engine.sim.memory review social-W35-Wed-1 good|bad)| # | Layer (comp_id · still · tier) | Beat | Timecode | Motion | Logo | Audio | VO / on-screen / caption |
|---|---|---|---|---|---|---|---|
| 1 | ![]() matches intent shared field signature-3d | open | 0–5.9s | spatial-parallax | icon·3d-extrude | ♪ bed_in | Old motion graphics meant nudging keyframes by hand, one frame at a time, for days. on-screen: Animating frame by frame |
expected on screen: white ground · dodeca hero in the shared Signal Field · Mensor leads · node-graph · spatial-parallax · icon·3d-extrude logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape dodecaground whitetreatment 3d-extrudemotion spatial-parallaxpower summoninstrument summon→Animating frame by frame | |||||||
| 2 | ![]() matches intent shared field signature-3d | hook | 5.9–12.2s | kinetic-build | icon·color | ♪ node_lock | The shift is to animate properties with rules, so the motion stays right when content changes. on-screen: Animate the property, not the frame |
expected on screen: white ground · dodeca hero in the shared Signal Field · Mensor leads · mark · kinetic-build · icon·color logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual markshape dodecaground whitetreatment colormotion kinetic-buildpower laser-lockinstrument laser-trace→Animate the property, not the frame | |||||||
| 3 | ![]() matches intent NumberedList template | teach | 12.2–19.2s | kinetic-build | icon·color | ♪ node_lock | Give every move an ease in and out, because nothing in the real world starts at full speed. on-screen: Ease in and out, never linear |
expected on screen: white ground · a NumberedList panel over a dimmed Signal Field · Mensor leads · node-graph · kinetic-build · icon·color logo · caption bottom-left spec (the prompt): comp_id NumberedListvisual node-graphshape dodecaground whitetreatment colormotion kinetic-buildpower morphinstrument morph+laser→Ease in and out, never linearcurate items, nodes | |||||||
| 4 | ![]() matches intent ComparisonTable template | proof | 19.2–25.1s | receipts-count | icon·color | ♪ node_lock | Stagger when elements enter by a few frames, and a flat list suddenly feels alive. on-screen: Stagger the elements |
expected on screen: white ground · a ComparisonTable panel over a dimmed Signal Field · Mensor leads · receipts · receipts-count · icon·color logo · caption bottom-left spec (the prompt): comp_id ComparisonTablevisual receiptsshape dodecaground whitetreatment colormotion receipts-countpower receiptsinstrument spotlight→Stagger the elementscurate colA, colB, rows, statsLabels | |||||||
| 5 | ![]() matches intent LogStream template | diff | 25.1–31.700000000000003s | crossfade-8f | icon·color | ♪ node_lock | Motion is not decoration, it points the eye, so each move should earn its place on screen. on-screen: Not decoration, direction |
expected on screen: white ground · a LogStream panel over a dimmed Signal Field · Mensor leads · code · crossfade-8f · icon·color logo · caption bottom-left spec (the prompt): comp_id LogStreamvisual codeshape dodecaground whitetreatment colormotion crossfade-8fpower morphinstrument morph→Not decoration, directioncurate codeLines, rows | |||||||
| 6 | ![]() matches intent ChecklistCard template | teach | 31.7–37.6s | kinetic-build | icon·color | ♪ node_lock | Drive the animation from a data file, so swapping the numbers re-renders the whole piece. on-screen: Drive it from data |
expected on screen: white ground · a ChecklistCard panel over a dimmed Signal Field · Mensor leads · node-graph · kinetic-build · icon·color logo · caption bottom-left spec (the prompt): comp_id ChecklistCardvisual node-graphshape dodecaground whitetreatment colormotion kinetic-buildpower morphinstrument morph+laser→Drive it from datacurate items, nodes | |||||||
| 7 | ![]() matches intent KpiGrid template | proof | 37.6–43.5s | receipts-count | icon·color | ♪ node_lock | One coded template can spit out a hundred on-brand cuts without anyone touching a keyframe. on-screen: One template, a hundred cuts |
expected on screen: white ground · a KpiGrid panel over a dimmed Signal Field · Mensor leads · receipts · receipts-count · icon·color logo · caption bottom-left spec (the prompt): comp_id KpiGridvisual receiptsshape dodecaground whitetreatment colormotion receipts-countpower receiptsinstrument spotlight→One template, a hundred cutscurate kpis, statsLabels | |||||||
| 8 | ![]() matches intent PipelineMap template | step | 43.5–49.8s | kinetic-build | icon·color | ♪ node_lock | Step one is easing on every move, the single change that makes amateur work look intentional. on-screen: Add easing before anything else |
expected on screen: white ground · a PipelineMap panel over a dimmed Signal Field · Mensor leads · pipeline · kinetic-build · icon·color logo · caption bottom-left spec (the prompt): comp_id PipelineMapvisual pipelineshape dodecaground whitetreatment colormotion kinetic-buildpower throwinstrument laser-trace→Add easing before anything elsecurate stages, steps | |||||||
| 9 | ![]() matches intent shared field signature-3d | resolve | 49.8–55.3s | coalescence | icon·3d-extrude | ♪ bed_out | Motion that means something, not just spins. That is how The Big T-M animates. on-screen: Motion that means something |
expected on screen: white ground · dodeca hero in the shared Signal Field · Mensor leads · coalescence · coalescence · icon·3d-extrude logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape dodecaground whitetreatment 3d-extrudemotion coalescencepower coalescenceinstrument coalescence→Motion that means something | |||||||