engine.sim.memory review social-W33-Wed-3 good|bad)| # | Layer (comp_id · still · tier) | Beat | Timecode | Motion | Logo | Audio | VO / on-screen / caption |
|---|---|---|---|---|---|---|---|
| 1 | ![]() matches intent shared field signature-3d | open | 0–7.3s | spatial-parallax | icon·white-knockout | ♪ bed_in | Good event coverage is not a recap of who spoke. It is the one story the room will remember. on-screen: An event is a story |
expected on screen: black ground · octa hero in the shared Signal Field · Lumen leads · node-graph · spatial-parallax · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape octaground blacktreatment white-knockoutmotion spatial-parallaxpower summoninstrument summon→An event is a story | |||||||
| 2 | ![]() matches intent shared field signature-3d | hook | 7.3–14.3s | kinetic-build | icon·wireframe | ♪ node_lock | Old way, you dumped two hundred photos in a folder and called that the coverage. Nobody opened it. on-screen: The old way: dump every photo |
expected on screen: black ground · octa hero in the shared Signal Field · Lumen leads · mark · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual markshape octaground blacktreatment wireframemotion kinetic-buildpower laser-lockinstrument laser-trace→The old way: dump every photo | |||||||
| 3 | ![]() matches intent NumberedList template | teach | 14.3–22.4s | kinetic-build | icon·wireframe | ♪ node_lock | Here is the craft: before you shoot, decide the one turn in the day you are there to capture on camera. on-screen: Find the turn before you shoot |
expected on screen: black ground · a NumberedList panel over a dimmed Signal Field · Lumen leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id NumberedListvisual node-graphshape octaground blacktreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→Find the turn before you shootcurate items, nodes | |||||||
| 4 | ![]() matches intent ComparisonTable template | proof | 22.4–29.7s | receipts-count | icon·wireframe | ♪ node_lock | Then you shoot for that moment and skip the filler, so every clip earns its place in the cut. on-screen: Shoot the moment, skip the filler |
expected on screen: black ground · a ComparisonTable panel over a dimmed Signal Field · Lumen leads · receipts · receipts-count · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id ComparisonTablevisual receiptsshape octaground blacktreatment wireframemotion receipts-countpower receiptsinstrument spotlight→Shoot the moment, skip the fillercurate colA, colB, rows, statsLabels | |||||||
| 5 | ![]() matches intent BuildLog template | diff | 29.7–36.7s | crossfade-8f | icon·wireframe | ♪ node_lock | A hundred random clips say nothing. One clear story makes a stranger feel they were in the room. on-screen: One story beats a hundred clips |
expected on screen: black ground · a BuildLog panel over a dimmed Signal Field · Lumen leads · code · crossfade-8f · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id BuildLogvisual codeshape octaground blacktreatment wireframemotion crossfade-8fpower morphinstrument morph→One story beats a hundred clipscurate codeLines, lines | |||||||
| 6 | ![]() matches intent ChecklistCard template | teach | 36.7–43.7s | kinetic-build | icon·wireframe | ♪ node_lock | Now capture clean room sound, the laughs and the gasps, because that audio is what carries the feeling. on-screen: Capture the room tone live |
expected on screen: black ground · a ChecklistCard panel over a dimmed Signal Field · Lumen leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id ChecklistCardvisual node-graphshape octaground blacktreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→Capture the room tone livecurate items, nodes | |||||||
| 7 | ![]() matches intent KpiGrid template | proof | 43.7–51.400000000000006s | receipts-count | icon·wireframe | ♪ node_lock | Lay that real room sound under your cut and the viewer feels present, not like they read a press release. on-screen: Real sound, real presence |
expected on screen: black ground · a KpiGrid panel over a dimmed Signal Field · Lumen leads · receipts · receipts-count · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id KpiGridvisual receiptsshape octaground blacktreatment wireframemotion receipts-countpower receiptsinstrument spotlight→Real sound, real presencecurate kpis, statsLabels | |||||||
| 8 | ![]() matches intent SchematicCard template | step | 51.4–57.699999999999996s | kinetic-build | icon·wireframe | ♪ node_lock | Three steps: pick the turn, shoot only for it, score the cut with real room sound. on-screen: Step: pick the turn, shoot, score |
expected on screen: black ground · a SchematicCard panel over a dimmed Signal Field · Lumen leads · pipeline · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id SchematicCardvisual pipelineshape octaground blacktreatment wireframemotion kinetic-buildpower throwinstrument laser-trace→Step: pick the turn, shoot, scorecurate nodes, stages, steps | |||||||
| 9 | ![]() matches intent shared field signature-3d | resolve | 57.7–64.0s | coalescence | icon·white-knockout | ♪ bed_out | The goal is simple. Make the people who missed it quietly wish they had been there. on-screen: Make them wish they came |
expected on screen: black ground · octa hero in the shared Signal Field · Lumen leads · coalescence · coalescence · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape octaground blacktreatment white-knockoutmotion coalescencepower coalescenceinstrument coalescence→Make them wish they came | |||||||