Back Office · office.temerarii.xyz
One asset, all the way in — composition, the wireframe + storyboard, the output format stack, and the template, all read from the SAME content-index record. The expected output matches what /media surfaces for this post.
post social-W33-Sun-3kind threadweek W33date 2026-08-16campaign thread · Sunpillar brandbeat Sunasset videoduration 61.7sground blackscenes 9

Checklist the per-video bar — engine/sim

86.6/100
plain languagevo coverageno dead airuniquenesscaption fitcompletenesscleanliness
quantitative quality · weights learn from your reviews (engine.sim.memory review social-W33-Sun-3 good|bad)
⚠ 3 flag(s) — not yet ship-ready: copy_genericdup_sequence_across_assetsdup_set_across_assets · see docs/strategy/VIDEO-CHECKLIST.md

Composition comp · template family · expected output

composition SceneReelfamily / template SignalFieldReel
9:16 Reelpending1:1 Squarepending16:9 Widepending9:16 4Kpending1:1 4Kpending16:9 4KpendingGIF (SMS)pending
render pending — silent master not yet on disk
expected output: 0/7 rendered — same matrix the /media preview surfaces for this asset.

Composition layer × scene 9 scenes · 61.7s · comp_id + rendered still + tier + the script

#Layer (comp_id · still · tier)BeatTimecodeMotionLogoAudioVO / on-screen / caption
1s1
matches intent
shared field
signature-3d
open0–7.0sspatial-parallaxicon·liquid-chrome♪ bed_in
Real light on a real face still beats a perfect render, and most clients can feel the difference.
on-screen: A photo still beats a render
expected on screen: black ground · icosa hero in the shared Signal Field · Signum leads · node-graph · spatial-parallax · icon·liquid-chrome logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape icosaground blacktreatment liquid-chromemotion spatial-parallaxpower summoninstrument summon→A photo still beats a render
2s2
matches intent
shared field
signature-3d
hook7.0–13.3skinetic-buildicon·wireframe♪ node_lock
Old way, you shot a thousand frames, then prayed a few were sharp and well lit.
on-screen: The old way: shoot and pray
expected on screen: black ground · icosa hero in the shared Signal Field · Signum leads · mark · kinetic-build · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual markshape icosaground blacktreatment wireframemotion kinetic-buildpower laser-lockinstrument laser-trace→The old way: shoot and pray
3s3
matches intent
NumberedList
template
teach13.3–21.4skinetic-buildicon·wireframe♪ node_lock
Here is the craft: set your key light first, soft and off to one side, then place the camera to it.
on-screen: Light first, camera second
expected on screen: black ground · a NumberedList panel over a dimmed Signal Field · Signum leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id NumberedListvisual node-graphshape icosaground blacktreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→Light first, camera secondcurate items, nodes
4s4
matches intent
RankList
template
proof21.4–28.7sreceipts-counticon·wireframe♪ node_lock
A single big window and a white card can light a face better than a bag full of gear.
on-screen: One window can be your studio
expected on screen: black ground · a RankList panel over a dimmed Signal Field · Signum leads · receipts · receipts-count · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id RankListvisual receiptsshape icosaground blacktreatment wireframemotion receipts-countpower receiptsinstrument spotlight→One window can be your studiocurate rows, statsLabels
5s5
matches intent
LogStream
template
diff28.7–35.3scrossfade-8ficon·wireframe♪ node_lock
Anyone can buy the camera. Reading the light in a room is the part people pay for.
on-screen: Gear is cheap, eye is rare
expected on screen: black ground · a LogStream panel over a dimmed Signal Field · Signum leads · code · crossfade-8f · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id LogStreamvisual codeshape icosaground blacktreatment wireframemotion crossfade-8fpower morphinstrument morph→Gear is cheap, eye is rarecurate codeLines, rows
6s6
matches intent
ChecklistCard
template
teach35.3–41.9skinetic-buildicon·wireframe♪ node_lock
Now expose for the skin, let the background fall where it wants, and protect those bright highlights.
on-screen: Expose for skin, fix the rest
expected on screen: black ground · a ChecklistCard panel over a dimmed Signal Field · Signum leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id ChecklistCardvisual node-graphshape icosaground blacktreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→Expose for skin, fix the restcurate items, nodes
7s7
matches intent
StatScoreboard
template
proof41.9–47.8sreceipts-counticon·wireframe♪ node_lock
Get exposure right in camera and your edit takes minutes, not a long miserable evening.
on-screen: Right exposure, less editing later
expected on screen: black ground · a StatScoreboard panel over a dimmed Signal Field · Signum leads · receipts · receipts-count · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id StatScoreboardvisual receiptsshape icosaground blacktreatment wireframemotion receipts-countpower receiptsinstrument spotlight→Right exposure, less editing latercurate pillar, stats, statsLabels
8s8
matches intent
SchematicCard
template
step47.8–54.4skinetic-buildicon·wireframe♪ node_lock
Three steps: shape the light, expose for skin, compose so the eye lands where you want it.
on-screen: Step: light, expose, compose
expected on screen: black ground · a SchematicCard panel over a dimmed Signal Field · Signum leads · pipeline · kinetic-build · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id SchematicCardvisual pipelineshape icosaground blacktreatment wireframemotion kinetic-buildpower throwinstrument laser-trace→Step: light, expose, composecurate nodes, stages, steps
9s9
matches intent
shared field
signature-3d
resolve54.4–61.699999999999996scoalescenceicon·liquid-chrome♪ bed_out
A model can guess at a face. It still cannot stand in your room and catch a real moment.
on-screen: AI can't fake a real moment
expected on screen: black ground · icosa hero in the shared Signal Field · Signum leads · coalescence · coalescence · icon·liquid-chrome logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape icosaground blacktreatment liquid-chromemotion coalescencepower coalescenceinstrument coalescence→AI can't fake a real moment

