Back Office · office.temerarii.xyz
One asset, all the way in — composition, the wireframe + storyboard, the output format stack, and the template, all read from the SAME content-index record. The expected output matches what /media surfaces for this post.
post social-W30-Tue-3kind threadweek W30date 2026-07-28campaign thread · Tuepillar multimediabeat Tueasset videoduration 60.0sground whitescenes 9

Checklist the per-video bar — engine/sim

88.1/100
plain languagevo coverageno dead airuniquenesscaption fitcompletenesscleanliness
quantitative quality · weights learn from your reviews (engine.sim.memory review social-W30-Tue-3 good|bad)
⚠ 2 flag(s) — not yet ship-ready: dup_sequence_across_assetsdup_set_across_assets · see docs/strategy/VIDEO-CHECKLIST.md

Composition comp · template family · expected output

composition SceneReelfamily / template SignalFieldReel
9:16 Reelpending1:1 Squarepending16:9 Widepending9:16 4Kpending1:1 4Kpending16:9 4KpendingGIF (SMS)pending
render pending — silent master not yet on disk
expected output: 0/7 rendered — same matrix the /media preview surfaces for this asset.

Composition layer × scene 9 scenes · 60.0s · comp_id + rendered still + tier + the script

#Layer (comp_id · still · tier)BeatTimecodeMotionLogoAudioVO / on-screen / caption
1s1
matches intent
shared field
signature-3d
open0–7.0sspatial-parallaxicon·3d-extrude♪ bed_in
Building a 3D scene used to mean a render farm and an artist chained to it for days.
on-screen: 3D scenes used to mean a render
expected on screen: white ground · octa hero in the shared Signal Field · Lumen leads · node-graph · spatial-parallax · icon·3d-extrude logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape octaground whitetreatment 3d-extrudemotion spatial-parallaxpower summoninstrument summon→3D scenes used to mean a render farm
2s2
matches intent
shared field
signature-3d
hook7.0–14.3skinetic-buildicon·wireframe♪ node_lock
Now the pipeline can run on a prompt, with each tool handing work to the next on its own.
on-screen: Now the pipeline runs on a prompt
expected on screen: white ground · octa hero in the shared Signal Field · Lumen leads · mark · kinetic-build · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual markshape octaground whitetreatment wireframemotion kinetic-buildpower laser-lockinstrument laser-trace→Now the pipeline runs on a prompt
3s3
matches intent
NumberedList
template
teach14.3–20.9skinetic-buildicon·wireframe♪ node_lock
Let Claude write the Blender script: place the camera, set the lights, frame the shot in code.
on-screen: Claude drives Blender by script
expected on screen: white ground · a NumberedList panel over a dimmed Signal Field · Lumen leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id NumberedListvisual node-graphshape octaground whitetreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→Claude drives Blender by scriptcurate items, nodes
4s4
matches intent
ComparisonTable
template
proof20.9–27.5sreceipts-counticon·wireframe♪ node_lock
Pass the bare model to ComfyUI and a prompt paints the texture that makes it feel real.
on-screen: Then ComfyUI textures the bare model
expected on screen: white ground · a ComparisonTable panel over a dimmed Signal Field · Lumen leads · receipts · receipts-count · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id ComparisonTablevisual receiptsshape octaground whitetreatment wireframemotion receipts-countpower receiptsinstrument spotlight→Then ComfyUI textures the bare modelcurate colA, colB, rows, statsLabels
5s5
matches intent
BuildLog
template
diff27.5–34.5scrossfade-8ficon·wireframe♪ node_lock
Most people click through each app by hand. We wire them so one command runs the whole chain.
on-screen: We connect tools, not click through them
expected on screen: white ground · a BuildLog panel over a dimmed Signal Field · Lumen leads · code · crossfade-8f · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id BuildLogvisual codeshape octaground whitetreatment wireframemotion crossfade-8fpower morphinstrument morph→We connect tools, not click through themcurate codeLines, lines
6s6
matches intent
ChecklistCard
template
teach34.5–40.8skinetic-buildicon·wireframe♪ node_lock
An MCP bridge lets the model call Blender, then ComfyUI, then export, with no human between.
on-screen: Use the MCP bridge to chain steps
expected on screen: white ground · a ChecklistCard panel over a dimmed Signal Field · Lumen leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id ChecklistCardvisual node-graphshape octaground whitetreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→Use the MCP bridge to chain stepscurate items, nodes
7s7
matches intent
KpiGrid
template
proof40.8–47.4sreceipts-counticon·wireframe♪ node_lock
Because it is a script, you can re-run the exact look tomorrow, or batch a hundred variants.
on-screen: A look you can re-run forever
expected on screen: white ground · a KpiGrid panel over a dimmed Signal Field · Lumen leads · receipts · receipts-count · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id KpiGridvisual receiptsshape octaground whitetreatment wireframemotion receipts-countpower receiptsinstrument spotlight→A look you can re-run forevercurate kpis, statsLabels
8s8
matches intent
NodeGraphCard
template
step47.4–53.699999999999996skinetic-buildicon·wireframe♪ node_lock
Your move: have a model write one Blender camera move in code, then run it twice.
on-screen: Your move: script one camera move
expected on screen: white ground · a NodeGraphCard panel over a dimmed Signal Field · Lumen leads · pipeline · kinetic-build · icon·wireframe logo · caption bottom-left
spec (the prompt): comp_id NodeGraphCardvisual pipelineshape octaground whitetreatment wireframemotion kinetic-buildpower throwinstrument laser-trace→Your move: script one camera movecurate hub, nodes, stages, steps
9s9
matches intent
shared field
signature-3d
resolve53.7–60.0scoalescenceicon·3d-extrude♪ bed_out
When the render is a script, it stops being precious and starts being something you repeat.
on-screen: The render becomes repeatable, not precious
expected on screen: white ground · octa hero in the shared Signal Field · Lumen leads · coalescence · coalescence · icon·3d-extrude logo · caption bottom-left
spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape octaground whitetreatment 3d-extrudemotion coalescencepower coalescenceinstrument coalescence→The render becomes repeatable, not precious

