engine.sim.memory review social-W33-Thu-2 good|bad)| # | Layer (comp_id · still · tier) | Beat | Timecode | Motion | Logo | Audio | VO / on-screen / caption |
|---|---|---|---|---|---|---|---|
| 1 | ![]() matches intent shared field signature-3d | open | 0–7.3s | spatial-parallax | icon·liquid-chrome | ♪ bed_in | Most people quietly leave a new app in the first five minutes, long before they ever feel the value. on-screen: Onboarding decides if they stay |
expected on screen: red ground · dodeca hero in the shared Signal Field · Mensor leads · node-graph · spatial-parallax · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape dodecaground redtreatment liquid-chromemotion spatial-parallaxpower summoninstrument summon→Onboarding decides if they stay | |||||||
| 2 | ![]() matches intent shared field signature-3d | hook | 7.3–13.6s | kinetic-build | icon·white-knockout | ♪ node_lock | Old way, you forced a ten-step tour that everyone skipped, then wondered why nobody came back. on-screen: The old way: a tour nobody finishes |
expected on screen: red ground · dodeca hero in the shared Signal Field · Mensor leads · mark · kinetic-build · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual markshape dodecaground redtreatment white-knockoutmotion kinetic-buildpower laser-lockinstrument laser-trace→The old way: a tour nobody finishes | |||||||
| 3 | ![]() matches intent NumberedList template | teach | 13.6–22.0s | kinetic-build | icon·liquid-chrome | ♪ node_lock | Here is the move: name the single first win, the one thing a new user must feel to believe in the product. on-screen: Find the one first win |
expected on screen: red ground · a NumberedList panel over a dimmed Signal Field · Mensor leads · node-graph · kinetic-build · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id NumberedListvisual node-graphshape dodecaground redtreatment liquid-chromemotion kinetic-buildpower morphinstrument morph+laser→Find the one first wincurate items, nodes | |||||||
| 4 | ![]() matches intent RankList template | proof | 22.0–28.6s | receipts-count | icon·white-knockout | ♪ node_lock | Then strip every step that stands between the new user and that one early moment of payoff. on-screen: Cut everything before that win |
expected on screen: red ground · a RankList panel over a dimmed Signal Field · Mensor leads · receipts · receipts-count · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id RankListvisual receiptsshape dodecaground redtreatment white-knockoutmotion receipts-countpower receiptsinstrument spotlight→Cut everything before that wincurate rows, statsLabels | |||||||
| 5 | ![]() matches intent LogStream template | diff | 28.6–35.9s | crossfade-8f | icon·liquid-chrome | ♪ node_lock | A long feature list scares people off. One fast win in the first minute is what makes them stay. on-screen: Fast value beats a big feature list |
expected on screen: red ground · a LogStream panel over a dimmed Signal Field · Mensor leads · code · crossfade-8f · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id LogStreamvisual codeshape dodecaground redtreatment liquid-chromemotion crossfade-8fpower morphinstrument morph→Fast value beats a big feature listcurate codeLines, rows | |||||||
| 6 | ![]() matches intent ChecklistCard template | teach | 35.9–44.0s | kinetic-build | icon·white-knockout | ♪ node_lock | Now track the exact step where new users quit, and treat that drop-off like a fire you put out this week. on-screen: Watch where they actually drop |
expected on screen: red ground · a ChecklistCard panel over a dimmed Signal Field · Mensor leads · node-graph · kinetic-build · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id ChecklistCardvisual node-graphshape dodecaground redtreatment white-knockoutmotion kinetic-buildpower morphinstrument morph+laser→Watch where they actually dropcurate items, nodes | |||||||
| 7 | ![]() matches intent StatScoreboard template | proof | 44.0–50.6s | receipts-count | icon·liquid-chrome | ♪ node_lock | Fix the one leaking step and your free trials start turning into people who actually keep paying. on-screen: Fix the leak, keep the user |
expected on screen: red ground · a StatScoreboard panel over a dimmed Signal Field · Mensor leads · receipts · receipts-count · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id StatScoreboardvisual receiptsshape dodecaground redtreatment liquid-chromemotion receipts-countpower receiptsinstrument spotlight→Fix the leak, keep the usercurate pillar, stats, statsLabels | |||||||
| 8 | ![]() matches intent StepFlow template | step | 50.6–56.9s | kinetic-build | icon·white-knockout | ♪ node_lock | Three steps: name the first win, cut everything before it, measure the step where people quit. on-screen: Step: name the win, cut, measure drop |
expected on screen: red ground · a StepFlow panel over a dimmed Signal Field · Mensor leads · pipeline · kinetic-build · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id StepFlowvisual pipelineshape dodecaground redtreatment white-knockoutmotion kinetic-buildpower throwinstrument laser-trace→Step: name the win, cut, measure dropcurate stages, steps | |||||||
| 9 | ![]() matches intent shared field signature-3d | resolve | 56.9–63.9s | coalescence | icon·liquid-chrome | ♪ bed_out | Forget the grand vision for a second. Just earn the second visit, and the rest has a chance. on-screen: Earn the second visit |
expected on screen: red ground · dodeca hero in the shared Signal Field · Mensor leads · coalescence · coalescence · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape dodecaground redtreatment liquid-chromemotion coalescencepower coalescenceinstrument coalescence→Earn the second visit | |||||||