engine.sim.memory review social-W30-Fri-2 good|bad)| # | Layer (comp_id · still · tier) | Beat | Timecode | Motion | Logo | Audio | VO / on-screen / caption |
|---|---|---|---|---|---|---|---|
| 1 | ![]() matches intent shared field signature-3d | open | 0–6.3s | spatial-parallax | icon·ember-fill | ♪ bed_in | For most people VR was a pricey headset that ended up collecting dust on a shelf. on-screen: VR was a headset collecting dust |
expected on screen: white ground · cone hero in the shared Signal Field · Augur leads · node-graph · spatial-parallax · icon·ember-fill logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual node-graphshape coneground whitetreatment ember-fillmotion spatial-parallaxpower summoninstrument summon→VR was a headset collecting dust | |||||||
| 2 | ![]() matches intent shared field signature-3d | hook | 6.3–14.399999999999999s | kinetic-build | icon·wireframe | ♪ node_lock | It earns its keep when you stop chasing worlds and use it for the one job flat screens can not do. on-screen: It earns its keep doing one job |
expected on screen: white ground · cone hero in the shared Signal Field · Augur leads · mark · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual markshape coneground whitetreatment wireframemotion kinetic-buildpower laser-lockinstrument laser-trace→It earns its keep doing one job well | |||||||
| 3 | ![]() matches intent NumberedList template | teach | 14.4–21.0s | kinetic-build | icon·wireframe | ♪ node_lock | Use VR for training that's too costly or dangerous to rehearse for real, like a tricky procedure. on-screen: Use VR for practice that's too risky |
expected on screen: white ground · a NumberedList panel over a dimmed Signal Field · Augur leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id NumberedListvisual node-graphshape coneground whitetreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→Use VR for practice that's too risky livecurate items, nodes | |||||||
| 4 | ![]() matches intent ComparisonTable template | proof | 21.0–28.7s | receipts-count | icon·wireframe | ♪ node_lock | People remember a thing they did in a headset far better than a thing they only watched on a slide. on-screen: People learn by doing, not by watching |
expected on screen: white ground · a ComparisonTable panel over a dimmed Signal Field · Augur leads · receipts · receipts-count · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id ComparisonTablevisual receiptsshape coneground whitetreatment wireframemotion receipts-countpower receiptsinstrument spotlight→People learn by doing, not by watchingcurate colA, colB, rows, statsLabels | |||||||
| 5 | ![]() matches intent LogStream template | diff | 28.7–35.0s | crossfade-8f | icon·wireframe | ♪ node_lock | Most build a sprawling world nobody finishes. We build one tight scene that teaches one skill. on-screen: We pick one job, not a whole |
expected on screen: white ground · a LogStream panel over a dimmed Signal Field · Augur leads · code · crossfade-8f · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id LogStreamvisual codeshape coneground whitetreatment wireframemotion crossfade-8fpower morphinstrument morph→We pick one job, not a whole worldcurate codeLines, rows | |||||||
| 6 | ![]() matches intent ChecklistCard template | teach | 35.0–41.6s | kinetic-build | icon·wireframe | ♪ node_lock | Prototype the scene in the browser with WebXR before you spend a cent on heavy headset builds. on-screen: Prototype the scene on the web first |
expected on screen: white ground · a ChecklistCard panel over a dimmed Signal Field · Augur leads · node-graph · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id ChecklistCardvisual node-graphshape coneground whitetreatment wireframemotion kinetic-buildpower morphinstrument morph+laser→Prototype the scene on the web firstcurate items, nodes | |||||||
| 7 | ![]() matches intent KpiGrid template | proof | 41.6–48.9s | receipts-count | icon·wireframe | ♪ node_lock | Trainees can mess up safely and repeat until it sticks, which on the real job would cost real money. on-screen: Train safely, mess up for free |
expected on screen: white ground · a KpiGrid panel over a dimmed Signal Field · Augur leads · receipts · receipts-count · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id KpiGridvisual receiptsshape coneground whitetreatment wireframemotion receipts-countpower receiptsinstrument spotlight→Train safely, mess up for freecurate kpis, statsLabels | |||||||
| 8 | ![]() matches intent StepFlow template | step | 48.9–55.9s | kinetic-build | icon·wireframe | ♪ node_lock | Your move: name one skill that's risky or pricey to practice live, and prototype just that in VR. on-screen: Your move: pick one risky skill |
expected on screen: white ground · a StepFlow panel over a dimmed Signal Field · Augur leads · pipeline · kinetic-build · icon·wireframe logo · caption bottom-left spec (the prompt): comp_id StepFlowvisual pipelineshape coneground whitetreatment wireframemotion kinetic-buildpower throwinstrument laser-trace→Your move: pick one risky skillcurate stages, steps | |||||||
| 9 | ![]() matches intent shared field signature-3d | resolve | 55.9–62.5s | coalescence | icon·ember-fill | ♪ bed_out | One scene that teaches one skill beats a whole world nobody finishes. Pick the job, build small. on-screen: One scene that teaches beats a world |
expected on screen: white ground · cone hero in the shared Signal Field · Augur leads · coalescence · coalescence · icon·ember-fill logo · caption bottom-left spec (the prompt): comp_id shared Signal Fieldvisual coalescenceshape coneground whitetreatment ember-fillmotion coalescencepower coalescenceinstrument coalescence→One scene that teaches beats a world | |||||||