Back Office · office.temerarii.xyz
One asset, all the way in — composition, the wireframe + storyboard, the output format stack, and the template, all read from the SAME content-index record. The expected output matches what /media surfaces for this post.
post social-W31-Sat-4kind threadweek W31date 2026-08-08campaign thread · Satpillar multimediabeat Satasset videoduration 66.9sground redscenes 9

Checklist the per-video bar — engine/sim

84.9/100
plain languagevo coverageno dead airuniquenesscaption fitcompletenesscleanliness
quantitative quality · weights learn from your reviews (engine.sim.memory review social-W31-Sat-4 good|bad)
⚠ 4 flag(s) — not yet ship-ready: copy_generictoo_complexdup_sequence_across_assetsdup_set_across_assets · see docs/strategy/VIDEO-CHECKLIST.md

Composition comp · template family · expected output

composition SceneReelfamily / template SignalFieldReel
9:16 Reelpending1:1 Squarepending16:9 Widepending9:16 4Kpending1:1 4Kpending16:9 4KpendingGIF (SMS)pending
render pending — silent master not yet on disk
expected output: 0/7 rendered — same matrix the /media preview surfaces for this asset.

Composition layer × scene 9 scenes · 66.9s · comp_id + rendered still + tier + the script

#Layer (comp_id · still · tier)BeatTimecodeMotionLogoAudioVO / on-screen / caption
1s1
matches intent
shared field
signature-3d
open0–6.6sspatial-parallaxicon·liquid-chrome♪ bed_in
A commercial used to cost a small house and three months before anyone saw a single frame.
on-screen: Commercials cost a small house
expected on screen: red ground · octa hero in the shared Signal Field · Lumen leads · node-graph · spatial-parallax · icon·liquid-chrome logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape octaground redtreatment liquid-chromemotion spatial-parallaxpower summoninstrument summon→Commercials cost a small house
2s2
matches intent
shared field
signature-3d
hook6.6–13.6skinetic-buildicon·white-knockout♪ node_lock
Dark truth: an ad with no single clear idea is expensive noise people pay good money to ignore.
on-screen: An ad with no idea is noise
expected on screen: red ground · octa hero in the shared Signal Field · Lumen leads · mark · kinetic-build · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual markshape octaground redtreatment white-knockoutmotion kinetic-buildpower laser-lockinstrument laser-trace→An ad with no idea is noise
3s3
matches intent
NumberedList
template
teach13.6–21.7skinetic-buildicon·liquid-chrome♪ node_lock
So we do it now by locking one idea first, the single thing a viewer should remember, before any frame exists.
on-screen: Lock one idea before any frame
expected on screen: red ground · a NumberedList panel over a dimmed Signal Field · Lumen leads · node-graph · kinetic-build · icon·liquid-chrome logo · caption bottom-left
spec (the prompt): comp_id NumberedListvisual node-graphshape octaground redtreatment liquid-chromemotion kinetic-buildpower morphinstrument morph+laser→Lock one idea before any framecurate items, nodes
4s4
matches intent
RankList
template
proof21.7–29.799999999999997sreceipts-counticon·white-knockout♪ node_lock
Use a model to storyboard the shots fast and cheap, so you kill the weak ideas before the camera ever rolls.
on-screen: Storyboard with AI, fast and cheap
expected on screen: red ground · a RankList panel over a dimmed Signal Field · Lumen leads · receipts · receipts-count · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id RankListvisual receiptsshape octaground redtreatment white-knockoutmotion receipts-countpower receiptsinstrument spotlight→Storyboard with AI, fast and cheapcurate rows, statsLabels
5s5
matches intent
DiffCard
template
diff29.8–37.9scrossfade-8ficon·liquid-chrome♪ node_lock
Old way needed a big budget and a slow calendar. Now a small, sharp team tests ten ideas in a week.
on-screen: Old
expected on screen: red ground · a DiffCard panel over a dimmed Signal Field · Lumen leads · code · crossfade-8f · icon·liquid-chrome logo · caption bottom-left
spec (the prompt): comp_id DiffCardvisual codeshape octaground redtreatment liquid-chromemotion crossfade-8fpower morphinstrument morph→Old: big budget, slow. Now: small, sharp, fastcurate codeLines, lines
6s6
matches intent
ChecklistCard
template
teach37.9–45.199999999999996skinetic-buildicon·white-knockout♪ node_lock
Make the first three seconds earn the next thirty, because that's the only window a scroller ever grants you.
on-screen: Earn the first three seconds
expected on screen: red ground · a ChecklistCard panel over a dimmed Signal Field · Lumen leads · node-graph · kinetic-build · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id ChecklistCardvisual node-graphshape octaground redtreatment white-knockoutmotion kinetic-buildpower morphinstrument morph+laser→Earn the first three secondscurate items, nodes
7s7
matches intent
StatScoreboard
template
proof45.2–53.300000000000004sreceipts-counticon·liquid-chrome♪ node_lock
We make these at The Big T-M, one clear idea shot with care, instead of a costly blur that says nothing.
on-screen: One idea, shot with care
expected on screen: red ground · a StatScoreboard panel over a dimmed Signal Field · Lumen leads · receipts · receipts-count · icon·liquid-chrome logo · caption bottom-left
spec (the prompt): comp_id StatScoreboardvisual receiptsshape octaground redtreatment liquid-chromemotion receipts-countpower receiptsinstrument spotlight→One idea, shot with carecurate pillar, stats, statsLabels
8s8
matches intent
StepFlow
template
step53.3–60.3skinetic-buildicon·white-knockout♪ node_lock
Your move: lock one idea, storyboard it cheap with the model, earn the first three seconds, then shoot.
on-screen: Steps: idea, storyboard, hook
expected on screen: red ground · a StepFlow panel over a dimmed Signal Field · Lumen leads · pipeline · kinetic-build · icon·white-knockout logo · caption bottom-left
spec (the prompt): comp_id StepFlowvisual pipelineshape octaground redtreatment white-knockoutmotion kinetic-buildpower throwinstrument laser-trace→Steps: idea, storyboard, hookcurate stages, steps
9s9
matches intent
shared field
signature-3d
resolve60.3–66.89999999999999scoalescenceicon·liquid-chrome♪ bed_out
Now the commercial sticks to one idea, and a small budget buys a thing people actually remember.
on-screen: Commercials that stick
expected on screen: red ground · octa hero in the shared Signal Field · Lumen leads · coalescence · coalescence · icon·liquid-chrome logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape octaground redtreatment liquid-chromemotion coalescencepower coalescenceinstrument coalescence→Commercials that stick

