Back Office · office.temerarii.xyz
One asset, all the way in — composition, the wireframe + storyboard, the output format stack, and the template, all read from the SAME content-index record. The expected output matches what /media surfaces for this post.
post social-W34-Thu-1kind threadweek W34date 2026-08-27campaign thread · Thupillar performancebeat Thuasset videoduration 51.3sground whitescenes 9

Checklist the per-video bar — engine/sim

86.6/100
plain languagevo coverageno dead airuniquenesscaption fitcompletenesscleanliness
quantitative quality · weights learn from your reviews (engine.sim.memory review social-W34-Thu-1 good|bad)
⚠ 3 flag(s) — not yet ship-ready: copy_genericdup_sequence_across_assetsdup_set_across_assets · see docs/strategy/VIDEO-CHECKLIST.md

Composition comp · template family · expected output

composition SceneReelfamily / template SignalFieldReel
9:16 Reelpending1:1 Squarepending16:9 Widepending9:16 4Kpending1:1 4Kpending16:9 4KpendingGIF (SMS)pending
render pending — silent master not yet on disk
expected output: 0/7 rendered — same matrix the /media preview surfaces for this asset.

Composition layer × scene 9 scenes · 51.3s · comp_id + rendered still + tier + the script

#Layer (comp_id · still · tier)BeatTimecodeMotionLogoAudioVO / on-screen / caption
1s1
matches intent
shared field
signature-3d
open0–5.2sspatial-parallaxicon·color♪ bed_in
A mobile app once launched stuffed with features nobody had actually asked for.
on-screen: Apps used to launch loaded with features
expected on screen: white ground · dodeca hero in the shared Signal Field · Mensor leads · node-graph · spatial-parallax · icon·color logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape dodecaground whitetreatment colormotion spatial-parallaxpower summoninstrument summon→Apps used to launch loaded with features
2s2
matches intent
shared field
signature-3d
hook5.2–11.100000000000001skinetic-buildicon·wireframe♪ node_lock
Every extra button is one more place for a real person to get politely lost.
on-screen: More features, more confusion
expected on screen: white ground · dodeca hero in the shared Signal Field · Mensor leads · mark · kinetic-build · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual markshape dodecaground whitetreatment wireframemotion kinetic-buildpower laser-lockinstrument laser-trace→More features, more confusion
3s3
matches intent
NumberedList
template
teach11.1–16.6skinetic-buildicon·wireframe♪ node_lock
The craft move: design the single path most people take, then guard it ruthlessly.
on-screen: Design the one core path
expected on screen: white ground · a NumberedList panel over a dimmed Signal Field · Mensor leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id NumberedListvisual node-graphshape dodecaground whitetreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→Design the one core pathcurate items, nodes
4s4
matches intent
RankList
template
proof16.6–22.5sreceipts-counticon·wireframe♪ node_lock
When the main path was obvious, far more people finished what they came to do.
on-screen: One clear path lifted finishes
expected on screen: white ground · a RankList panel over a dimmed Signal Field · Mensor leads · receipts · receipts-count · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id RankListvisual receiptsshape dodecaground whitetreatment wireframemotion receipts-countpower receiptsinstrument spotlight→One clear path lifted finishescurate rows, statsLabels
5s5
matches intent
DiffCard
template
diff22.5–28.4scrossfade-8ficon·wireframe♪ node_lock
A short app people finish beats a deep app people quietly abandon at step three.
on-screen: Clarity beats a long feature list
expected on screen: white ground · a DiffCard panel over a dimmed Signal Field · Mensor leads · code · crossfade-8f · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id DiffCardvisual codeshape dodecaground whitetreatment wireframemotion crossfade-8fpower morphinstrument morph→Clarity beats a long feature listcurate codeLines, lines
6s6
matches intent
ChecklistCard
template
teach28.4–34.699999999999996skinetic-buildicon·wireframe♪ node_lock
Now AI walks the flow like a confused user and flags the screens that trip people.
on-screen: AI flags the confusing screens
expected on screen: white ground · a ChecklistCard panel over a dimmed Signal Field · Mensor leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id ChecklistCardvisual node-graphshape dodecaground whitetreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→AI flags the confusing screenscurate items, nodes
7s7
matches intent
StatScoreboard
template
proof34.7–40.6sreceipts-counticon·wireframe♪ node_lock
It found the screen where people gave up before a single real user ever did.
on-screen: Drop-offs found before launch
expected on screen: white ground · a StatScoreboard panel over a dimmed Signal Field · Mensor leads · receipts · receipts-count · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id StatScoreboardvisual receiptsshape dodecaground whitetreatment wireframemotion receipts-countpower receiptsinstrument spotlight→Drop-offs found before launchcurate pillar, stats, statsLabels
8s8
matches intent
WireframeMock
template
step40.6–46.1skinetic-buildicon·wireframe♪ node_lock
Your step: draw the one path that matters before you add a second feature.
on-screen: Map the one path first
expected on screen: white ground · a WireframeMock panel over a dimmed Signal Field · Mensor leads · pipeline · kinetic-build · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id WireframeMockvisual pipelineshape dodecaground whitetreatment wireframemotion kinetic-buildpower throwinstrument laser-trace→Map the one path firstcurate stages, steps
9s9
matches intent
shared field
signature-3d
resolve46.1–51.300000000000004scoalescenceicon·color♪ bed_out
Less app, more done. The best feature is the one people actually finish.
on-screen: Less app, more done
expected on screen: white ground · dodeca hero in the shared Signal Field · Mensor leads · coalescence · coalescence · icon·color logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape dodecaground whitetreatment colormotion coalescencepower coalescenceinstrument coalescence→Less app, more done