Format stack 3 aspects · same scenes[], re-cropped

9:16
1080×1920
Stories · TikTok · YouTube Shorts · Reels
1:1
1080×1080
LinkedIn · Facebook · Instagram
16:9
1920×1080
X/Twitter · YouTube · LinkedIn video

Channels 9 destinations

LinkedInX/TwitterYouTubeInstagramFacebookThreadsTikTokPinterestBluesky

Social captions supplemental published copy · per channel (comp_id level)

tiktokReal light on a real face still beats any render. Here's the craft most skip: set your key light FIRST, soft and off to one side, then place the camera to it. Expose for skin, let the background fall away. Gear is cheap, reading a room is rare.
instagramReal light beats a perfect render. Key light first, soft and off-axis. Expose for skin. Let the background fall away. #photography #lighting #portraitphotography #naturallight #photographytips
linkedinAI imagery is everywhere, yet real light on a real face still wins, and clients feel it. The craft hasn't changed: set the key light first, soft and slightly off-axis, then place the camera to it. A single big window and a white card can outperform a bag of gear. Expose for skin and protect the highlights, and your edit takes minutes instead of an evening. Anyone can buy the camera. Reading the light in a room is the part people pay for, and the part a model still can't fake.
xReal light on a real face still beats a render. Set the key light first, soft and off-axis. Then place the camera to it. Expose for skin, let the background fall away. Gear is cheap. Reading a room is rare. temerarii.com
facebookAI images are everywhere, but real light on a real face still wins. The craft: set your key light first, soft and off to one side, then place the camera. Expose for skin and protect highlights. Anyone can buy a camera; reading a room is rare. temerarii.com
threadsReal light on a real face still beats a perfect render. Set the key light first, soft and off-axis. Place the camera to it. Expose for skin, let the background fall away. Gear is cheap. Reading a room is the rare part.
pinterestPortrait photography lighting basics: set your key light first, soft and off-axis, then place the camera. Expose for skin, protect highlights. Natural window light setup, one-light portrait, photography craft, exposure for skin tones.
blueskyReal light on a real face still beats a render. Set the key light first, soft and off-axis, place the camera to it, expose for skin. Gear is cheap, reading a room is rare. temerarii.com
youtubePhotography Craft: Light First, Camera Second AI imagery is everywhere, but real light on a real face still wins. This short covers the craft that doesn't change: set the key light first, soft and slightly off-axis, then place the camera to it. A single big window and a white card can outperform a bag of gear. Expose for skin and protect the highlights so your edit takes minutes, not an evening. Anyone can buy the camera. Reading the light in a room is what people pay for, and what a model still can't fake. #photography #lighting #portraitphotography

Cross-links every lens is a view on this one record