engine.sim.memory review social-W34-Sat-2 good|bad)| # | Layer (comp_id · still · tier) | Beat | Timecode | Motion | Logo | Audio | VO / on-screen / caption |
|---|---|---|---|---|---|---|---|
| 1 | ![]() matches intent shared field signature-3d | open | 0–6.6s | spatial-parallax | icon·white-knockout | ♪ bed_in | A commercial once meant a crew, a shoot day, and a budget that made your stomach drop. on-screen: Commercials meant a crew and a shoot |
expected on screen: red ground · octa hero in the shared Signal Field · Lumen leads · node-graph · spatial-parallax · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape octaground redtreatment white-knockoutmotion spatial-parallaxpower summoninstrument summon→Commercials meant a crew and a shoot | |||||||
| 2 | ![]() matches intent shared field signature-3d | hook | 6.6–12.5s | kinetic-build | icon·white-knockout | ♪ node_lock | A huge production around a weak idea is just expensive proof the idea was weak. on-screen: A big budget hides a weak idea |
expected on screen: red ground · octa hero in the shared Signal Field · Lumen leads · mark · kinetic-build · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual markshape octaground redtreatment white-knockoutmotion kinetic-buildpower laser-lockinstrument laser-trace→A big budget hides a weak idea | |||||||
| 3 | ![]() matches intent NumberedList template | teach | 12.5–18.4s | kinetic-build | icon·liquid-chrome | ♪ node_lock | The craft move: earn the first three seconds, because that is when the thumb decides. on-screen: Win the first three seconds |
expected on screen: red ground · a NumberedList panel over a dimmed Signal Field · Lumen leads · node-graph · kinetic-build · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id NumberedListvisual node-graphshape octaground redtreatment liquid-chromemotion kinetic-buildpower morphinstrument morph+laser→Win the first three secondscurate items, nodes | |||||||
| 4 | ![]() matches intent ComparisonTable template | proof | 18.4–24.7s | receipts-count | icon·white-knockout | ♪ node_lock | Ads that opened with a real moment held the viewer past the point most people leave. on-screen: Strong opens held the viewer |
expected on screen: red ground · a ComparisonTable panel over a dimmed Signal Field · Lumen leads · receipts · receipts-count · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id ComparisonTablevisual receiptsshape octaground redtreatment white-knockoutmotion receipts-countpower receiptsinstrument spotlight→Strong opens held the viewercurate colA, colB, rows, statsLabels | |||||||
| 5 | ![]() matches intent LogStream template | diff | 24.7–31.299999999999997s | crossfade-8f | icon·liquid-chrome | ♪ node_lock | A sharp idea shot on a phone beats a dull one shot on a crane every time. on-screen: The idea beats the budget |
expected on screen: red ground · a LogStream panel over a dimmed Signal Field · Lumen leads · code · crossfade-8f · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id LogStreamvisual codeshape octaground redtreatment liquid-chromemotion crossfade-8fpower morphinstrument morph→The idea beats the budgetcurate codeLines, rows | |||||||
| 6 | ![]() matches intent ChecklistCard template | teach | 31.3–37.9s | kinetic-build | icon·white-knockout | ♪ node_lock | Now AI storyboards the spot first, so you test the idea before you spend on the shoot. on-screen: AI storyboards before you shoot |
expected on screen: red ground · a ChecklistCard panel over a dimmed Signal Field · Lumen leads · node-graph · kinetic-build · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id ChecklistCardvisual node-graphshape octaground redtreatment white-knockoutmotion kinetic-buildpower morphinstrument morph+laser→AI storyboards before you shootcurate items, nodes | |||||||
| 7 | ![]() matches intent KpiGrid template | proof | 37.9–43.8s | receipts-count | icon·liquid-chrome | ♪ node_lock | We killed the weak concepts on paper and only filmed the one that already worked. on-screen: Tested ideas, fewer wasted shoots |
expected on screen: red ground · a KpiGrid panel over a dimmed Signal Field · Lumen leads · receipts · receipts-count · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id KpiGridvisual receiptsshape octaground redtreatment liquid-chromemotion receipts-countpower receiptsinstrument spotlight→Tested ideas, fewer wasted shootscurate kpis, statsLabels | |||||||
| 8 | ![]() matches intent FlowSchematic template | step | 43.8–49.0s | kinetic-build | icon·white-knockout | ♪ node_lock | Your step: storyboard your first three seconds before you book a single thing. on-screen: Storyboard the open first |
expected on screen: red ground · a FlowSchematic panel over a dimmed Signal Field · Lumen leads · pipeline · kinetic-build · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id FlowSchematicvisual pipelineshape octaground redtreatment white-knockoutmotion kinetic-buildpower throwinstrument laser-trace→Storyboard the open firstcurate stages, steps | |||||||
| 9 | ![]() matches intent shared field signature-3d | resolve | 49.0–54.0s | coalescence | icon·white-knockout | ♪ bed_out | Hook first, budget second. The idea was always the most expensive part. on-screen: Hook first, budget second |
expected on screen: red ground · octa hero in the shared Signal Field · Lumen leads · coalescence · coalescence · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape octaground redtreatment white-knockoutmotion coalescencepower coalescenceinstrument coalescence→Hook first, budget second | |||||||