without burning out (triage, don't |
expected on screen: white ground · a RankList panel over a dimmed Signal Field · Augur leads · receipts · receipts-count · icon·color logo · caption bottom-left spec (the prompt): comp_id RankListvisual receiptsshape coneground whitetreatment colormotion receipts-countpower receiptsinstrument spotlight→Staying current without burning out (triage, don't chase) — curate rows, statsLabels | |||||||
| 5 | ![]() first render · fix pending TerminalRun templategeneric_scene | diff | 20.0–25.0s | crossfade-8f | icon·color | ♪ node_lock | Staying current without burning out (triage, don't chase) — diff on-screen: Staying current without burning out (triage, don't |
expected on screen: white ground · a TerminalRun panel over a dimmed Signal Field · Augur leads · code · crossfade-8f · icon·color logo · caption bottom-left spec (the prompt): comp_id TerminalRunvisual codeshape coneground whitetreatment colormotion crossfade-8fpower morphinstrument morph→Staying current without burning out (triage, don't chase) — curate codeLines | |||||||
| 6 | ![]() first render · fix pending ChecklistCard templategeneric_scene | teach | 25.0–30.0s | kinetic-build | icon·color | ♪ node_lock | Staying current without burning out (triage, don't chase) — teach on-screen: Staying current without burning out (triage, don't |
expected on screen: white ground · a ChecklistCard panel over a dimmed Signal Field · Augur leads · node-graph · kinetic-build · icon·color logo · caption bottom-left spec (the prompt): comp_id ChecklistCardvisual node-graphshape coneground whitetreatment colormotion kinetic-buildpower morphinstrument morph+laser→Staying current without burning out (triage, don't chase) — curate items, nodes | |||||||
| 7 | ![]() first render · fix pending StatScoreboard templategeneric_scene | proof | 30.0–35.0s | receipts-count | icon·color | ♪ node_lock | Staying current without burning out (triage, don't chase) — proof on-screen: Staying current without burning out (triage, don't |
expected on screen: white ground · a StatScoreboard panel over a dimmed Signal Field · Augur leads · receipts · receipts-count · icon·color logo · caption bottom-left spec (the prompt): comp_id StatScoreboardvisual receiptsshape coneground whitetreatment colormotion receipts-countpower receiptsinstrument spotlight→Staying current without burning out (triage, don't chase) — curate pillar, stats, statsLabels | |||||||
| 8 | ![]() first render · fix pending WireframeMock templategeneric_scene | step | 35.0–40.0s | kinetic-build | icon·color | ♪ node_lock | Staying current without burning out (triage, don't chase) — step on-screen: Staying current without burning out (triage, don't |
expected on screen: white ground · a WireframeMock panel over a dimmed Signal Field · Augur leads · pipeline · kinetic-build · icon·color logo · caption bottom-left spec (the prompt): comp_id WireframeMockvisual pipelineshape coneground whitetreatment colormotion kinetic-buildpower throwinstrument laser-trace→Staying current without burning out (triage, don't chase) — curate stages, steps | |||||||
| 9 | ![]() first render · fix pending shared field signature-3dgeneric_scene | resolve | 40.0–45.0s | coalescence | icon·color | ♪ bed_out | Staying current without burning out (triage, don't chase) — resolve on-screen: Staying current without burning out (triage, don't |
expected on screen: white ground · cone hero in the shared Signal Field · Augur leads · coalescence · coalescence · icon·color logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape coneground whitetreatment colormotion coalescencepower coalescenceinstrument coalescence→Staying current without burning out (triage, don't chase) — | |||||||