engine.sim.memory review social-W30-Tue-3 good|bad)| # | Layer (comp_id · still · tier) | Beat | Timecode | Motion | Logo | Audio | VO / on-screen / caption |
|---|---|---|---|---|---|---|---|
| 1 | ![]() matches intent shared field signature-3d | open | 0–7.0s | spatial-parallax | icon·3d-extrude | ♪ bed_in | Building a 3D scene used to mean a render farm and an artist chained to it for days. on-screen: 3D scenes used to mean a render |
expected on screen: white ground · octa hero in the shared Signal Field · Lumen leads · node-graph · spatial-parallax · icon·3d-extrude logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape octaground whitetreatment 3d-extrudemotion spatial-parallaxpower summoninstrument summon→3D scenes used to mean a render farm | |||||||
| 2 | ![]() matches intent shared field signature-3d | hook | 7.0–14.3s | kinetic-build | icon·wireframe | ♪ node_lock | Now the pipeline can run on a prompt, with each tool handing work to the next on its own. on-screen: Now the pipeline runs on a prompt |
expected on screen: white ground · octa hero in the shared Signal Field · Lumen leads · mark · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual markshape octaground whitetreatment wireframemotion kinetic-buildpower laser-lockinstrument laser-trace→Now the pipeline runs on a prompt | |||||||
| 3 | ![]() matches intent NumberedList template | teach | 14.3–20.9s | kinetic-build | icon·wireframe | ♪ node_lock | Let Claude write the Blender script: place the camera, set the lights, frame the shot in code. on-screen: Claude drives Blender by script |
expected on screen: white ground · a NumberedList panel over a dimmed Signal Field · Lumen leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id NumberedListvisual node-graphshape octaground whitetreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→Claude drives Blender by scriptcurate items, nodes | |||||||
| 4 | ![]() matches intent ComparisonTable template | proof | 20.9–27.5s | receipts-count | icon·wireframe | ♪ node_lock | Pass the bare model to ComfyUI and a prompt paints the texture that makes it feel real. on-screen: Then ComfyUI textures the bare model |
expected on screen: white ground · a ComparisonTable panel over a dimmed Signal Field · Lumen leads · receipts · receipts-count · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id ComparisonTablevisual receiptsshape octaground whitetreatment wireframemotion receipts-countpower receiptsinstrument spotlight→Then ComfyUI textures the bare modelcurate colA, colB, rows, statsLabels | |||||||
| 5 | ![]() matches intent BuildLog template | diff | 27.5–34.5s | crossfade-8f | icon·wireframe | ♪ node_lock | Most people click through each app by hand. We wire them so one command runs the whole chain. on-screen: We connect tools, not click through them |
expected on screen: white ground · a BuildLog panel over a dimmed Signal Field · Lumen leads · code · crossfade-8f · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id BuildLogvisual codeshape octaground whitetreatment wireframemotion crossfade-8fpower morphinstrument morph→We connect tools, not click through themcurate codeLines, lines | |||||||
| 6 | ![]() matches intent ChecklistCard template | teach | 34.5–40.8s | kinetic-build | icon·wireframe | ♪ node_lock | An MCP bridge lets the model call Blender, then ComfyUI, then export, with no human between. on-screen: Use the MCP bridge to chain steps |
expected on screen: white ground · a ChecklistCard panel over a dimmed Signal Field · Lumen leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id ChecklistCardvisual node-graphshape octaground whitetreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→Use the MCP bridge to chain stepscurate items, nodes | |||||||
| 7 | ![]() matches intent KpiGrid template | proof | 40.8–47.4s | receipts-count | icon·wireframe | ♪ node_lock | Because it is a script, you can re-run the exact look tomorrow, or batch a hundred variants. on-screen: A look you can re-run forever |
expected on screen: white ground · a KpiGrid panel over a dimmed Signal Field · Lumen leads · receipts · receipts-count · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id KpiGridvisual receiptsshape octaground whitetreatment wireframemotion receipts-countpower receiptsinstrument spotlight→A look you can re-run forevercurate kpis, statsLabels | |||||||
| 8 | ![]() matches intent NodeGraphCard template | step | 47.4–53.699999999999996s | kinetic-build | icon·wireframe | ♪ node_lock | Your move: have a model write one Blender camera move in code, then run it twice. on-screen: Your move: script one camera move |
expected on screen: white ground · a NodeGraphCard panel over a dimmed Signal Field · Lumen leads · pipeline · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id NodeGraphCardvisual pipelineshape octaground whitetreatment wireframemotion kinetic-buildpower throwinstrument laser-trace→Your move: script one camera movecurate hub, nodes, stages, steps | |||||||
| 9 | ![]() matches intent shared field signature-3d | resolve | 53.7–60.0s | coalescence | icon·3d-extrude | ♪ bed_out | When the render is a script, it stops being precious and starts being something you repeat. on-screen: The render becomes repeatable, not precious |
expected on screen: white ground · octa hero in the shared Signal Field · Lumen leads · coalescence · coalescence · icon·3d-extrude logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape octaground whitetreatment 3d-extrudemotion coalescencepower coalescenceinstrument coalescence→The render becomes repeatable, not precious | |||||||