Format stack 3 aspects · same scenes[], re-cropped

9:16
1080×1920
Stories · TikTok · YouTube Shorts · Reels
1:1
1080×1080
LinkedIn · Facebook · Instagram
16:9
1920×1080
X/Twitter · YouTube · LinkedIn video

Channels 9 destinations

LinkedInX/TwitterYouTubeInstagramFacebookThreadsTikTokPinterestBluesky

Social captions supplemental published copy · per channel (comp_id level)

tiktokAn app stuffed with features nobody asked for is a place to get lost. The move: design the ONE path most people take and guard it ruthlessly. (AI-assisted) AI walks the flow like a confused user and flags the screens that trip people. Less app, more done.
instagramApps used to launch stuffed with features. Every extra button = a place to get lost. Design the one core path first. AI flags the confusing screens. #mobileapp #uxdesign #productdesign #appdesign #temerarii
linkedinA mobile app once launched stuffed with features nobody asked for, and every extra button is one more place for a real person to get lost. The craft move that fixes it: design the single path most people take, then guard it ruthlessly. When the main path is obvious, far more people finish what they came to do. What's new: AI walks the flow like a confused user and flags the screens that trip people, catching the drop-off before a real user ever hits it. Takeaway: a short app people finish beats a deep app they abandon at step three.
xAn app stuffed with features is a place to get lost. Design the one path most people take, then guard it. AI walks the flow and flags the confusing screens. Less app, more done. temerarii.xyz
facebookA mobile app used to launch stuffed with features nobody asked for, and every extra button is a place to get lost. The move: design the single path most people take, then guard it ruthlessly. Now AI walks the flow like a confused user and flags the screens that trip people, catching drop-offs before a real user does. Less app, more done. Building an app? Let's find your one path.
threadsAn app stuffed with features nobody asked for is a place to get lost. Design the ONE path most people take, then guard it ruthlessly. AI walks the flow like a confused user and flags the screens that trip people. Less app, more done.
pinterestMobile app design that people actually finish: design the single path most users take and guard it ruthlessly instead of stuffing in features. Use AI to walk the flow like a confused user and flag the screens that trip people. Mobile app design, UX design, product design, app usability.
blueskyAn app stuffed with features is a place to get lost. Design the one path most people take, then guard it. AI flags the confusing screens. Less app, more done. temerarii.xyz
youtubeMobile App Design: Guard the One Path That Matters A mobile app once launched stuffed with features nobody had actually asked for, and every extra button is one more place for a real person to get lost. The craft move that fixes it: design the single path most people take, then guard it ruthlessly. When the main path is obvious, far more people finish what they came to do. What's new: AI walks the flow like a confused user and flags the screens that trip people, finding the drop-off before a single real user ever does. Your step: draw the one path that matters before you add a second feature. The best feature is the one people actually finish. AI-assisted production. More at temerarii.xyz

Cross-links every lens is a view on this one record