Back Office · office.temerarii.xyz
One asset, all the way in — composition, the wireframe + storyboard, the output format stack, and the template, all read from the SAME content-index record. The expected output matches what /media surfaces for this post.
post social-W33-Thu-2kind threadweek W33date 2026-08-20campaign thread · Thupillar performancebeat Thuasset videoduration 63.9sground redscenes 9

Checklist the per-video bar — engine/sim

86.6/100
plain languagevo coverageno dead airuniquenesscaption fitcompletenesscleanliness
quantitative quality · weights learn from your reviews (engine.sim.memory review social-W33-Thu-2 good|bad)
⚠ 3 flag(s) — not yet ship-ready: copy_genericdup_sequence_across_assetsdup_set_across_assets · see docs/strategy/VIDEO-CHECKLIST.md

Composition comp · template family · expected output

composition SceneReelfamily / template SignalFieldReel
9:16 Reelpending1:1 Squarepending16:9 Widepending9:16 4Kpending1:1 4Kpending16:9 4KpendingGIF (SMS)pending
render pending — silent master not yet on disk
expected output: 0/7 rendered — same matrix the /media preview surfaces for this asset.

Composition layer × scene 9 scenes · 63.9s · comp_id + rendered still + tier + the script

#Layer (comp_id · still · tier)BeatTimecodeMotionLogoAudioVO / on-screen / caption
1s1
matches intent
shared field
signature-3d
open0–7.3sspatial-parallaxicon·liquid-chrome♪ bed_in
Most people quietly leave a new app in the first five minutes, long before they ever feel the value.
on-screen: Onboarding decides if they stay
expected on screen: red ground · dodeca hero in the shared Signal Field · Mensor leads · node-graph · spatial-parallax · icon·liquid-chrome logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape dodecaground redtreatment liquid-chromemotion spatial-parallaxpower summoninstrument summon→Onboarding decides if they stay
2s2
matches intent
shared field
signature-3d
hook7.3–13.6skinetic-buildicon·white-knockout♪ node_lock
Old way, you forced a ten-step tour that everyone skipped, then wondered why nobody came back.
on-screen: The old way: a tour nobody finishes
expected on screen: red ground · dodeca hero in the shared Signal Field · Mensor leads · mark · kinetic-build · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual markshape dodecaground redtreatment white-knockoutmotion kinetic-buildpower laser-lockinstrument laser-trace→The old way: a tour nobody finishes
3s3
matches intent
NumberedList
template
teach13.6–22.0skinetic-buildicon·liquid-chrome♪ node_lock
Here is the move: name the single first win, the one thing a new user must feel to believe in the product.
on-screen: Find the one first win
expected on screen: red ground · a NumberedList panel over a dimmed Signal Field · Mensor leads · node-graph · kinetic-build · icon·liquid-chrome logo · caption bottom-left
spec (the prompt): comp_id NumberedListvisual node-graphshape dodecaground redtreatment liquid-chromemotion kinetic-buildpower morphinstrument morph+laser→Find the one first wincurate items, nodes
4s4
matches intent
RankList
template
proof22.0–28.6sreceipts-counticon·white-knockout♪ node_lock
Then strip every step that stands between the new user and that one early moment of payoff.
on-screen: Cut everything before that win
expected on screen: red ground · a RankList panel over a dimmed Signal Field · Mensor leads · receipts · receipts-count · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id RankListvisual receiptsshape dodecaground redtreatment white-knockoutmotion receipts-countpower receiptsinstrument spotlight→Cut everything before that wincurate rows, statsLabels
5s5
matches intent
LogStream
template
diff28.6–35.9scrossfade-8ficon·liquid-chrome♪ node_lock
A long feature list scares people off. One fast win in the first minute is what makes them stay.
on-screen: Fast value beats a big feature list
expected on screen: red ground · a LogStream panel over a dimmed Signal Field · Mensor leads · code · crossfade-8f · icon·liquid-chrome logo · caption bottom-left
spec (the prompt): comp_id LogStreamvisual codeshape dodecaground redtreatment liquid-chromemotion crossfade-8fpower morphinstrument morph→Fast value beats a big feature listcurate codeLines, rows
6s6
matches intent
ChecklistCard
template
teach35.9–44.0skinetic-buildicon·white-knockout♪ node_lock
Now track the exact step where new users quit, and treat that drop-off like a fire you put out this week.
on-screen: Watch where they actually drop
expected on screen: red ground · a ChecklistCard panel over a dimmed Signal Field · Mensor leads · node-graph · kinetic-build · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id ChecklistCardvisual node-graphshape dodecaground redtreatment white-knockoutmotion kinetic-buildpower morphinstrument morph+laser→Watch where they actually dropcurate items, nodes
7s7
matches intent
StatScoreboard
template
proof44.0–50.6sreceipts-counticon·liquid-chrome♪ node_lock
Fix the one leaking step and your free trials start turning into people who actually keep paying.
on-screen: Fix the leak, keep the user
expected on screen: red ground · a StatScoreboard panel over a dimmed Signal Field · Mensor leads · receipts · receipts-count · icon·liquid-chrome logo · caption bottom-left
spec (the prompt): comp_id StatScoreboardvisual receiptsshape dodecaground redtreatment liquid-chromemotion receipts-countpower receiptsinstrument spotlight→Fix the leak, keep the usercurate pillar, stats, statsLabels
8s8
matches intent
StepFlow
template
step50.6–56.9skinetic-buildicon·white-knockout♪ node_lock
Three steps: name the first win, cut everything before it, measure the step where people quit.
on-screen: Step: name the win, cut, measure drop
expected on screen: red ground · a StepFlow panel over a dimmed Signal Field · Mensor leads · pipeline · kinetic-build · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id StepFlowvisual pipelineshape dodecaground redtreatment white-knockoutmotion kinetic-buildpower throwinstrument laser-trace→Step: name the win, cut, measure dropcurate stages, steps
9s9
matches intent
shared field
signature-3d
resolve56.9–63.9scoalescenceicon·liquid-chrome♪ bed_out
Forget the grand vision for a second. Just earn the second visit, and the rest has a chance.
on-screen: Earn the second visit
expected on screen: red ground · dodeca hero in the shared Signal Field · Mensor leads · coalescence · coalescence · icon·liquid-chrome logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape dodecaground redtreatment liquid-chromemotion coalescencepower coalescenceinstrument coalescence→Earn the second visit