Format stack 3 aspects · same scenes[], re-cropped

9:16
1080×1920
Stories · TikTok · YouTube Shorts · Reels
1:1
1080×1080
LinkedIn · Facebook · Instagram
16:9
1920×1080
X/Twitter · YouTube · LinkedIn video

Channels 9 destinations

LinkedInX/TwitterYouTubeInstagramFacebookThreadsTikTokPinterestBluesky

Social captions supplemental published copy · per channel (comp_id level)

tiktokAn ad with no single clear idea is expensive noise people pay to ignore. Lock ONE idea first, storyboard it cheap with AI to kill weak ones before the camera rolls, and earn the first 3 seconds. (AI-assisted) #commercial #advertising #video
instagramLock one idea first. Storyboard cheap with AI. Earn the first 3 seconds. Commercials that stick. #commercial #advertising #video #filmmaking #temerarii
linkedinAn ad with no single clear idea is expensive noise people pay good money to ignore. Lock one idea first, the single thing a viewer should remember, use a model to storyboard the shots fast and cheap so you kill weak ideas before the camera rolls, and make the first three seconds earn the next thirty. One clear idea, shot with care, beats a costly blur.
xAn ad with no single clear idea is expensive noise. Lock one idea first. Storyboard cheap with AI. Earn the first 3 seconds. temerarii.com
facebookMake commercials that stick: lock one clear idea first, storyboard it cheap with AI to kill the weak ones early, and make the first three seconds earn the next thirty. One idea, shot with care. Free method on the site.
threadsAn ad with no single clear idea is expensive noise people pay to ignore. Lock one idea first, storyboard it cheap with AI to kill weak ideas before the camera rolls, earn the first three seconds. One idea, shot with care.
pinterestCommercial advertisement best practices: lock one clear idea before any frame, use AI to storyboard shots cheaply and kill weak ideas early, and earn the first three seconds. Memorable, focused ad production on a small budget.
blueskyAn ad with no single clear idea is expensive noise. Lock one idea first. Storyboard cheap with AI. Earn the first 3 seconds. temerarii.com
youtubeCommercials That Stick: One Idea, AI Storyboards, Earn the First 3 Seconds An ad with no single clear idea is expensive noise people pay to ignore. Lock one idea first, the single thing a viewer should remember, use a model to storyboard the shots fast and cheap so you kill weak ideas before the camera rolls, and make the first three seconds earn the next thirty. One clear idea, shot with care, beats a costly blur. Free at temerarii.com

Cross-links every lens is a view on this one record