Back Office · office.temerarii.xyz
One asset, all the way in — composition, the wireframe + storyboard, the output format stack, and the template, all read from the SAME content-index record. The expected output matches what /media surfaces for this post.
post social-W35-Wed-1kind threadweek W35date 2026-09-02campaign thread · Wedpillar performancebeat Wedasset videoduration 55.3sground whitescenes 9

Checklist the per-video bar — engine/sim

86.6/100
plain languagevo coverageno dead airuniquenesscaption fitcompletenesscleanliness
quantitative quality · weights learn from your reviews (engine.sim.memory review social-W35-Wed-1 good|bad)
⚠ 3 flag(s) — not yet ship-ready: copy_genericdup_sequence_across_assetsdup_set_across_assets · see docs/strategy/VIDEO-CHECKLIST.md

Composition comp · template family · expected output

composition SceneReelfamily / template SignalFieldReel
9:16 Reelpending1:1 Squarepending16:9 Widepending9:16 4Kpending1:1 4Kpending16:9 4KpendingGIF (SMS)pending
render pending — silent master not yet on disk
expected output: 0/7 rendered — same matrix the /media preview surfaces for this asset.

Composition layer × scene 9 scenes · 55.3s · comp_id + rendered still + tier + the script

#Layer (comp_id · still · tier)BeatTimecodeMotionLogoAudioVO / on-screen / caption
1s1
matches intent
shared field
signature-3d
open0–5.9sspatial-parallaxicon·3d-extrude♪ bed_in
Old motion graphics meant nudging keyframes by hand, one frame at a time, for days.
on-screen: Animating frame by frame
expected on screen: white ground · dodeca hero in the shared Signal Field · Mensor leads · node-graph · spatial-parallax · icon·3d-extrude logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape dodecaground whitetreatment 3d-extrudemotion spatial-parallaxpower summoninstrument summon→Animating frame by frame
2s2
matches intent
shared field
signature-3d
hook5.9–12.2skinetic-buildicon·color♪ node_lock
The shift is to animate properties with rules, so the motion stays right when content changes.
on-screen: Animate the property, not the frame
expected on screen: white ground · dodeca hero in the shared Signal Field · Mensor leads · mark · kinetic-build · icon·color logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual markshape dodecaground whitetreatment colormotion kinetic-buildpower laser-lockinstrument laser-trace→Animate the property, not the frame
3s3
matches intent
NumberedList
template
teach12.2–19.2skinetic-buildicon·color♪ node_lock
Give every move an ease in and out, because nothing in the real world starts at full speed.
on-screen: Ease in and out, never linear
expected on screen: white ground · a NumberedList panel over a dimmed Signal Field · Mensor leads · node-graph · kinetic-build · icon·color logo · caption bottom-left
spec (the prompt): comp_id NumberedListvisual node-graphshape dodecaground whitetreatment colormotion kinetic-buildpower morphinstrument morph+laser→Ease in and out, never linearcurate items, nodes
4s4
matches intent
ComparisonTable
template
proof19.2–25.1sreceipts-counticon·color♪ node_lock
Stagger when elements enter by a few frames, and a flat list suddenly feels alive.
on-screen: Stagger the elements
expected on screen: white ground · a ComparisonTable panel over a dimmed Signal Field · Mensor leads · receipts · receipts-count · icon·color logo · caption bottom-left
spec (the prompt): comp_id ComparisonTablevisual receiptsshape dodecaground whitetreatment colormotion receipts-countpower receiptsinstrument spotlight→Stagger the elementscurate colA, colB, rows, statsLabels
5s5
matches intent
LogStream
template
diff25.1–31.700000000000003scrossfade-8ficon·color♪ node_lock
Motion is not decoration, it points the eye, so each move should earn its place on screen.
on-screen: Not decoration, direction
expected on screen: white ground · a LogStream panel over a dimmed Signal Field · Mensor leads · code · crossfade-8f · icon·color logo · caption bottom-left
spec (the prompt): comp_id LogStreamvisual codeshape dodecaground whitetreatment colormotion crossfade-8fpower morphinstrument morph→Not decoration, directioncurate codeLines, rows
6s6
matches intent
ChecklistCard
template
teach31.7–37.6skinetic-buildicon·color♪ node_lock
Drive the animation from a data file, so swapping the numbers re-renders the whole piece.
on-screen: Drive it from data
expected on screen: white ground · a ChecklistCard panel over a dimmed Signal Field · Mensor leads · node-graph · kinetic-build · icon·color logo · caption bottom-left
spec (the prompt): comp_id ChecklistCardvisual node-graphshape dodecaground whitetreatment colormotion kinetic-buildpower morphinstrument morph+laser→Drive it from datacurate items, nodes
7s7
matches intent
KpiGrid
template
proof37.6–43.5sreceipts-counticon·color♪ node_lock
One coded template can spit out a hundred on-brand cuts without anyone touching a keyframe.
on-screen: One template, a hundred cuts
expected on screen: white ground · a KpiGrid panel over a dimmed Signal Field · Mensor leads · receipts · receipts-count · icon·color logo · caption bottom-left
spec (the prompt): comp_id KpiGridvisual receiptsshape dodecaground whitetreatment colormotion receipts-countpower receiptsinstrument spotlight→One template, a hundred cutscurate kpis, statsLabels
8s8
matches intent
PipelineMap
template
step43.5–49.8skinetic-buildicon·color♪ node_lock
Step one is easing on every move, the single change that makes amateur work look intentional.
on-screen: Add easing before anything else
expected on screen: white ground · a PipelineMap panel over a dimmed Signal Field · Mensor leads · pipeline · kinetic-build · icon·color logo · caption bottom-left
spec (the prompt): comp_id PipelineMapvisual pipelineshape dodecaground whitetreatment colormotion kinetic-buildpower throwinstrument laser-trace→Add easing before anything elsecurate stages, steps
9s9
matches intent
shared field
signature-3d
resolve49.8–55.3scoalescenceicon·3d-extrude♪ bed_out
Motion that means something, not just spins. That is how The Big T-M animates.
on-screen: Motion that means something
expected on screen: white ground · dodeca hero in the shared Signal Field · Mensor leads · coalescence · coalescence · icon·3d-extrude logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape dodecaground whitetreatment 3d-extrudemotion coalescencepower coalescenceinstrument coalescence→Motion that means something

