engine.sim.memory review social-W33-Sun-3 good|bad)| # | Layer (comp_id · still · tier) | Beat | Timecode | Motion | Logo | Audio | VO / on-screen / caption |
|---|---|---|---|---|---|---|---|
| 1 | ![]() matches intent shared field signature-3d | open | 0–7.0s | spatial-parallax | icon·liquid-chrome | ♪ bed_in | Real light on a real face still beats a perfect render, and most clients can feel the difference. on-screen: A photo still beats a render |
expected on screen: black ground · icosa hero in the shared Signal Field · Signum leads · node-graph · spatial-parallax · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape icosaground blacktreatment liquid-chromemotion spatial-parallaxpower summoninstrument summon→A photo still beats a render | |||||||
| 2 | ![]() matches intent shared field signature-3d | hook | 7.0–13.3s | kinetic-build | icon·wireframe | ♪ node_lock | Old way, you shot a thousand frames, then prayed a few were sharp and well lit. on-screen: The old way: shoot and pray |
expected on screen: black ground · icosa hero in the shared Signal Field · Signum leads · mark · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual markshape icosaground blacktreatment wireframemotion kinetic-buildpower laser-lockinstrument laser-trace→The old way: shoot and pray | |||||||
| 3 | ![]() matches intent NumberedList template | teach | 13.3–21.4s | kinetic-build | icon·wireframe | ♪ node_lock | Here is the craft: set your key light first, soft and off to one side, then place the camera to it. on-screen: Light first, camera second |
expected on screen: black ground · a NumberedList panel over a dimmed Signal Field · Signum leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id NumberedListvisual node-graphshape icosaground blacktreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→Light first, camera secondcurate items, nodes | |||||||
| 4 | ![]() matches intent RankList template | proof | 21.4–28.7s | receipts-count | icon·wireframe | ♪ node_lock | A single big window and a white card can light a face better than a bag full of gear. on-screen: One window can be your studio |
expected on screen: black ground · a RankList panel over a dimmed Signal Field · Signum leads · receipts · receipts-count · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id RankListvisual receiptsshape icosaground blacktreatment wireframemotion receipts-countpower receiptsinstrument spotlight→One window can be your studiocurate rows, statsLabels | |||||||
| 5 | ![]() matches intent LogStream template | diff | 28.7–35.3s | crossfade-8f | icon·wireframe | ♪ node_lock | Anyone can buy the camera. Reading the light in a room is the part people pay for. on-screen: Gear is cheap, eye is rare |
expected on screen: black ground · a LogStream panel over a dimmed Signal Field · Signum leads · code · crossfade-8f · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id LogStreamvisual codeshape icosaground blacktreatment wireframemotion crossfade-8fpower morphinstrument morph→Gear is cheap, eye is rarecurate codeLines, rows | |||||||
| 6 | ![]() matches intent ChecklistCard template | teach | 35.3–41.9s | kinetic-build | icon·wireframe | ♪ node_lock | Now expose for the skin, let the background fall where it wants, and protect those bright highlights. on-screen: Expose for skin, fix the rest |
expected on screen: black ground · a ChecklistCard panel over a dimmed Signal Field · Signum leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id ChecklistCardvisual node-graphshape icosaground blacktreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→Expose for skin, fix the restcurate items, nodes | |||||||
| 7 | ![]() matches intent StatScoreboard template | proof | 41.9–47.8s | receipts-count | icon·wireframe | ♪ node_lock | Get exposure right in camera and your edit takes minutes, not a long miserable evening. on-screen: Right exposure, less editing later |
expected on screen: black ground · a StatScoreboard panel over a dimmed Signal Field · Signum leads · receipts · receipts-count · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id StatScoreboardvisual receiptsshape icosaground blacktreatment wireframemotion receipts-countpower receiptsinstrument spotlight→Right exposure, less editing latercurate pillar, stats, statsLabels | |||||||
| 8 | ![]() matches intent SchematicCard template | step | 47.8–54.4s | kinetic-build | icon·wireframe | ♪ node_lock | Three steps: shape the light, expose for skin, compose so the eye lands where you want it. on-screen: Step: light, expose, compose |
expected on screen: black ground · a SchematicCard panel over a dimmed Signal Field · Signum leads · pipeline · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id SchematicCardvisual pipelineshape icosaground blacktreatment wireframemotion kinetic-buildpower throwinstrument laser-trace→Step: light, expose, composecurate nodes, stages, steps | |||||||
| 9 | ![]() matches intent shared field signature-3d | resolve | 54.4–61.699999999999996s | coalescence | icon·liquid-chrome | ♪ bed_out | A model can guess at a face. It still cannot stand in your room and catch a real moment. on-screen: AI can't fake a real moment |
expected on screen: black ground · icosa hero in the shared Signal Field · Signum leads · coalescence · coalescence · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape icosaground blacktreatment liquid-chromemotion coalescencepower coalescenceinstrument coalescence→AI can't fake a real moment | |||||||