engine.sim.memory review social-W40-Mon-3 good|bad)| # | Layer (comp_id · still · tier) | Beat | Timecode | Motion | Logo | Audio | VO / on-screen / caption |
|---|---|---|---|---|---|---|---|
| 1 | ![]() first render · fix pending shared field signature-3ddead_airgeneric_scene | open | 0–5.0s | spatial-parallax | icon·color | ♪ bed_in | Content, Social & Brand Systems — open |
expected on screen: white ground · knot hero in the shared Signal Field · Magister leads · node-graph · spatial-parallax · icon·color logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape knotground whitetreatment colormotion spatial-parallaxpower summoninstrument summon→Content, Social & Brand Systems — open | |||||||
| 2 | ![]() first render · fix pending shared field signature-3ddead_airgeneric_scene | hook | 5.0–10.0s | kinetic-build | icon·wireframe | ♪ node_lock | Content, Social & Brand Systems |
expected on screen: white ground · knot hero in the shared Signal Field · Magister leads · mark · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual markshape knotground whitetreatment wireframemotion kinetic-buildpower laser-lockinstrument laser-trace→Content, Social & Brand Systems | |||||||
| 3 | ![]() first render · fix pending NumberedList templatedead_airgeneric_scene | teach | 10.0–15.0s | kinetic-build | icon·wireframe | ♪ node_lock | Content, Social & Brand Systems — teach |
expected on screen: white ground · a NumberedList panel over a dimmed Signal Field · Magister leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id NumberedListvisual node-graphshape knotground whitetreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→Content, Social & Brand Systems — teachcurate items, nodes | |||||||
| 4 | ![]() first render · fix pending RankList templatedead_airgeneric_scene | proof | 15.0–20.0s | receipts-count | icon·wireframe | ♪ node_lock | Content, Social & Brand Systems — proof |
expected on screen: white ground · a RankList panel over a dimmed Signal Field · Magister leads · receipts · receipts-count · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id RankListvisual receiptsshape knotground whitetreatment wireframemotion receipts-countpower receiptsinstrument spotlight→Content, Social & Brand Systems — proofcurate rows, statsLabels | |||||||
| 5 | ![]() first render · fix pending CodeWindow templatedead_airgeneric_scene | diff | 20.0–25.0s | crossfade-8f | icon·wireframe | ♪ node_lock | Content, Social & Brand Systems — diff |
expected on screen: white ground · a CodeWindow panel over a dimmed Signal Field · Magister leads · code · crossfade-8f · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id CodeWindowvisual codeshape knotground whitetreatment wireframemotion crossfade-8fpower morphinstrument morph→Content, Social & Brand Systems — diffcurate codeLines, windowTitle | |||||||
| 6 | ![]() first render · fix pending ChecklistCard templatedead_airgeneric_scene | teach | 25.0–30.0s | kinetic-build | icon·wireframe | ♪ node_lock | Content, Social & Brand Systems — teach |
expected on screen: white ground · a ChecklistCard panel over a dimmed Signal Field · Magister leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id ChecklistCardvisual node-graphshape knotground whitetreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→Content, Social & Brand Systems — teachcurate items, nodes | |||||||
| 7 | ![]() first render · fix pending StatScoreboard templatedead_airgeneric_scene | proof | 30.0–35.0s | receipts-count | icon·wireframe | ♪ node_lock | Content, Social & Brand Systems — proof |
expected on screen: white ground · a StatScoreboard panel over a dimmed Signal Field · Magister leads · receipts · receipts-count · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id StatScoreboardvisual receiptsshape knotground whitetreatment wireframemotion receipts-countpower receiptsinstrument spotlight→Content, Social & Brand Systems — proofcurate pillar, stats, statsLabels | |||||||
| 8 | ![]() first render · fix pending FlowSchematic templatedead_airgeneric_scene | step | 35.0–40.0s | kinetic-build | icon·wireframe | ♪ node_lock | Content, Social & Brand Systems — step |
expected on screen: white ground · a FlowSchematic panel over a dimmed Signal Field · Magister leads · pipeline · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id FlowSchematicvisual pipelineshape knotground whitetreatment wireframemotion kinetic-buildpower throwinstrument laser-trace→Content, Social & Brand Systems — stepcurate stages, steps | |||||||
| 9 | ![]() first render · fix pending shared field signature-3ddead_airgeneric_scene | resolve | 40.0–45.0s | coalescence | icon·color | ♪ bed_out | Content, Social & Brand Systems — resolve |
expected on screen: white ground · knot hero in the shared Signal Field · Magister leads · coalescence · coalescence · icon·color logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape knotground whitetreatment colormotion coalescencepower coalescenceinstrument coalescence→Content, Social & Brand Systems — resolve | |||||||