Format stack 3 aspects · same scenes[], re-cropped

9:16
1080×1920
Stories · TikTok · YouTube Shorts · Reels
1:1
1080×1080
LinkedIn · Facebook · Instagram
16:9
1920×1080
X/Twitter · YouTube · LinkedIn video

Channels 9 destinations

LinkedInX/TwitterYouTubeInstagramFacebookThreadsTikTokPinterestBluesky

Social captions supplemental published copy · per channel (comp_id level)

tiktokThe single fix that makes motion graphics look pro: easing. Nothing in the real world starts at full speed, so give every move an ease in and out, stagger elements by a few frames, and use motion to point the eye, not just decorate. (AI-assisted edit.)
instagramAnimate the property, not the frame. Ease in and out, never linear. Stagger the elements. Motion is direction, not decoration. Drive it from data. #motiongraphics #animation #design #aftereffects #temerarii
linkedinTakeaway for anyone making motion graphics: the amateur tell is linear motion. Nothing in the real world starts at full speed, so give every move an ease in and out, and stagger element entrances by a few frames so a flat list feels alive. Treat motion as direction, not decoration, each move should point the eye and earn its place. Then drive the animation from a data file: one coded template can output a hundred on-brand cuts without touching a keyframe. Add easing first; it's the single change that makes work look intentional.
xMotion graphics truth: linear motion is the amateur tell. Ease every move in and out, stagger entrances by a few frames, and use motion to point the eye, not decorate. Then drive it from data for endless on-brand cuts. temerarii.com
facebookOld motion graphics meant nudging keyframes by hand for days. The shift: animate properties with rules. Give every move an ease in and out (nothing real starts at full speed), stagger element entrances by a few frames, and treat motion as direction, not decoration. Then drive it from a data file so one template outputs a hundred on-brand cuts. Add easing first. More at temerarii.com.
threadsThe single fix that makes motion graphics look pro: easing. Nothing in the real world starts at full speed, so ease every move in and out, stagger entrances by a few frames, and use motion to point the eye, not decorate. Then drive it from data for endless cuts.
pinterestMotion graphics fundamentals: add easing to every move, stagger element entrances, use motion as visual direction, and drive animation from a data file to generate many on-brand cuts from one template. Evergreen animation and motion design guide.
blueskyMotion graphics truth: linear motion is the amateur tell. Ease every move in and out, stagger entrances by a few frames, use motion to point the eye. Then drive it from data for endless on-brand cuts. temerarii.com
youtubeMotion Graphics: Easing, Staggering & Data-Driven Templates Old motion graphics meant nudging keyframes by hand, one frame at a time, for days. The shift: animate properties with rules so the motion stays right when content changes. Give every move an ease in and out, because nothing real starts at full speed. Stagger element entrances by a few frames and a flat list feels alive. Treat motion as direction, not decoration. Then drive it from a data file so one coded template outputs a hundred on-brand cuts. Add easing first. More at temerarii.com. #motiongraphics #animation #design

Cross-links every lens is a view on this one record