engine.sim.memory review social-W36-Mon-1 good|bad)| # | Layer (comp_id · still · tier) | Beat | Timecode | Motion | Logo | Audio | VO / on-screen / caption |
|---|---|---|---|---|---|---|---|
| 1 | ![]() matches intent shared field signature-3d | open | 0–5.0s | spatial-parallax | icon·white-knockout | ♪ bed_in | Screenwriting used to start with a blank page that stared right back. on-screen: The blank script page was the enemy |
expected on screen: red ground · icosa hero in the shared Signal Field · Signum leads · node-graph · spatial-parallax · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape icosaground redtreatment white-knockoutmotion spatial-parallaxpower summoninstrument summon→The blank script page was the enemy | |||||||
| 2 | ![]() matches intent shared field signature-3d | hook | 5.0–10.2s | kinetic-build | icon·white-knockout | ♪ node_lock | You could burn a whole day just to limp through the first act. on-screen: You burned a day on act one |
expected on screen: red ground · icosa hero in the shared Signal Field · Signum leads · mark · kinetic-build · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual markshape icosaground redtreatment white-knockoutmotion kinetic-buildpower laser-lockinstrument laser-trace→You burned a day on act one | |||||||
| 3 | ![]() matches intent NumberedList template | teach | 10.2–16.5s | kinetic-build | icon·liquid-chrome | ♪ node_lock | Now we hand a model the logline and ask it to draft the beat sheet first. on-screen: Now we draft the beats with AI |
expected on screen: red ground · a NumberedList panel over a dimmed Signal Field · Signum leads · node-graph · kinetic-build · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id NumberedListvisual node-graphshape icosaground redtreatment liquid-chromemotion kinetic-buildpower morphinstrument morph+laser→Now we draft the beats with AIcurate items, nodes | |||||||
| 4 | ![]() matches intent ComparisonTable template | proof | 16.5–22.0s | receipts-count | icon·white-knockout | ♪ node_lock | It maps the beats, then you write dialogue over a skeleton that already works. on-screen: Beats first, dialogue second |
expected on screen: red ground · a ComparisonTable panel over a dimmed Signal Field · Signum leads · receipts · receipts-count · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id ComparisonTablevisual receiptsshape icosaground redtreatment white-knockoutmotion receipts-countpower receiptsinstrument spotlight→Beats first, dialogue secondcurate colA, colB, rows, statsLabels | |||||||
| 5 | ![]() matches intent TerminalRun template | diff | 22.0–27.0s | crossfade-8f | icon·liquid-chrome | ♪ node_lock | Left alone, the model writes dialogue that is flat and weirdly polite. on-screen: AI alone writes flat dialogue |
expected on screen: red ground · a TerminalRun panel over a dimmed Signal Field · Signum leads · code · crossfade-8f · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id TerminalRunvisual codeshape icosaground redtreatment liquid-chromemotion crossfade-8fpower morphinstrument morph→AI alone writes flat dialoguecurate codeLines | |||||||
| 6 | ![]() matches intent ChecklistCard template | teach | 27.0–32.5s | kinetic-build | icon·white-knockout | ♪ node_lock | So you feed it each character's want and the line they would never say. on-screen: Give each character a clear want |
expected on screen: red ground · a ChecklistCard panel over a dimmed Signal Field · Signum leads · node-graph · kinetic-build · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id ChecklistCardvisual node-graphshape icosaground redtreatment white-knockoutmotion kinetic-buildpower morphinstrument morph+laser→Give each character a clear wantcurate items, nodes | |||||||
| 7 | ![]() matches intent KpiGrid template | proof | 32.5–37.5s | receipts-count | icon·liquid-chrome | ♪ node_lock | Now the scene has friction, because every character wants something real. on-screen: The scene fights for a reason |
expected on screen: red ground · a KpiGrid panel over a dimmed Signal Field · Signum leads · receipts · receipts-count · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id KpiGridvisual receiptsshape icosaground redtreatment liquid-chromemotion receipts-countpower receiptsinstrument spotlight→The scene fights for a reasoncurate kpis, statsLabels | |||||||
| 8 | ![]() matches intent AnnotatedDiagram template | step | 37.5–43.4s | kinetic-build | icon·white-knockout | ♪ node_lock | Try it: ask for a beat sheet from your logline, then write the lines yourself. on-screen: Draft the beat sheet, then fill in |
expected on screen: red ground · a AnnotatedDiagram panel over a dimmed Signal Field · Signum leads · pipeline · kinetic-build · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id AnnotatedDiagramvisual pipelineshape icosaground redtreatment white-knockoutmotion kinetic-buildpower throwinstrument laser-trace→Draft the beat sheet, then fill incurate callouts, stages, steps | |||||||
| 9 | ![]() matches intent shared field signature-3d | resolve | 43.4–48.4s | coalescence | icon·white-knockout | ♪ bed_out | The blank page is beaten before your coffee even goes cold. on-screen: Blank page beaten before coffee |
expected on screen: red ground · icosa hero in the shared Signal Field · Signum leads · coalescence · coalescence · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape icosaground redtreatment white-knockoutmotion coalescencepower coalescenceinstrument coalescence→Blank page beaten before coffee | |||||||