Back Office · office.temerarii.xyz
One asset, all the way in — composition, the wireframe + storyboard, the output format stack, and the template, all read from the SAME content-index record. The expected output matches what /media surfaces for this post.
post social-W34-Sat-2kind threadweek W34date 2026-08-29campaign thread · Satpillar multimediabeat Satasset videoduration 54.0sground redscenes 9

Checklist the per-video bar — engine/sim

86.6/100
plain languagevo coverageno dead airuniquenesscaption fitcompletenesscleanliness
quantitative quality · weights learn from your reviews (engine.sim.memory review social-W34-Sat-2 good|bad)
⚠ 3 flag(s) — not yet ship-ready: copy_genericdup_sequence_across_assetsdup_set_across_assets · see docs/strategy/VIDEO-CHECKLIST.md

Composition comp · template family · expected output

composition SceneReelfamily / template SignalFieldReel
9:16 Reelpending1:1 Squarepending16:9 Widepending9:16 4Kpending1:1 4Kpending16:9 4KpendingGIF (SMS)pending
render pending — silent master not yet on disk
expected output: 0/7 rendered — same matrix the /media preview surfaces for this asset.

Composition layer × scene 9 scenes · 54.0s · comp_id + rendered still + tier + the script

#Layer (comp_id · still · tier)BeatTimecodeMotionLogoAudioVO / on-screen / caption
1s1
matches intent
shared field
signature-3d
open0–6.6sspatial-parallaxicon·white-knockout♪ bed_in
A commercial once meant a crew, a shoot day, and a budget that made your stomach drop.
on-screen: Commercials meant a crew and a shoot
expected on screen: red ground · octa hero in the shared Signal Field · Lumen leads · node-graph · spatial-parallax · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape octaground redtreatment white-knockoutmotion spatial-parallaxpower summoninstrument summon→Commercials meant a crew and a shoot
2s2
matches intent
shared field
signature-3d
hook6.6–12.5skinetic-buildicon·white-knockout♪ node_lock
A huge production around a weak idea is just expensive proof the idea was weak.
on-screen: A big budget hides a weak idea
expected on screen: red ground · octa hero in the shared Signal Field · Lumen leads · mark · kinetic-build · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual markshape octaground redtreatment white-knockoutmotion kinetic-buildpower laser-lockinstrument laser-trace→A big budget hides a weak idea
3s3
matches intent
NumberedList
template
teach12.5–18.4skinetic-buildicon·liquid-chrome♪ node_lock
The craft move: earn the first three seconds, because that is when the thumb decides.
on-screen: Win the first three seconds
expected on screen: red ground · a NumberedList panel over a dimmed Signal Field · Lumen leads · node-graph · kinetic-build · icon·liquid-chrome logo · caption bottom-left
spec (the prompt): comp_id NumberedListvisual node-graphshape octaground redtreatment liquid-chromemotion kinetic-buildpower morphinstrument morph+laser→Win the first three secondscurate items, nodes
4s4
matches intent
ComparisonTable
template
proof18.4–24.7sreceipts-counticon·white-knockout♪ node_lock
Ads that opened with a real moment held the viewer past the point most people leave.
on-screen: Strong opens held the viewer
expected on screen: red ground · a ComparisonTable panel over a dimmed Signal Field · Lumen leads · receipts · receipts-count · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id ComparisonTablevisual receiptsshape octaground redtreatment white-knockoutmotion receipts-countpower receiptsinstrument spotlight→Strong opens held the viewercurate colA, colB, rows, statsLabels
5s5
matches intent
LogStream
template
diff24.7–31.299999999999997scrossfade-8ficon·liquid-chrome♪ node_lock
A sharp idea shot on a phone beats a dull one shot on a crane every time.
on-screen: The idea beats the budget
expected on screen: red ground · a LogStream panel over a dimmed Signal Field · Lumen leads · code · crossfade-8f · icon·liquid-chrome logo · caption bottom-left
spec (the prompt): comp_id LogStreamvisual codeshape octaground redtreatment liquid-chromemotion crossfade-8fpower morphinstrument morph→The idea beats the budgetcurate codeLines, rows
6s6
matches intent
ChecklistCard
template
teach31.3–37.9skinetic-buildicon·white-knockout♪ node_lock
Now AI storyboards the spot first, so you test the idea before you spend on the shoot.
on-screen: AI storyboards before you shoot
expected on screen: red ground · a ChecklistCard panel over a dimmed Signal Field · Lumen leads · node-graph · kinetic-build · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id ChecklistCardvisual node-graphshape octaground redtreatment white-knockoutmotion kinetic-buildpower morphinstrument morph+laser→AI storyboards before you shootcurate items, nodes
7s7
matches intent
KpiGrid
template
proof37.9–43.8sreceipts-counticon·liquid-chrome♪ node_lock
We killed the weak concepts on paper and only filmed the one that already worked.
on-screen: Tested ideas, fewer wasted shoots
expected on screen: red ground · a KpiGrid panel over a dimmed Signal Field · Lumen leads · receipts · receipts-count · icon·liquid-chrome logo · caption bottom-left
spec (the prompt): comp_id KpiGridvisual receiptsshape octaground redtreatment liquid-chromemotion receipts-countpower receiptsinstrument spotlight→Tested ideas, fewer wasted shootscurate kpis, statsLabels
8s8
matches intent
FlowSchematic
template
step43.8–49.0skinetic-buildicon·white-knockout♪ node_lock
Your step: storyboard your first three seconds before you book a single thing.
on-screen: Storyboard the open first
expected on screen: red ground · a FlowSchematic panel over a dimmed Signal Field · Lumen leads · pipeline · kinetic-build · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id FlowSchematicvisual pipelineshape octaground redtreatment white-knockoutmotion kinetic-buildpower throwinstrument laser-trace→Storyboard the open firstcurate stages, steps
9s9
matches intent
shared field
signature-3d
resolve49.0–54.0scoalescenceicon·white-knockout♪ bed_out
Hook first, budget second. The idea was always the most expensive part.
on-screen: Hook first, budget second
expected on screen: red ground · octa hero in the shared Signal Field · Lumen leads · coalescence · coalescence · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape octaground redtreatment white-knockoutmotion coalescencepower coalescenceinstrument coalescence→Hook first, budget second

