engine.sim.memory review social-W32-Sat-1 good|bad)| # | Layer (comp_id · still · tier) | Beat | Timecode | Motion | Logo | Audio | VO / on-screen / caption |
|---|---|---|---|---|---|---|---|
| 1 | ![]() matches intent shared field signature-3d | open | 0–6.3s | spatial-parallax | icon·wireframe | ♪ bed_in | For years each channel ran as its own island, none of them talking to the others. on-screen: Channels used to run as separate islands |
expected on screen: white ground · dodeca hero in the shared Signal Field · Mensor leads · node-graph · spatial-parallax · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape dodecaground whitetreatment wireframemotion spatial-parallaxpower summoninstrument summon→Channels used to run as separate islands | |||||||
| 2 | ![]() matches intent shared field signature-3d | hook | 6.3–11.5s | kinetic-build | icon·color | ♪ node_lock | An omni-channel funnel is one path that every channel quietly feeds into together. on-screen: One funnel, every channel feeding it |
expected on screen: white ground · dodeca hero in the shared Signal Field · Mensor leads · mark · kinetic-build · icon·color logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual markshape dodecaground whitetreatment colormotion kinetic-buildpower laser-lockinstrument laser-trace→One funnel, every channel feeding it | |||||||
| 3 | ![]() matches intent NumberedList template | teach | 11.5–17.4s | kinetic-build | icon·color | ♪ node_lock | The move is mapping the stages first, then deciding which channel does which job best. on-screen: Map the stages, then assign channels |
expected on screen: white ground · a NumberedList panel over a dimmed Signal Field · Mensor leads · node-graph · kinetic-build · icon·color logo · caption bottom-left spec (the prompt): comp_id NumberedListvisual node-graphshape dodecaground whitetreatment colormotion kinetic-buildpower morphinstrument morph+laser→Map the stages, then assign channelscurate items, nodes | |||||||
| 4 | ![]() matches intent RankList template | proof | 17.4–23.299999999999997s | receipts-count | icon·color | ♪ node_lock | Social earns the first hello, email does the patient closing; each plays its real strength. on-screen: Social finds them, email closes them |
expected on screen: white ground · a RankList panel over a dimmed Signal Field · Mensor leads · receipts · receipts-count · icon·color logo · caption bottom-left spec (the prompt): comp_id RankListvisual receiptsshape dodecaground whitetreatment colormotion receipts-countpower receiptsinstrument spotlight→Social finds them, email closes themcurate rows, statsLabels | |||||||
| 5 | ![]() matches intent JsonDiff template | diff | 23.3–29.200000000000003s | crossfade-8f | icon·color | ♪ node_lock | Blasting the same hard sell on every channel just teaches people to tune you out. on-screen: Same hard sell everywhere repels people |
expected on screen: white ground · a JsonDiff panel over a dimmed Signal Field · Mensor leads · code · crossfade-8f · icon·color logo · caption bottom-left spec (the prompt): comp_id JsonDiffvisual codeshape dodecaground whitetreatment colormotion crossfade-8fpower morphinstrument morph→Same hard sell everywhere repels peoplecurate codeLines, fileName, lines | |||||||
| 6 | ![]() matches intent ChecklistCard template | teach | 29.2–35.1s | kinetic-build | icon·color | ♪ node_lock | Carry one shared customer ID across channels so a person is never a stranger twice. on-screen: Pass one ID across every channel |
expected on screen: white ground · a ChecklistCard panel over a dimmed Signal Field · Mensor leads · node-graph · kinetic-build · icon·color logo · caption bottom-left spec (the prompt): comp_id ChecklistCardvisual node-graphshape dodecaground whitetreatment colormotion kinetic-buildpower morphinstrument morph+laser→Pass one ID across every channelcurate items, nodes | |||||||
| 7 | ![]() matches intent StatScoreboard template | proof | 35.1–41.4s | receipts-count | icon·color | ♪ node_lock | That shared ID lets you see the whole path instead of a pile of disconnected clicks. on-screen: A shared ID shows the full path |
expected on screen: white ground · a StatScoreboard panel over a dimmed Signal Field · Mensor leads · receipts · receipts-count · icon·color logo · caption bottom-left spec (the prompt): comp_id StatScoreboardvisual receiptsshape dodecaground whitetreatment colormotion receipts-countpower receiptsinstrument spotlight→A shared ID shows the full pathcurate pillar, stats, statsLabels | |||||||
| 8 | ![]() matches intent FlowSchematic template | step | 41.4–47.699999999999996s | kinetic-build | icon·color | ♪ node_lock | Map the funnel, assign each channel a job, connect them with one ID, then watch it. on-screen: Map, assign, connect by ID |
expected on screen: white ground · a FlowSchematic panel over a dimmed Signal Field · Mensor leads · pipeline · kinetic-build · icon·color logo · caption bottom-left spec (the prompt): comp_id FlowSchematicvisual pipelineshape dodecaground whitetreatment colormotion kinetic-buildpower throwinstrument laser-trace→Map, assign, connect by IDcurate stages, steps | |||||||
| 9 | ![]() matches intent shared field signature-3d | resolve | 47.7–53.2s | coalescence | icon·wireframe | ♪ bed_out | Omni-channel is one funnel with many doors, all walking toward the same quiet sale. on-screen: One funnel, many doors |
expected on screen: white ground · dodeca hero in the shared Signal Field · Mensor leads · coalescence · coalescence · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape dodecaground whitetreatment wireframemotion coalescencepower coalescenceinstrument coalescence→One funnel, many doors | |||||||