engine.sim.memory review social-W31-Sat-4 good|bad)| # | Layer (comp_id · still · tier) | Beat | Timecode | Motion | Logo | Audio | VO / on-screen / caption |
|---|---|---|---|---|---|---|---|
| 1 | ![]() matches intent shared field signature-3d | open | 0–6.6s | spatial-parallax | icon·liquid-chrome | ♪ bed_in | A commercial used to cost a small house and three months before anyone saw a single frame. on-screen: Commercials cost a small house |
expected on screen: red ground · octa hero in the shared Signal Field · Lumen leads · node-graph · spatial-parallax · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape octaground redtreatment liquid-chromemotion spatial-parallaxpower summoninstrument summon→Commercials cost a small house | |||||||
| 2 | ![]() matches intent shared field signature-3d | hook | 6.6–13.6s | kinetic-build | icon·white-knockout | ♪ node_lock | Dark truth: an ad with no single clear idea is expensive noise people pay good money to ignore. on-screen: An ad with no idea is noise |
expected on screen: red ground · octa hero in the shared Signal Field · Lumen leads · mark · kinetic-build · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual markshape octaground redtreatment white-knockoutmotion kinetic-buildpower laser-lockinstrument laser-trace→An ad with no idea is noise | |||||||
| 3 | ![]() matches intent NumberedList template | teach | 13.6–21.7s | kinetic-build | icon·liquid-chrome | ♪ node_lock | So we do it now by locking one idea first, the single thing a viewer should remember, before any frame exists. on-screen: Lock one idea before any frame |
expected on screen: red ground · a NumberedList panel over a dimmed Signal Field · Lumen leads · node-graph · kinetic-build · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id NumberedListvisual node-graphshape octaground redtreatment liquid-chromemotion kinetic-buildpower morphinstrument morph+laser→Lock one idea before any framecurate items, nodes | |||||||
| 4 | ![]() matches intent RankList template | proof | 21.7–29.799999999999997s | receipts-count | icon·white-knockout | ♪ node_lock | Use a model to storyboard the shots fast and cheap, so you kill the weak ideas before the camera ever rolls. on-screen: Storyboard with AI, fast and cheap |
expected on screen: red ground · a RankList panel over a dimmed Signal Field · Lumen leads · receipts · receipts-count · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id RankListvisual receiptsshape octaground redtreatment white-knockoutmotion receipts-countpower receiptsinstrument spotlight→Storyboard with AI, fast and cheapcurate rows, statsLabels | |||||||
| 5 | ![]() matches intent DiffCard template | diff | 29.8–37.9s | crossfade-8f | icon·liquid-chrome | ♪ node_lock | Old way needed a big budget and a slow calendar. Now a small, sharp team tests ten ideas in a week. on-screen: Old |
expected on screen: red ground · a DiffCard panel over a dimmed Signal Field · Lumen leads · code · crossfade-8f · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id DiffCardvisual codeshape octaground redtreatment liquid-chromemotion crossfade-8fpower morphinstrument morph→Old: big budget, slow. Now: small, sharp, fastcurate codeLines, lines | |||||||
| 6 | ![]() matches intent ChecklistCard template | teach | 37.9–45.199999999999996s | kinetic-build | icon·white-knockout | ♪ node_lock | Make the first three seconds earn the next thirty, because that's the only window a scroller ever grants you. on-screen: Earn the first three seconds |
expected on screen: red ground · a ChecklistCard panel over a dimmed Signal Field · Lumen leads · node-graph · kinetic-build · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id ChecklistCardvisual node-graphshape octaground redtreatment white-knockoutmotion kinetic-buildpower morphinstrument morph+laser→Earn the first three secondscurate items, nodes | |||||||
| 7 | ![]() matches intent StatScoreboard template | proof | 45.2–53.300000000000004s | receipts-count | icon·liquid-chrome | ♪ node_lock | We make these at The Big T-M, one clear idea shot with care, instead of a costly blur that says nothing. on-screen: One idea, shot with care |
expected on screen: red ground · a StatScoreboard panel over a dimmed Signal Field · Lumen leads · receipts · receipts-count · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id StatScoreboardvisual receiptsshape octaground redtreatment liquid-chromemotion receipts-countpower receiptsinstrument spotlight→One idea, shot with carecurate pillar, stats, statsLabels | |||||||
| 8 | ![]() matches intent StepFlow template | step | 53.3–60.3s | kinetic-build | icon·white-knockout | ♪ node_lock | Your move: lock one idea, storyboard it cheap with the model, earn the first three seconds, then shoot. on-screen: Steps: idea, storyboard, hook |
expected on screen: red ground · a StepFlow panel over a dimmed Signal Field · Lumen leads · pipeline · kinetic-build · icon·white-knockout logo · caption bottom-left spec (the prompt): comp_id StepFlowvisual pipelineshape octaground redtreatment white-knockoutmotion kinetic-buildpower throwinstrument laser-trace→Steps: idea, storyboard, hookcurate stages, steps | |||||||
| 9 | ![]() matches intent shared field signature-3d | resolve | 60.3–66.89999999999999s | coalescence | icon·liquid-chrome | ♪ bed_out | Now the commercial sticks to one idea, and a small budget buys a thing people actually remember. on-screen: Commercials that stick |
expected on screen: red ground · octa hero in the shared Signal Field · Lumen leads · coalescence · coalescence · icon·liquid-chrome logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape octaground redtreatment liquid-chromemotion coalescencepower coalescenceinstrument coalescence→Commercials that stick | |||||||