engine.sim.memory review social-W34-Thu-2 good|bad)| # | Layer (comp_id · still · tier) | Beat | Timecode | Motion | Logo | Audio | VO / on-screen / caption |
|---|---|---|---|---|---|---|---|
| 1 | ![]() matches intent shared field signature-3d | open | 0–5.5s | spatial-parallax | icon·ember-fill | ♪ bed_in | Product photography once meant a studio day, a stylist, and one expensive lighting setup. on-screen: Photography meant one expensive shoot |
expected on screen: white ground · icosa hero in the shared Signal Field · Signum leads · node-graph · spatial-parallax · icon·ember-fill logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape icosaground whitetreatment ember-fillmotion spatial-parallaxpower summoninstrument summon→Photography meant one expensive shoot | |||||||
| 2 | ![]() matches intent shared field signature-3d | hook | 5.5–11.0s | kinetic-build | icon·wireframe | ♪ node_lock | One look rarely fits every channel, so you booked another shoot and another bill. on-screen: One look, then reshoot per channel |
expected on screen: white ground · icosa hero in the shared Signal Field · Signum leads · mark · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual markshape icosaground whitetreatment wireframemotion kinetic-buildpower laser-lockinstrument laser-trace→One look, then reshoot per channel | |||||||
| 3 | ![]() matches intent NumberedList template | teach | 11.0–17.3s | kinetic-build | icon·wireframe | ♪ node_lock | The craft move: get one clean hero shot lit well, because light is the whole game. on-screen: Nail the hero shot, light it once |
expected on screen: white ground · a NumberedList panel over a dimmed Signal Field · Signum leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id NumberedListvisual node-graphshape icosaground whitetreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→Nail the hero shot, light it oncecurate items, nodes | |||||||
| 4 | ![]() matches intent ComparisonTable template | proof | 17.3–23.6s | receipts-count | icon·wireframe | ♪ node_lock | From one well-lit hero we cut a dozen sizes that all still looked like the brand. on-screen: A clean hero became many cuts |
expected on screen: white ground · a ComparisonTable panel over a dimmed Signal Field · Signum leads · receipts · receipts-count · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id ComparisonTablevisual receiptsshape icosaground whitetreatment wireframemotion receipts-countpower receiptsinstrument spotlight→A clean hero became many cutscurate colA, colB, rows, statsLabels | |||||||
| 5 | ![]() matches intent TerminalRun template | diff | 23.6–29.5s | crossfade-8f | icon·wireframe | ♪ node_lock | You can fix framing later, but bad light haunts a photo no filter can save. on-screen: Good light beats heavy editing |
expected on screen: white ground · a TerminalRun panel over a dimmed Signal Field · Signum leads · code · crossfade-8f · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id TerminalRunvisual codeshape icosaground whitetreatment wireframemotion crossfade-8fpower morphinstrument morph→Good light beats heavy editingcurate codeLines | |||||||
| 6 | ![]() matches intent ChecklistCard template | teach | 29.5–35.4s | kinetic-build | icon·wireframe | ♪ node_lock | Now AI extends the background so one hero shot fits every aspect ratio you need. on-screen: AI extends the scene around it |
expected on screen: white ground · a ChecklistCard panel over a dimmed Signal Field · Signum leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id ChecklistCardvisual node-graphshape icosaground whitetreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→AI extends the scene around itcurate items, nodes | |||||||
| 7 | ![]() matches intent KpiGrid template | proof | 35.4–40.9s | receipts-count | icon·wireframe | ♪ node_lock | A single morning shoot quietly fed a whole month of posts across every channel. on-screen: One shoot fed every platform |
expected on screen: white ground · a KpiGrid panel over a dimmed Signal Field · Signum leads · receipts · receipts-count · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id KpiGridvisual receiptsshape icosaground whitetreatment wireframemotion receipts-countpower receiptsinstrument spotlight→One shoot fed every platformcurate kpis, statsLabels | |||||||
| 8 | ![]() matches intent PipelineMap template | step | 40.9–46.1s | kinetic-build | icon·wireframe | ♪ node_lock | Your step: light one hero shot properly, then extend it instead of reshooting. on-screen: Light the hero, then extend |
expected on screen: white ground · a PipelineMap panel over a dimmed Signal Field · Signum leads · pipeline · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id PipelineMapvisual pipelineshape icosaground whitetreatment wireframemotion kinetic-buildpower throwinstrument laser-trace→Light the hero, then extendcurate stages, steps | |||||||
| 9 | ![]() matches intent shared field signature-3d | resolve | 46.1–52.0s | coalescence | icon·ember-fill | ♪ bed_out | Soon you will photograph the product once and place it into any world at all. on-screen: Soon the scene builds around the product |
expected on screen: white ground · icosa hero in the shared Signal Field · Signum leads · coalescence · coalescence · icon·ember-fill logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape icosaground whitetreatment ember-fillmotion coalescencepower coalescenceinstrument coalescence→Soon the scene builds around the product | |||||||