engine.sim.memory review social-W31-Mon-1 good|bad)| # | Layer (comp_id · still · tier) | Beat | Timecode | Motion | Logo | Audio | VO / on-screen / caption |
|---|---|---|---|---|---|---|---|
| 1 | ![]() matches intent shared field signature-3d | open | 0–6.6s | spatial-parallax | icon·color | ♪ bed_in | Old product management was a roadmap that doubled as a wish list nobody could say no to. on-screen: Roadmaps as wish lists |
expected on screen: white ground · box hero in the shared Signal Field · Faber leads · node-graph · spatial-parallax · icon·color logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape boxground whitetreatment colormotion spatial-parallaxpower summoninstrument summon→Roadmaps as wish lists | |||||||
| 2 | ![]() matches intent shared field signature-3d | hook | 6.6–12.5s | kinetic-build | icon·wireframe | ♪ node_lock | Dark truth: a backlog with no kill rule is just a graveyard with nicer formatting. on-screen: A backlog is graves |
expected on screen: white ground · box hero in the shared Signal Field · Faber leads · mark · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual markshape boxground whitetreatment wireframemotion kinetic-buildpower laser-lockinstrument laser-trace→A backlog is graves | |||||||
| 3 | ![]() matches intent NumberedList template | teach | 12.5–18.4s | kinetic-build | icon·wireframe | ♪ node_lock | The old discipline still rules: write the problem you're solving before you name any feature. on-screen: Write the problem, not the feature |
expected on screen: white ground · a NumberedList panel over a dimmed Signal Field · Faber leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id NumberedListvisual node-graphshape boxground whitetreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→Write the problem, not the featurecurate items, nodes | |||||||
| 4 | ![]() matches intent RankList template | proof | 18.4–25.0s | receipts-count | icon·wireframe | ♪ node_lock | Attach one number to each bet, so you know in two weeks if it lived or died. on-screen: One metric per bet |
expected on screen: white ground · a RankList panel over a dimmed Signal Field · Faber leads · receipts · receipts-count · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id RankListvisual receiptsshape boxground whitetreatment wireframemotion receipts-countpower receiptsinstrument spotlight→One metric per betcurate rows, statsLabels | |||||||
| 5 | ![]() matches intent BuildLog template | diff | 25.0–30.9s | crossfade-8f | icon·wireframe | ♪ node_lock | Old way measured how much you shipped. The honest way measures whether the number moved. on-screen: Old: ship more. Right: ship right |
expected on screen: white ground · a BuildLog panel over a dimmed Signal Field · Faber leads · code · crossfade-8f · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id BuildLogvisual codeshape boxground whitetreatment wireframemotion crossfade-8fpower morphinstrument morph→Old: ship more. Right: ship rightcurate codeLines, lines | |||||||
| 6 | ![]() matches intent ChecklistCard template | teach | 30.9–37.9s | kinetic-build | icon·wireframe | ♪ node_lock | If the metric doesn't move, you kill the feature out loud and free the team to try again. on-screen: Kill what doesn't move it |
expected on screen: white ground · a ChecklistCard panel over a dimmed Signal Field · Faber leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id ChecklistCardvisual node-graphshape boxground whitetreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→Kill what doesn't move itcurate items, nodes | |||||||
| 7 | ![]() matches intent StatScoreboard template | proof | 37.9–44.5s | receipts-count | icon·wireframe | ♪ node_lock | We run this at The Big T-M, and fewer, clearer bets beat a long list of maybes. on-screen: Fewer bets, clearer wins |
expected on screen: white ground · a StatScoreboard panel over a dimmed Signal Field · Faber leads · receipts · receipts-count · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id StatScoreboardvisual receiptsshape boxground whitetreatment wireframemotion receipts-countpower receiptsinstrument spotlight→Fewer bets, clearer winscurate pillar, stats, statsLabels | |||||||
| 8 | ![]() matches intent StepFlow template | step | 44.5–50.4s | kinetic-build | icon·wireframe | ♪ node_lock | Your move: write the problem, attach one metric, set a kill date before you build. on-screen: Steps: problem, metric, kill |
expected on screen: white ground · a StepFlow panel over a dimmed Signal Field · Faber leads · pipeline · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id StepFlowvisual pipelineshape boxground whitetreatment wireframemotion kinetic-buildpower throwinstrument laser-trace→Steps: problem, metric, killcurate stages, steps | |||||||
| 9 | ![]() matches intent shared field signature-3d | resolve | 50.4–56.3s | coalescence | icon·color | ♪ bed_out | Now the roadmap has a spine, and saying no is finally cheaper than saying maybe. on-screen: A roadmap with a spine |
expected on screen: white ground · box hero in the shared Signal Field · Faber leads · coalescence · coalescence · icon·color logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape boxground whitetreatment colormotion coalescencepower coalescenceinstrument coalescence→A roadmap with a spine | |||||||