engine.sim.memory review social-W34-Sat-3 good|bad)| # | Layer (comp_id · still · tier) | Beat | Timecode | Motion | Logo | Audio | VO / on-screen / caption |
|---|---|---|---|---|---|---|---|
| 1 | ![]() matches intent shared field signature-3d | open | 0–5.5s | spatial-parallax | icon·liquid-chrome | ♪ bed_in | Accessibility used to be a checkbox bolted on the night before a product shipped. on-screen: Accessibility was an afterthought |
expected on screen: red ground · box hero in the shared Signal Field · Faber leads · node-graph · spatial-parallax · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape boxground redtreatment liquid-chromemotion spatial-parallaxpower summoninstrument summon→Accessibility was an afterthought | |||||||
| 2 | ![]() matches intent shared field signature-3d | hook | 5.5–11.0s | kinetic-build | icon·white-knockout | ♪ node_lock | Access added at the very end helps almost no one and frustrates nearly everyone. on-screen: Bolted-on access serves no one |
expected on screen: red ground · box hero in the shared Signal Field · Faber leads · mark · kinetic-build · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual markshape boxground redtreatment white-knockoutmotion kinetic-buildpower laser-lockinstrument laser-trace→Bolted-on access serves no one | |||||||
| 3 | ![]() matches intent NumberedList template | teach | 11.0–16.9s | kinetic-build | icon·liquid-chrome | ♪ node_lock | The method: design for the person with the hardest case, and the rest gets easier. on-screen: Design for the hardest case first |
expected on screen: red ground · a NumberedList panel over a dimmed Signal Field · Faber leads · node-graph · kinetic-build · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id NumberedListvisual node-graphshape boxground redtreatment liquid-chromemotion kinetic-buildpower morphinstrument morph+laser→Design for the hardest case firstcurate items, nodes | |||||||
| 4 | ![]() matches intent RankList template | proof | 16.9–23.2s | receipts-count | icon·white-knockout | ♪ node_lock | Captions built for the deaf turned out to help everyone watching on a loud, busy train. on-screen: Accessible design helped everyone |
expected on screen: red ground · a RankList panel over a dimmed Signal Field · Faber leads · receipts · receipts-count · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id RankListvisual receiptsshape boxground redtreatment white-knockoutmotion receipts-countpower receiptsinstrument spotlight→Accessible design helped everyonecurate rows, statsLabels | |||||||
| 5 | ![]() matches intent JsonDiff template | diff | 23.2–29.1s | crossfade-8f | icon·liquid-chrome | ♪ node_lock | Accessibility is not a favor you grant; it is simply what good design looks like. on-screen: Access is good design, not charity |
expected on screen: red ground · a JsonDiff panel over a dimmed Signal Field · Faber leads · code · crossfade-8f · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id JsonDiffvisual codeshape boxground redtreatment liquid-chromemotion crossfade-8fpower morphinstrument morph→Access is good design, not charitycurate codeLines, fileName, lines | |||||||
| 6 | ![]() matches intent ChecklistCard template | teach | 29.1–35.0s | kinetic-build | icon·white-knockout | ♪ node_lock | Now AI checks contrast, labels, and reading order while you build, not after you ship. on-screen: AI audits as you build |
expected on screen: red ground · a ChecklistCard panel over a dimmed Signal Field · Faber leads · node-graph · kinetic-build · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id ChecklistCardvisual node-graphshape boxground redtreatment white-knockoutmotion kinetic-buildpower morphinstrument morph+laser→AI audits as you buildcurate items, nodes | |||||||
| 7 | ![]() matches intent StatScoreboard template | proof | 35.0–41.3s | receipts-count | icon·liquid-chrome | ♪ node_lock | It caught the missing labels early, so no real user ever hit a locked, silent door. on-screen: Barriers caught before launch |
expected on screen: red ground · a StatScoreboard panel over a dimmed Signal Field · Faber leads · receipts · receipts-count · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id StatScoreboardvisual receiptsshape boxground redtreatment liquid-chromemotion receipts-countpower receiptsinstrument spotlight→Barriers caught before launchcurate pillar, stats, statsLabels | |||||||
| 8 | ![]() matches intent AnnotatedDiagram template | step | 41.3–47.199999999999996s | kinetic-build | icon·white-knockout | ♪ node_lock | Your step: run your page through a free screen reader before you call it finished. on-screen: Test with a screen reader |
expected on screen: red ground · a AnnotatedDiagram panel over a dimmed Signal Field · Faber leads · pipeline · kinetic-build · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id AnnotatedDiagramvisual pipelineshape boxground redtreatment white-knockoutmotion kinetic-buildpower throwinstrument laser-trace→Test with a screen readercurate callouts, stages, steps | |||||||
| 9 | ![]() matches intent shared field signature-3d | resolve | 47.2–52.2s | coalescence | icon·liquid-chrome | ♪ bed_out | Build the door wide and everyone walks through, including the future you. on-screen: Build the door wide for everyone |
expected on screen: red ground · box hero in the shared Signal Field · Faber leads · coalescence · coalescence · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape boxground redtreatment liquid-chromemotion coalescencepower coalescenceinstrument coalescence→Build the door wide for everyone | |||||||