engine.sim.memory review social-W36-Wed-4 good|bad)| # | Layer (comp_id · still · tier) | Beat | Timecode | Motion | Logo | Audio | VO / on-screen / caption |
|---|---|---|---|---|---|---|---|
| 1 | ![]() matches intent shared field signature-3d | open | 0–5.0s | spatial-parallax | icon·liquid-chrome | ♪ bed_in | A script used to be locked the second the camera started rolling. on-screen: Scripts were locked once you shot |
expected on screen: black ground · icosa hero in the shared Signal Field · Signum leads · node-graph · spatial-parallax · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape icosaground blacktreatment liquid-chromemotion spatial-parallaxpower summoninstrument summon→Scripts were locked once you shot | |||||||
| 2 | ![]() matches intent shared field signature-3d | hook | 5.0–10.0s | kinetic-build | icon·wireframe | ♪ node_lock | Everyone watched the exact same version, no matter who they were. on-screen: One version for every viewer |
expected on screen: black ground · icosa hero in the shared Signal Field · Signum leads · mark · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual markshape icosaground blacktreatment wireframemotion kinetic-buildpower laser-lockinstrument laser-trace→One version for every viewer | |||||||
| 3 | ![]() matches intent NumberedList template | teach | 10.0–15.5s | kinetic-build | icon·wireframe | ♪ node_lock | Now we write the script in modules, so chunks can be swapped per audience. on-screen: Write a script with swappable parts |
expected on screen: black ground · a NumberedList panel over a dimmed Signal Field · Signum leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id NumberedListvisual node-graphshape icosaground blacktreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→Write a script with swappable partscurate items, nodes | |||||||
| 4 | ![]() matches intent RankList template | proof | 15.5–21.4s | receipts-count | icon·wireframe | ♪ node_lock | We keep the story spine fixed and let a model vary just the opening hook. on-screen: Keep the spine, vary the hook |
expected on screen: black ground · a RankList panel over a dimmed Signal Field · Signum leads · receipts · receipts-count · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id RankListvisual receiptsshape icosaground blacktreatment wireframemotion receipts-countpower receiptsinstrument spotlight→Keep the spine, vary the hookcurate rows, statsLabels | |||||||
| 5 | ![]() matches intent JsonDiff template | diff | 21.4–26.4s | crossfade-8f | icon·wireframe | ♪ node_lock | Endless random variants alone just confuse people and dilute the message. on-screen: Endless variants alone confuse people |
expected on screen: black ground · a JsonDiff panel over a dimmed Signal Field · Signum leads · code · crossfade-8f · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id JsonDiffvisual codeshape icosaground blacktreatment wireframemotion crossfade-8fpower morphinstrument morph→Endless variants alone confuse peoplecurate codeLines, fileName, lines | |||||||
| 6 | ![]() matches intent ChecklistCard template | teach | 26.4–31.4s | kinetic-build | icon·wireframe | ♪ node_lock | So we branch on a single signal, like first-time versus returning viewer. on-screen: Branch on one real signal |
expected on screen: black ground · a ChecklistCard panel over a dimmed Signal Field · Signum leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id ChecklistCardvisual node-graphshape icosaground blacktreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→Branch on one real signalcurate items, nodes | |||||||
| 7 | ![]() matches intent StatScoreboard template | proof | 31.4–36.9s | receipts-count | icon·wireframe | ♪ node_lock | Same core story, but each viewer walks in through the doorway that fits them. on-screen: Same story, the right doorway |
expected on screen: black ground · a StatScoreboard panel over a dimmed Signal Field · Signum leads · receipts · receipts-count · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id StatScoreboardvisual receiptsshape icosaground blacktreatment wireframemotion receipts-countpower receiptsinstrument spotlight→Same story, the right doorwaycurate pillar, stats, statsLabels | |||||||
| 8 | ![]() matches intent NodeGraphCard template | step | 36.9–42.4s | kinetic-build | icon·wireframe | ♪ node_lock | Try it: write one fixed spine, then draft two hooks for two real audiences. on-screen: Write the spine, then two hooks |
expected on screen: black ground · a NodeGraphCard panel over a dimmed Signal Field · Signum leads · pipeline · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id NodeGraphCardvisual pipelineshape icosaground blacktreatment wireframemotion kinetic-buildpower throwinstrument laser-trace→Write the spine, then two hookscurate hub, nodes, stages, steps | |||||||
| 9 | ![]() matches intent shared field signature-3d | resolve | 42.4–47.9s | coalescence | icon·liquid-chrome | ♪ bed_out | Soon the story greets each person by where they are, not where you guessed. on-screen: Soon the story greets each person |
expected on screen: black ground · icosa hero in the shared Signal Field · Signum leads · coalescence · coalescence · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape icosaground blacktreatment liquid-chromemotion coalescencepower coalescenceinstrument coalescence→Soon the story greets each person | |||||||