engine.sim.memory review social-W34-Mon-1 good|bad)| # | Layer (comp_id · still · tier) | Beat | Timecode | Motion | Logo | Audio | VO / on-screen / caption |
|---|---|---|---|---|---|---|---|
| 1 | ![]() matches intent shared field signature-3d | open | 0–5.2s | spatial-parallax | icon·ember-fill | ♪ bed_in | Strategy used to mean a forty-slide deck nobody opened after the kickoff lunch. on-screen: Strategy used to be a slide deck |
expected on screen: white ground · knot hero in the shared Signal Field · Magister leads · node-graph · spatial-parallax · icon·ember-fill logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape knotground whitetreatment ember-fillmotion spatial-parallaxpower summoninstrument summon→Strategy used to be a slide deck | |||||||
| 2 | ![]() matches intent shared field signature-3d | hook | 5.2–11.100000000000001s | kinetic-build | icon·wireframe | ♪ node_lock | A plan that tries to win every customer ends up exciting no one at all. on-screen: A plan for everything fits nothing |
expected on screen: white ground · knot hero in the shared Signal Field · Magister leads · mark · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual markshape knotground whitetreatment wireframemotion kinetic-buildpower laser-lockinstrument laser-trace→A plan for everything fits nothing | |||||||
| 3 | ![]() matches intent NumberedList template | teach | 11.1–17.0s | kinetic-build | icon·wireframe | ♪ node_lock | The classic move: name one rival, one customer, and one fight you can actually win. on-screen: Pick one enemy and one win |
expected on screen: white ground · a NumberedList panel over a dimmed Signal Field · Magister leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id NumberedListvisual node-graphshape knotground whitetreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→Pick one enemy and one wincurate items, nodes | |||||||
| 4 | ![]() matches intent ComparisonTable template | proof | 17.0–22.2s | receipts-count | icon·wireframe | ♪ node_lock | Teams that picked one fight beat teams that hedged across five soft ones. on-screen: Focused bets paid off |
expected on screen: white ground · a ComparisonTable panel over a dimmed Signal Field · Magister leads · receipts · receipts-count · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id ComparisonTablevisual receiptsshape knotground whitetreatment wireframemotion receipts-countpower receiptsinstrument spotlight→Focused bets paid offcurate colA, colB, rows, statsLabels | |||||||
| 5 | ![]() matches intent JsonDiff template | diff | 22.2–27.4s | crossfade-8f | icon·wireframe | ♪ node_lock | A long list of priorities is just a wish list wearing a suit. on-screen: Focus beats a long wish list |
expected on screen: white ground · a JsonDiff panel over a dimmed Signal Field · Magister leads · code · crossfade-8f · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id JsonDiffvisual codeshape knotground whitetreatment wireframemotion crossfade-8fpower morphinstrument morph→Focus beats a long wish listcurate codeLines, fileName, lines | |||||||
| 6 | ![]() matches intent ChecklistCard template | teach | 27.4–33.699999999999996s | kinetic-build | icon·wireframe | ♪ node_lock | Now we ask an AI to argue against the plan and find where it quietly breaks. on-screen: Pressure-test the plan with AI |
expected on screen: white ground · a ChecklistCard panel over a dimmed Signal Field · Magister leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id ChecklistCardvisual node-graphshape knotground whitetreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→Pressure-test the plan with AIcurate items, nodes | |||||||
| 7 | ![]() matches intent KpiGrid template | proof | 33.7–40.0s | receipts-count | icon·wireframe | ♪ node_lock | It found the holes in a draft before the market got to find them for us. on-screen: Holes found before launch |
expected on screen: white ground · a KpiGrid panel over a dimmed Signal Field · Magister leads · receipts · receipts-count · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id KpiGridvisual receiptsshape knotground whitetreatment wireframemotion receipts-countpower receiptsinstrument spotlight→Holes found before launchcurate kpis, statsLabels | |||||||
| 8 | ![]() matches intent WireframeMock template | step | 40.0–46.3s | kinetic-build | icon·wireframe | ♪ node_lock | Your step: write the strategy in one sentence; if you cannot, you do not have one. on-screen: Write it in one sentence |
expected on screen: white ground · a WireframeMock panel over a dimmed Signal Field · Magister leads · pipeline · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id WireframeMockvisual pipelineshape knotground whitetreatment wireframemotion kinetic-buildpower throwinstrument laser-trace→Write it in one sentencecurate stages, steps | |||||||
| 9 | ![]() matches intent shared field signature-3d | resolve | 46.3–51.5s | coalescence | icon·ember-fill | ♪ bed_out | A strategy is just a bet you can say out loud and defend. on-screen: A plan is a defensible bet |
expected on screen: white ground · knot hero in the shared Signal Field · Magister leads · coalescence · coalescence · icon·ember-fill logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape knotground whitetreatment ember-fillmotion coalescencepower coalescenceinstrument coalescence→A plan is a defensible bet | |||||||