engine.sim.memory review social-W39-Mon-1 good|bad)| # | Layer (comp_id · still · tier) | Beat | Timecode | Motion | Logo | Audio | VO / on-screen / caption |
|---|---|---|---|---|---|---|---|
| 1 | ![]() matches intent shared field signature-3d | open | 0–5.0s | spatial-parallax | icon·white-knockout | ♪ bed_in | One ad will never speak to everyone who might buy from you. on-screen: One ad never wins for everyone |
expected on screen: red ground · cone hero in the shared Signal Field · Augur leads · node-graph · spatial-parallax · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape coneground redtreatment white-knockoutmotion spatial-parallaxpower summoninstrument summon→One ad never wins for everyone | |||||||
| 2 | ![]() matches intent shared field signature-3d | hook | 5.0–10.0s | kinetic-build | icon·white-knockout | ♪ node_lock | The trick is making many versions cheaply, then letting data pick. on-screen: So make many, cheaply |
expected on screen: red ground · cone hero in the shared Signal Field · Augur leads · mark · kinetic-build · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual markshape coneground redtreatment white-knockoutmotion kinetic-buildpower laser-lockinstrument laser-trace→So make many, cheaply | |||||||
| 3 | ![]() matches intent NumberedList template | teach | 10.0–15.2s | kinetic-build | icon·liquid-chrome | ♪ node_lock | The old way was betting the budget on one hero ad and praying. on-screen: Old way: one hero, big bet |
expected on screen: red ground · a NumberedList panel over a dimmed Signal Field · Augur leads · node-graph · kinetic-build · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id NumberedListvisual node-graphshape coneground redtreatment liquid-chromemotion kinetic-buildpower morphinstrument morph+laser→Old way: one hero, big betcurate items, nodes | |||||||
| 4 | ![]() matches intent ComparisonTable template | proof | 15.2–20.4s | receipts-count | icon·white-knockout | ♪ node_lock | Now we feed one strong idea to AI and get twenty honest variations. on-screen: Now: AI spins the variations |
expected on screen: red ground · a ComparisonTable panel over a dimmed Signal Field · Augur leads · receipts · receipts-count · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id ComparisonTablevisual receiptsshape coneground redtreatment white-knockoutmotion receipts-countpower receiptsinstrument spotlight→Now: AI spins the variationscurate colA, colB, rows, statsLabels | |||||||
| 5 | ![]() matches intent StackTrace template | diff | 20.4–25.599999999999998s | crossfade-8f | icon·liquid-chrome | ♪ node_lock | Each one changes only the hook or the angle, never the real offer. on-screen: Change the hook, not the offer |
expected on screen: red ground · a StackTrace panel over a dimmed Signal Field · Augur leads · code · crossfade-8f · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id StackTracevisual codeshape coneground redtreatment liquid-chromemotion crossfade-8fpower morphinstrument morph→Change the hook, not the offercurate codeLines, errMsg, errType, fix, frames | |||||||
| 6 | ![]() matches intent ChecklistCard template | teach | 25.6–31.1s | kinetic-build | icon·white-knockout | ♪ node_lock | Run them on a small spend and let clicks tell you which hook lands. on-screen: Let a small spend decide |
expected on screen: red ground · a ChecklistCard panel over a dimmed Signal Field · Augur leads · node-graph · kinetic-build · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id ChecklistCardvisual node-graphshape coneground redtreatment white-knockoutmotion kinetic-buildpower morphinstrument morph+laser→Let a small spend decidecurate items, nodes | |||||||
| 7 | ![]() matches intent KpiGrid template | proof | 31.1–36.1s | receipts-count | icon·liquid-chrome | ♪ node_lock | Then you pour the budget into the one the audience already chose. on-screen: Pour money into the winner |
expected on screen: red ground · a KpiGrid panel over a dimmed Signal Field · Augur leads · receipts · receipts-count · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id KpiGridvisual receiptsshape coneground redtreatment liquid-chromemotion receipts-countpower receiptsinstrument spotlight→Pour money into the winnercurate kpis, statsLabels | |||||||
| 8 | ![]() matches intent BlueprintGrid template | step | 36.1–41.6s | kinetic-build | icon·white-knockout | ♪ node_lock | So make twenty hooks, test small, and scale the proven one. That is it. on-screen: Step: 20 hooks, small test, scale |
expected on screen: red ground · a BlueprintGrid panel over a dimmed Signal Field · Augur leads · pipeline · kinetic-build · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id BlueprintGridvisual pipelineshape coneground redtreatment white-knockoutmotion kinetic-buildpower throwinstrument laser-trace→Step: 20 hooks, small test, scalecurate rows, stages, steps | |||||||
| 9 | ![]() matches intent shared field signature-3d | resolve | 41.6–46.800000000000004s | coalescence | icon·white-knockout | ♪ bed_out | Good advertising is not a guess. It is a test you ran first. on-screen: Stop guessing the hook |
expected on screen: red ground · cone hero in the shared Signal Field · Augur leads · coalescence · coalescence · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape coneground redtreatment white-knockoutmotion coalescencepower coalescenceinstrument coalescence→Stop guessing the hook | |||||||