Format stack 3 aspects · same scenes[], re-cropped

9:16
1080×1920
Stories · TikTok · YouTube Shorts · Reels
1:1
1080×1080
LinkedIn · Facebook · Instagram
16:9
1920×1080
X/Twitter · YouTube · LinkedIn video

Channels 9 destinations

LinkedInX/TwitterYouTubeInstagramFacebookThreadsTikTokPinterestBluesky

Social captions supplemental published copy · per channel (comp_id level)

tiktokA big production around a weak idea is just expensive proof the idea was weak. The move: win the first 3 SECONDS, that's when the thumb decides. (AI-assisted) AI storyboards the spot first so you test the idea before the shoot. Hook first, budget second.
instagramCommercials used to mean a crew + a shoot day + stomach-drop budget. Big budget hides a weak idea. Win the first 3 seconds. AI storyboards before you shoot. #commercial #videoproduction #adcreative #videomarketing #temerarii
linkedinA commercial once meant a crew, a shoot day, and a budget that made your stomach drop, but a huge production around a weak idea is just expensive proof the idea was weak. The craft move that fixes it: earn the first three seconds, because that's when the thumb decides whether to stay. Ads that open with a real moment hold viewers past where most people leave. What's new: AI storyboards the spot first, so you test the idea before you spend on the shoot and only film the concept that already worked. Takeaway: hook first, budget second, the idea was always the most expensive part.
xA big production around a weak idea is expensive proof it was weak. Win the first 3 seconds, that's when the thumb decides. AI storyboards before you shoot. Hook first, budget second. temerarii.xyz
facebookA commercial used to mean a crew, a shoot day, and a stomach-drop budget, but a huge production around a weak idea is just expensive proof the idea was weak. The move: earn the first three seconds, because that's when the thumb decides. Now AI storyboards the spot first, so you test the idea before the shoot and only film what already worked. Hook first, budget second. Planning a spot? Let's storyboard it.
threadsA big production around a weak idea is just expensive proof it was weak. Win the first 3 seconds, that's when the thumb decides. AI storyboards the spot first so you test the idea before the shoot. Hook first, budget second.
pinterestCommercial advertisements that actually get watched: win the first three seconds, because that's when the viewer decides to stay or scroll. Use AI to storyboard the spot before you shoot, so you test the idea cheaply and only film what works. Commercial production, ad creative, video marketing, video ads.
blueskyA big production around a weak idea is expensive proof it was weak. Win the first 3 seconds. AI storyboards before you shoot. Hook first, budget second. temerarii.xyz
youtubeCommercial Advertising: Win the First Three Seconds A commercial once meant a crew, a shoot day, and a budget that made your stomach drop, but a huge production around a weak idea is just expensive proof the idea was weak. The craft move that fixes it: earn the first three seconds, because that's when the thumb decides whether to stay. Ads that open with a real moment hold the viewer past the point where most people leave. What's new: AI storyboards the spot first, so you test the idea before you spend on the shoot and only film the concept that already worked. Your step: storyboard your first three seconds before you book a single thing. The idea was always the most expensive part. AI-assisted production. More at temerarii.xyz

Cross-links every lens is a view on this one record