Format stack 3 aspects · same scenes[], re-cropped

9:16
1080×1920
Stories · TikTok · YouTube Shorts · Reels
1:1
1080×1080
LinkedIn · Facebook · Instagram
16:9
1920×1080
X/Twitter · YouTube · LinkedIn video

Channels 9 destinations

LinkedInX/TwitterYouTubeInstagramFacebookThreadsTikTokPinterestBluesky

Social captions supplemental published copy · per channel (comp_id level)

tiktok3D scenes used to need a render farm. Now: Claude writes the Blender script (camera, lights), ComfyUI textures it, an MCP bridge chains the whole thing. Re-runnable forever. (AI-assisted.)
instagramScript it once. Re-run forever. Claude → Blender → ComfyUI → export. One command, whole pipeline. #blender #comfyui #3dpipeline #generativeart #temerarii
linkedinBuilding a 3D scene used to mean a render farm and days of manual work. The AI-now move is a scripted pipeline: let Claude write the Blender script to place the camera and set the lights in code, pass the bare model to ComfyUI to texture it from a prompt, and chain the steps with an MCP bridge so one command runs Blender, then ComfyUI, then export. Because it's a script, you can re-run the exact look or batch a hundred variants. Takeaway: when the render is a script, it's repeatable, not precious.
x3D pipeline: Claude writes the Blender script (camera, lights), ComfyUI textures it, an MCP bridge chains the whole run. Script it once, re-run forever. temerarii.xyz
facebookBuilding a 3D scene used to mean a render farm and days of manual work. Now the pipeline runs on a prompt: Claude writes the Blender script to place the camera and set the lights, ComfyUI textures the bare model, and an MCP bridge chains Blender, then ComfyUI, then export with no human between. Because it's a script, you can re-run the exact look forever. Full breakdown on the site.
threads3D + generative pipeline: Claude writes the Blender script (camera, lights), ComfyUI textures the model, an MCP bridge chains it. Script it once, re-run the look forever.
pinterestHow to build a Claude-controlled 3D generative pipeline: let Claude write the Blender script for camera and lights, texture the model with ComfyUI, and chain the steps with an MCP bridge so one command runs everything. Blender automation, ComfyUI textures, generative 3D workflow.
bluesky3D pipeline: Claude writes the Blender script, ComfyUI textures it, an MCP bridge chains the run. Script it once, re-run the look forever. temerarii.xyz
youtubeClaude-Controlled 3D Pipeline (Blender + ComfyUI + MCP) Building a 3D scene used to mean a render farm and days of manual work. We show the scripted pipeline: let Claude write the Blender script to place the camera and set the lights in code, pass the bare model to ComfyUI to texture it from a prompt, and chain the steps with an MCP bridge so one command runs Blender, then ComfyUI, then export. Because it's a script, you can re-run the exact look or batch a hundred variants. The render becomes repeatable, not precious. Made with The Big T-M. AI-assisted. more at temerarii.xyz

Cross-links every lens is a view on this one record