Format stack 3 aspects · same scenes[], re-cropped

9:16
1080×1920
Stories · TikTok · YouTube Shorts · Reels
1:1
1080×1080
LinkedIn · Facebook · Instagram
16:9
1920×1080
X/Twitter · YouTube · LinkedIn video

Channels 9 destinations

LinkedInX/TwitterYouTubeInstagramFacebookThreadsTikTokPinterestBluesky

Social captions supplemental published copy · per channel (comp_id level)

tiktokMost people leave a new app in the first 5 minutes. Here's the SaaS move: name the ONE first win a user must feel, cut every step before it, then track exactly where they quit and treat that drop-off like a fire. Fast value beats a big feature list. Earn the second visit.
instagramOnboarding decides if they stay. Name the one first win. Cut everything before it. Track where they quit. #saas #onboarding #productled #startups #growth
linkedinMost people quietly leave a new app in the first five minutes, long before they feel the value. The move: name the single first win, the one thing a new user must feel to believe in the product. Then strip every step that stands between them and that payoff. A long feature list scares people off; one fast win in the first minute makes them stay. Track the exact step where new users quit, and treat that drop-off like a fire you put out this week. Forget the grand vision for a second. Just earn the second visit, and the rest has a chance.
xMost people leave a new app in the first 5 minutes. SaaS move: name the ONE first win, cut every step before it, track exactly where they quit and fix that leak. Fast value beats a feature list. Earn the second visit. temerarii.com
facebookMost people leave a new app in the first five minutes. The SaaS move: name the one first win a user must feel, cut every step before it, then track exactly where they quit and fix that leak. Fast value beats a big feature list. Just earn the second visit. temerarii.com
threadsMost people leave a new app in the first 5 minutes. SaaS move: name the ONE first win, cut every step before it, then track exactly where they quit and treat that drop-off like a fire. Fast value beats a feature list. Earn the second visit.
pinterestSaaS onboarding that keeps users: name the one first win, cut every step before it, and track exactly where new users drop off. Activation, product-led growth, onboarding flow design, reducing churn, trial to paid conversion.
blueskyMost people leave a new app in the first 5 minutes. Name the ONE first win, cut every step before it, track exactly where they quit and fix that leak. Fast value beats a feature list. Earn the second visit. temerarii.com
youtubeSaaS Onboarding: Earn the Second Visit Most people quietly leave a new app in the first five minutes, long before they feel the value. This short shows the move: name the single first win, the one thing a new user must feel to believe in the product, then strip every step between them and that payoff. A long feature list scares people off; one fast win makes them stay. Track the exact step where new users quit and treat that drop-off like a fire. Forget the grand vision. Just earn the second visit. #saas #onboarding #productledgrowth

Cross-links every lens is a view on this one record